Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.-

svn-id: r42679
This commit is contained in:
Sven Hesse 2009-07-23 19:50:13 +00:00
parent 33929b5248
commit 01b8320367
2 changed files with 22 additions and 2 deletions

View File

@ -289,6 +289,8 @@ protected:
GameHandler(GobEngine *vm, const char *target);
~GameHandler();
int getLastSlot() const;
int32 getSize();
bool load(int16 dataVar, int32 size, int32 offset);
bool save(int16 dataVar, int32 size, int32 offset);
@ -317,6 +319,8 @@ protected:
File *_slotFile;
int _lastSlot;
SaveReader *_reader;
SaveWriter *_writer;

View File

@ -84,6 +84,8 @@ SaveLoad_v4::GameHandler::GameHandler(GobEngine *vm, const char *target) : SaveH
_slotFile = new File(vm, target);
_lastSlot = -1;
_writer = 0;
_reader = 0;
}
@ -94,6 +96,10 @@ SaveLoad_v4::GameHandler::~GameHandler() {
delete _writer;
}
int SaveLoad_v4::GameHandler::getLastSlot() const {
return _lastSlot;
}
int32 SaveLoad_v4::GameHandler::getSize() {
// Fake an empty save file for the very first query, to get clear properties
if (_firstSize) {
@ -178,6 +184,7 @@ bool SaveLoad_v4::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
if (!vars.writeInto(0, 0, varSize))
return false;
_lastSlot = slot;
}
return true;
@ -261,6 +268,7 @@ bool SaveLoad_v4::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
if (!_writer->writePart(1, &vars))
return false;
_lastSlot = slot;
}
return true;
@ -465,7 +473,11 @@ bool SaveLoad_v4::ScreenPropsHandler::load(int16 dataVar, int32 size, int32 offs
return false;
}
return _gameHandler->loadScreenProps(_file->getSlot(offset), _curProps->_props);
int slot = _gameHandler->getLastSlot();
if (slot == -1)
slot = _file->getSlot(offset);
return _gameHandler->loadScreenProps(slot, _curProps->_props);
}
bool SaveLoad_v4::ScreenPropsHandler::save(int16 dataVar, int32 size, int32 offset) {
@ -474,7 +486,11 @@ bool SaveLoad_v4::ScreenPropsHandler::save(int16 dataVar, int32 size, int32 offs
return false;
}
return _gameHandler->saveScreenProps(_file->getSlot(offset), _curProps->_props);
int slot = _gameHandler->getLastSlot();
if (slot == -1)
slot = _file->getSlot(offset);
return _gameHandler->saveScreenProps(slot, _curProps->_props);
}