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MADS: Don't error out on unsupported scene transitions
This prevents the game from erroring out when screen fade is toggled
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@ -630,21 +630,28 @@ void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag
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case kTransitionBoxInBottomRight:
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case kTransitionBoxInTopLeft:
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case kTransitionBoxInTopRight:
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error("TODO: transition");
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warning("TODO: box transition");
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transition(kTransitionFadeIn, surfaceFlag);
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break;
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case kTransitionPanLeftToRight:
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case kTransitionPanRightToLeft:
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error("TODO: transition");
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warning("TODO: pan transition");
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transition(kTransitionFadeIn, surfaceFlag);
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break;
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case kTransitionCircleIn1:
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case kTransitionCircleIn2:
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case kTransitionCircleIn3:
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case kTransitionCircleIn4:
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error("TODO circle transition");
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warning("TODO circle transition");
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transition(kTransitionFadeIn, surfaceFlag);
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break;
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case kCenterVertTransition:
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error("TODO: center vert transition");
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warning("TODO: center vert transition");
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transition(kTransitionFadeIn, surfaceFlag);
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break;
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default:
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// Quick transitions
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