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Documenting the dither code a bit more and removing SierraLight's not needed height argument
svn-id: r35530
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eee07138c9
commit
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@ -1542,7 +1542,7 @@ void Vmd::blit16(byte *dest, uint16 *src, int16 width, int16 height) {
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assert(_palLUT);
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Graphics::SierraLight *dither =
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new Graphics::SierraLight(width, height, _palLUT);
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new Graphics::SierraLight(width, _palLUT);
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for (int i = 0; i < height; i++) {
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byte *d = dest;
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@ -95,7 +95,7 @@ void Indeo3::setDither(DitherAlgorithm dither) {
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switch(dither) {
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case kDitherSierraLight:
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_ditherSL = new Graphics::SierraLight(_width, _height, _palLUT);
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_ditherSL = new Graphics::SierraLight(_width, _palLUT);
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break;
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default:
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@ -177,7 +177,7 @@ void Video_v6::shadeRect(SurfaceDesc *dest,
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_palLUT->getEntry(color, sY, sU, sV);
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Graphics::SierraLight *dither =
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new Graphics::SierraLight(width, height, _palLUT);
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new Graphics::SierraLight(width, _palLUT);
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for (int i = 0; i < height; i++) {
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byte *d = vidMem;
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@ -256,7 +256,7 @@ void Video_v6::drawYUV(SurfaceDesc *destDesc, int16 x, int16 y,
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height = destDesc->getHeight() - y;
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Graphics::SierraLight *dither =
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new Graphics::SierraLight(width, height, _palLUT);
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new Graphics::SierraLight(width, _palLUT);
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for (int i = 0; i < height; i++) {
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byte *dest = vidMem;
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@ -204,11 +204,10 @@ bool PaletteLUT::load(Common::SeekableReadStream &stream) {
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return true;
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}
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SierraLight::SierraLight(int16 width, int16 height, PaletteLUT *palLUT) {
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assert((width > 0) && (height > 0));
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SierraLight::SierraLight(int16 width, PaletteLUT *palLUT) {
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assert(width > 0);
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_width = width;
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_height = height;
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_palLUT = palLUT;
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// Big buffer for the errors of the current and next line
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@ -239,6 +238,7 @@ void SierraLight::nextLine() {
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byte SierraLight::dither(byte c1, byte c2, byte c3, uint32 x) {
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assert(_palLUT);
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assert(x < _width);
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int32 eC1, eC2, eC3;
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@ -30,77 +30,157 @@
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namespace Graphics {
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/** A palette lookup table to find the nearest matching entry of a fixed palette to a true color.
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*
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* The table can be build up in slices, one slice consisting of all entries for
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* one value of the first color component.
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*/
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class PaletteLUT {
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public:
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/** Palette format. */
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enum PaletteFormat {
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kPaletteRGB,
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kPaletteYUV
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kPaletteRGB, //!< Palette in RGB colorspace
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kPaletteYUV //!< Palette in YUV colorspace
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};
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/** Converting a color from YUV to RGB colorspace. */
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inline static void YUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) {
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r = CLIP<int>(y + ((1357 * (v - 128)) >> 10), 0, 255);
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g = CLIP<int>(y - (( 691 * (v - 128)) >> 10) - ((333 * (u - 128)) >> 10), 0, 255);
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b = CLIP<int>(y + ((1715 * (u - 128)) >> 10), 0, 255);
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}
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/** Converting a color from RGB to YUV colorspace. */
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inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
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y = CLIP<int>( ((r * 306) >> 10) + ((g * 601) >> 10) + ((b * 117) >> 10) , 0, 255);
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u = CLIP<int>(-((r * 172) >> 10) - ((g * 340) >> 10) + ((b * 512) >> 10) + 128, 0, 255);
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v = CLIP<int>( ((r * 512) >> 10) - ((g * 429) >> 10) - ((b * 83) >> 10) + 128, 0, 255);
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}
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/** Create a lookup table of a given depth and palette format.
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*
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* @param depth How many bits of each color component to consider.
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* @param format The format the palette should be in.
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*/
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PaletteLUT(byte depth, PaletteFormat format);
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~PaletteLUT();
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/** Setting a palette.
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*
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* Any already built slices will be purged.
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*
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* @param palette The palette, plain 256 * 3 color components.
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* @param format The format the palette is in.
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* @param depth The number of significant bits in each color component.
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*/
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void setPalette(const byte *palette, PaletteFormat format, byte depth);
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/** Build the next slice.
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*
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* This will build the next slice, if any.
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*/
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void buildNext();
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/** Querying the color components to a given palette entry index. */
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void getEntry(byte index, byte &c1, byte &c2, byte &c3) const;
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/** Finding the nearest matching entry.
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*
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* @param c1 The first component of the wanted color.
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* @param c2 The second component of the wanted color.
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* @param c3 The third component of the wanted color.
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* @return The palette entry matching the wanted color best.
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*/
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byte findNearest(byte c1, byte c2, byte c3);
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/** Finding the nearest matching entry, together with its color components.
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*
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* @param c1 The first component of the wanted color.
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* @param c2 The second component of the wanted color.
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* @param c3 The third component of the wanted color.
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* @paran nC1 The first component of the found color.
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* @paran nC2 The second component of the found color.
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* @paran nC3 The third component of the found color.
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* @return The palette entry matching the wanted color best.
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*/
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byte findNearest(byte c1, byte c2, byte c3, byte &nC1, byte &nC2, byte &nC3);
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/** Save the table to a stream.
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*
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* This will build the whole table first.
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*/
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bool save(Common::WriteStream &stream);
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/** Load the table from a stream. */
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bool load(Common::SeekableReadStream &stream);
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private:
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byte _depth1, _depth2;
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byte _shift;
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byte _depth1; //!< The table's depth for one dimension.
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byte _depth2; //!< The table's depth for two dimensions.
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byte _shift; //!< Amount to shift to adjust for the table's depth.
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uint32 _dim1, _dim2, _dim3;
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uint32 _dim1; //!< The table's entry offset for one dimension.
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uint32 _dim2; //!< The table's entry offset for two dimensions.
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uint32 _dim3; //!< The table's entry offset for three dimensions.
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PaletteFormat _format;
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byte _lutPal[768];
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byte _realPal[768];
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PaletteFormat _format; //!< The table's palette format.
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byte _lutPal[768]; //!< The palette used for looking up a color.
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byte _realPal[768]; //!< The original palette.
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uint32 _got;
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byte *_gots;
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byte *_lut;
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uint32 _got; //!< Number of slices generated.
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byte *_gots; //!< Map of generated slices.
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byte *_lut; //!< The lookup table.
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/** Building a specified slice. */
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void build(int d1);
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/** Calculates the index into the lookup table for a given color. */
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inline int getIndex(byte c1, byte c2, byte c3) const;
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inline void plotEntry(int x, int y, int z, byte e, byte *filled, int &free);
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};
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// The Sierra-2-4A ("Filter Light") dithering algorithm
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/** The Sierra-2-4A ("Filter Light") error distribution dithering algorithm.
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*
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* The image will be dithered line by line and pixel by pixel, without earlier
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* values having to be changed.
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*/
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class SierraLight {
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public:
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SierraLight(int16 width, int16 height, PaletteLUT *palLUT);
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/** Constructor.
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*
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* @param width The width of the image to dither.
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* @param palLUT The palette to which to dither.
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*/
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SierraLight(int16 width, PaletteLUT *palLUT);
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~SierraLight();
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/** Signals that a new frame or image is about to be dithered.
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*
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* This clears all collected errors, so that a new image (of the same
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* height and with the same palette) can be dithered.
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*/
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void newFrame();
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/** Signals that a new line is about the begin.
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*
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* The current line's errors will be forgotten and values collected for the
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* next line will now count as the current line's.
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*/
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void nextLine();
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/** Dither a pixel.
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*
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* @param c1 The first color component of the pixel.
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* @param c2 The second color component of the pixel.
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* @param c3 The third color component of the pixel.
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* @param x The pixel's x coordinate within the image.
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*/
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byte dither(byte c1, byte c2, byte c3, uint32 x);
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protected:
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int16 _width, _height;
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int16 _width; //!< The image's width.
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PaletteLUT *_palLUT;
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PaletteLUT *_palLUT; //!< The palette against which to dither.
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int32 *_errorBuf;
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int32 *_errors[2];
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int _curLine;
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int32 *_errorBuf; //!< Big buffer for all collected errors.
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int32 *_errors[2]; //!< Pointers into the error buffer for two lines.
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int _curLine; //!< Which one is the current line?
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/** Querying a pixel's errors. */
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inline void getErrors(uint32 x, int32 &eC1, int32 &eC2, int32 &eC3);
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/** Adding a pixel's errors. */
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inline void addErrors(uint32 x, int32 eC1, int32 eC2, int32 eC3);
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};
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