More Amiga sound updates from tsuteiuQ:

Adds another sound effect for zak
Cleans up end-of-song handling in v3 games

svn-id: r11629
This commit is contained in:
Travis Howell 2003-12-14 08:57:53 +00:00
parent ce9cd4157d
commit 00bc1d241f
3 changed files with 62 additions and 5 deletions

View File

@ -986,6 +986,52 @@ private:
int _ticks;
};
class V2A_Sound_Special_SteppedPitchbendAndHold : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_SteppedPitchbendAndHold(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curfreq = _freq1;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_vol << 2) | (_vol >> 4), 0, _size);
_bendrate = 8;
_bendctr = 100;
_holdctr = 30;
}
virtual bool update() {
assert(_id);
if (_curfreq >= _freq2)
{
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
_curfreq -= _bendrate;
if (--_bendctr)
return true;
_bendrate--;
if (_bendrate < 2)
_bendrate = 2;
}
else
{
if (!--_holdctr)
return false;
}
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
const uint16 _vol;
uint16 _curfreq;
uint16 _bendrate;
uint16 _bendctr;
uint16 _holdctr;
};
#define CRCToSound(CRC, SOUND) \
if (crc == CRC) \
return new SOUND
@ -1078,7 +1124,7 @@ static V2A_Sound *findSound (unsigned long crc) {
CRCToSound(0x5AE9D6A7, V2A_Sound_Special_SlowPitchbendThenSlowFadeout(0x00CA,0x22A4,0x0113,0x0227)); // Zak 109
CRCToSound(0xABE0D3B0, V2A_Sound_Special_SlowPitchbendThenSlowFadeout(0x00CE,0x22A4,0x0227,0x0113)); // Zak 105
CRCToSound(0x788CC749, V2A_Sound_Unsupported()); // Zak 71
CRCToSound(0x2E2AB1FA, V2A_Sound_Unsupported()); // Zak 99
CRCToSound(0x2E2AB1FA, V2A_Sound_Special_SteppedPitchbendAndHold(0x00D4,0x04F0,0x0FE3,0x0080,0x3F)); // Zak 99
CRCToSound(0x1304CF20, V2A_Sound_Special_SingleDurationMultiDurations(0x00DC,0x0624,0x023C,0x3C,2,(const uint8 *)"\x14\x11",false)); // Zak 79
CRCToSound(0xAE68ED91, V2A_Sound_Unsupported()); // Zak 54
CRCToSound(0xA4F40F97, V2A_Sound_Unsupported()); // Zak 61

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@ -232,6 +232,11 @@ void Player_V3A::startSound(int nr) {
looped = true;
}
int i = getSfxChan();
if (i == -1)
{
free(sound);
return;
}
_sfx[i].id = nr;
_sfx[i].dur = looped ? -1 : (1 + 60 * size / rate);
if ((_scumm->_gameId == GID_INDY3) && (nr == 60))
@ -270,7 +275,7 @@ void Player_V3A::playMusic() {
return;
if (_songDelay && --_songDelay)
return;
if (((_songData[_songPtr] & 0xF0) != 0x80) && (_songData[_songPtr] != 0xFB)) {
if (_songPtr == 0) {
// at the end of the song, and it wasn't looped - kill it
_curSong = 0;
return;
@ -287,6 +292,7 @@ void Player_V3A::playMusic() {
}
if (inst == 0xFB) // it's a looped song, restart it afterwards
_songPtr = 0x1C;
else _songPtr = 0; // otherwise, terminate it
break;
}
inst &= 0xF;
@ -312,8 +318,13 @@ void Player_V3A::playMusic() {
memcpy(data + _wavetable[inst]->_ilen[oct], _wavetable[inst]->_ldat[oct], _wavetable[inst]->_llen[oct]);
i = getMusChan();
if (i == -1)
{
free(data);
return;
}
_mus[i].id = i + 1;
_mus[i].dur = dur;
_mus[i].dur = dur + 1;
_mod->startChannel(_mus[i].id, data, _wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct], rate, vol,
_wavetable[inst]->_ilen[oct], _wavetable[inst]->_ilen[oct] + _wavetable[inst]->_llen[oct]);
}

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@ -51,8 +51,8 @@ public:
private:
enum {
V3A_MAXMUS = 8,
V3A_MAXSFX = 8
V3A_MAXMUS = 16,
V3A_MAXSFX = 16
};
struct musChan {