SWORD25: Fix bug with script debug flags

svn-id: r53369
This commit is contained in:
Eugene Sandulenko 2010-09-18 09:43:16 +00:00
parent 2a918b794a
commit 017d461b3a

View File

@ -152,11 +152,11 @@ bool LuaScriptEngine::Init() {
// Initialize debugging callback
if (DebugMan.isDebugChannelEnabled(kDebugScript)) {
int mask = 0;
if (gDebugLevel == 1)
if ((gDebugLevel & 1) != 0)
mask |= LUA_MASKCALL;
if (gDebugLevel == 2)
if ((gDebugLevel & 2) != 0)
mask |= LUA_MASKRET;
if (gDebugLevel == 4)
if ((gDebugLevel & 4) != 0)
mask |= LUA_MASKLINE;
if (mask != 0)