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Fixed typo in comment.
svn-id: r29865
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@ -645,7 +645,7 @@ void Mouse::menuMouse() {
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}
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void Mouse::normalMouse() {
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// The gane is playing and none of the menus are activated - but, we
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// The game is playing and none of the menus are activated - but, we
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// need to check if a menu is to start. Note, won't have luggage
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MouseEvent *me;
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