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https://github.com/libretro/scummvm.git
synced 2025-01-19 00:15:30 +00:00
TSAGE: R2R - Fix a couple of bugs in scene 2000, Fix calls to disableControl() with parameters
Also remove several obsolete warnings
This commit is contained in:
parent
2811d83670
commit
014536cf3f
@ -388,6 +388,7 @@ void Ringworld2Globals::reset() {
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_v56605[i] = 0;
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_v56AA0 = 0;
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_v56AA1 = 0;
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_v56AAB = 0;
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_v57C2C = 0;
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_v58CE2 = 0;
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Common::fill(&_v565F1[0], &_v565F1[MAX_CHARACTERS], 0);
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@ -420,6 +421,7 @@ void Ringworld2Globals::synchronize(Serializer &s) {
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s.syncAsSint16LE(_v5657C);
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s.syncAsSint16LE(_v565F5);
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s.syncAsSint16LE(_v56AAB);
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s.syncAsSint16LE(_v57C2C);
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s.syncAsSint16LE(_v58CE2);
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s.syncAsSint16LE(_speechSubtitles);
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@ -430,6 +432,7 @@ void Ringworld2Globals::synchronize(Serializer &s) {
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s.syncAsByte(_v565AE);
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s.syncAsByte(_v56AA0);
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s.syncAsByte(_v56AA1);
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for (i = 0; i < 14; ++i)
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s.syncAsByte(_v56605[i]);
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@ -254,6 +254,7 @@ public:
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byte _v56605[14];
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byte _v56AA0;
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byte _v56AA1;
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int _v56AAB;
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int _v57C2C;
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int _v58CE2;
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int _speechSubtitles;
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@ -35,9 +35,7 @@ namespace Ringworld2 {
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*--------------------------------------------------------------------------*/
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void Scene2000::initPlayer() {
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R2_GLOBALS._player.disableControl();
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warning("DisableControl, with arguments?");
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warning("initPlayer: %d", _mazePlayerMode);
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switch (_mazePlayerMode) {
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case 0:
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R2_GLOBALS._player.setStrip(5);
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@ -49,7 +47,6 @@ void Scene2000::initPlayer() {
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} else
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R2_GLOBALS._player.setPosition(Common::Point(245, 129));
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R2_GLOBALS._player.enableControl();
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warning("EnableControl, with 2 arguments?");
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break;
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case 1:
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if (R2_GLOBALS._player._characterIndex == 1)
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@ -179,8 +176,6 @@ void Scene2000::initExits() {
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_object1.remove();
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warning("initExits: %d", R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]);
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switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
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case 3:
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case 10:
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@ -395,7 +390,6 @@ void Scene2000::Action1::signal() {
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case 0: {
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_actionIndex = 1;
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Common::Point pt(-20, 127);
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warning("TODO: Check sub_22D26");
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NpcMover *mover = new NpcMover();
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scene->_objList1[_state].addMover(mover, &pt, scene);
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break;
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@ -439,7 +433,6 @@ void Scene2000::Action1::signal() {
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case 5: {
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_actionIndex = 6;
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Common::Point pt(340, 127);
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warning("TODO: Check sub_22D26");
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NpcMover *mover = new NpcMover();
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scene->_objList1[_state].addMover(mover, &pt, this);
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break;
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@ -482,7 +475,6 @@ void Scene2000::Action1::signal() {
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break;
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case 10: {
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Common::Point pt(290, 127);
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warning("TODO: Check sub_22D26");
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NpcMover *mover = new NpcMover();
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scene->_objList1[_state].addMover(mover, &pt, this);
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_actionIndex = 11;
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@ -508,13 +500,11 @@ void Scene2000::Action1::signal() {
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case 15:
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if ((R2_GLOBALS._v56605[3 + _state] == 13) || (R2_GLOBALS._v56605[3 + _state] == 22) || (R2_GLOBALS._v56605[3 + _state] == 27)) {
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Common::Point pt(30, 127);
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warning("TODO: Check sub_22D26");
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NpcMover *mover = new NpcMover();
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scene->_objList1[_state].addMover(mover, &pt, this);
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_actionIndex = 16;
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} else {
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Common::Point pt(120, 127);
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warning("TODO: Check sub_22D26");
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NpcMover *mover = new NpcMover();
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scene->_objList1[_state].addMover(mover, &pt, this);
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_actionIndex = 16;
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@ -546,15 +536,12 @@ void Scene2000::Action1::signal() {
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void Scene2000::Exit1::changeScene() {
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Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
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warning("exit1");
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scene->_exitingFlag = true;
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scene->_sceneMode = 0;
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R2_GLOBALS._player.disableControl();
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warning("DisableControl, with arguments?");
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R2_GLOBALS._player.disableControl(CURSOR_ARROW);
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scene->_sceneMode = 10;
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warning("TODO: Check sub_22D26");
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Common::Point pt(-10, 129);
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NpcMover *mover = new NpcMover();
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R2_GLOBALS._player.addMover(mover, &pt, scene);
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@ -564,15 +551,12 @@ void Scene2000::Exit1::changeScene() {
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void Scene2000::Exit2::changeScene() {
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Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
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warning("exit2");
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scene->_exitingFlag = true;
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scene->_sceneMode = 0;
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R2_GLOBALS._player.disableControl();
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warning("DisableControl, with arguments?");
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R2_GLOBALS._player.disableControl(CURSOR_ARROW);
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scene->_sceneMode = 11;
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warning("TODO: Check sub_22D26");
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Common::Point pt(330, 129);
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NpcMover *mover = new NpcMover();
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R2_GLOBALS._player.addMover(mover, &pt, scene);
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@ -580,12 +564,10 @@ void Scene2000::Exit2::changeScene() {
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void Scene2000::Exit3::changeScene() {
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Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
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warning("exit13");
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scene->_exitingFlag = true;
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scene->_sceneMode = 0;
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R2_GLOBALS._player.disableControl();
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warning("DisableControl, with arguments?");
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R2_GLOBALS._player.disableControl(CURSOR_ARROW);
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scene->_sceneMode = 12;
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switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
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@ -650,12 +632,10 @@ void Scene2000::Exit3::changeScene() {
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}
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void Scene2000::Exit4::changeScene() {
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Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
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warning("exit4");
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scene->_exitingFlag = true;
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scene->_sceneMode = 0;
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R2_GLOBALS._player.disableControl();
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warning("DisableControl, with arguments?");
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R2_GLOBALS._player.disableControl(CURSOR_ARROW);
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scene->_sceneMode = 13;
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switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
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@ -709,11 +689,9 @@ void Scene2000::Exit4::changeScene() {
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void Scene2000::Exit5::changeScene() {
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Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene;
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warning("exit5");
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scene->_sceneMode = 0;
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R2_GLOBALS._player.disableControl();
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warning("DisableControl, with arguments?");
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R2_GLOBALS._player.disableControl(CURSOR_ARROW);
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scene->_sceneMode = 14;
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switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) {
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@ -1009,6 +987,9 @@ void Scene2000::signal() {
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g_globals->_sceneManager.changeScene(2535);
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break;
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default:
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if (R2_GLOBALS._v56AAB != 0)
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R2_GLOBALS._v56AAB = 0;
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R2_GLOBALS._player.enableControl(CURSOR_ARROW);
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break;
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}
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break;
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@ -1024,7 +1005,6 @@ void Scene2000::signal() {
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void Scene2000::process(Event &event) {
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if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN) &&
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(R2_GLOBALS._events.getCursor() == CURSOR_CROSSHAIRS)) {
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warning("TODO: Check sub_22D26");
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Common::Point pt(event.mousePos.x, 129);
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PlayerMover *mover = new PlayerMover();
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@ -1069,7 +1049,7 @@ bool Scene2350::Actor3::startAction(CursorType action, Event &event) {
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void Scene2350::ExitUp::changeScene() {
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Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene;
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R2_GLOBALS._player.disableControl();
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R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS);
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scene->_sceneMode = 12;
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if (R2_GLOBALS._player._characterIndex == 1)
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scene->setAction(&scene->_sequenceManager, scene, 2350, &R2_GLOBALS._player, NULL);
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@ -1080,11 +1060,10 @@ void Scene2350::ExitUp::changeScene() {
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void Scene2350::ExitWest::changeScene() {
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Scene2350 *scene = (Scene2350 *)R2_GLOBALS._sceneManager._scene;
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R2_GLOBALS._player.disableControl();
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R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS);
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scene->_sceneMode = 11;
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Common::Point pt(-10, 129);
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warning("TODO: Check sub_22D26");
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NpcMover *mover = new NpcMover();
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R2_GLOBALS._player.addMover(mover, &pt, scene);
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@ -1157,7 +1136,6 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
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_sceneMode = 10;
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R2_GLOBALS._player.setPosition(Common::Point(-20, 129));
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Common::Point pt(20, 129);
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warning("TODO: Check sub_22D26");
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NpcMover *mover = new NpcMover();
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R2_GLOBALS._player.addMover(mover, &pt, this);
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