GUI: Implemented Languages as GUI options.

SCUMM and AdvancedDetector support this feature.

svn-id: r49786
This commit is contained in:
Eugene Sandulenko 2010-06-15 10:57:28 +00:00
parent 8dcc49251f
commit 01bc5dda94
10 changed files with 49 additions and 17 deletions

View File

@ -322,9 +322,26 @@ bool checkGameGUIOption(GameGUIOption option, const String &str) {
return false;
}
bool checkGameGUIOptionLanguage(Language lang, const String &str) {
if (!str.contains("lang_")) // If no languages are specified
return true;
if (str.contains(getGameGUIOptionsDescriptionLanguage(lang)))
return true;
return false;
}
const String getGameGUIOptionsDescriptionLanguage(Language lang) {
if (lang == UNK_LANG)
return "";
return String(String("lang_") + getLanguageDescription(lang));
}
uint32 parseGameGUIOptions(const String &str) {
uint32 res = 0;
for (int i = 0; g_gameOptions[i].desc; i++)
if (str.contains(g_gameOptions[i].desc))
res |= g_gameOptions[i].option;
@ -332,7 +349,7 @@ uint32 parseGameGUIOptions(const String &str) {
return res;
}
String getGameGUIOptionsDescription(uint32 options) {
const String getGameGUIOptionsDescription(uint32 options) {
String res = "";
for (int i = 0; g_gameOptions[i].desc; i++)

View File

@ -228,8 +228,10 @@ enum GameGUIOption {
};
bool checkGameGUIOption(GameGUIOption option, const String &str);
bool checkGameGUIOptionLanguage(Language lang, const String &str);
uint32 parseGameGUIOptions(const String &str);
String getGameGUIOptionsDescription(uint32 options);
const String getGameGUIOptionsDescription(uint32 options);
const String getGameGUIOptionsDescriptionLanguage(Language lang);
/**
* Updates the GUI options of the current config manager

View File

@ -208,6 +208,7 @@ static void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *
desc["extra"] = realDesc->extra;
desc.setGUIOptions(realDesc->guioptions | params.guioptions);
desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language));
}
GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {

View File

@ -73,6 +73,10 @@ void GameDescriptor::setGUIOptions(uint32 guioptions) {
erase("guioptions");
}
void GameDescriptor::appendGUIOptions(const Common::String &str) {
setVal("guioptions", getVal("guioptions", "") + " " + str);
}
void GameDescriptor::updateDesc(const char *extra) {
// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
// We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or

View File

@ -83,6 +83,7 @@ public:
void updateDesc(const char *extra = 0);
void setGUIOptions(uint32 options);
void appendGUIOptions(const Common::String &str);
Common::String &gameid() { return getVal("gameid"); }
Common::String &description() { return getVal("description"); }

View File

@ -884,6 +884,7 @@ GameList ScummMetaEngine::detectGames(const Common::FSList &fslist) const {
}
dg.setGUIOptions(x->game.guioptions | MidiDriver::midiDriverFlags2GUIO(x->game.midi));
dg.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language));
detectedGames.push_back(dg);
}

View File

@ -66,6 +66,7 @@ public:
void appendEntry(const String &entry, uint32 tag = (uint32)-1);
void clearEntries();
int numEntries() { return _entries.size(); }
/** Select the entry at the given index. */
void setSelected(int item);

View File

@ -180,11 +180,12 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
// Language popup
_langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English"));
_langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English"));
_langPopUp->appendEntry(_("<default>"));
_langPopUp->appendEntry("");
_langPopUp->appendEntry(_("<default>"), 0);
_langPopUp->appendEntry("", 0);
const Common::LanguageDescription *l = Common::g_languages;
for (; l->code; ++l) {
_langPopUp->appendEntry(l->description, l->id);
if (checkGameGUIOptionLanguage(l->id, _guioptionsString))
_langPopUp->appendEntry(l->description, l->id);
}
// Platform popup
@ -311,17 +312,16 @@ void EditGameDialog::open() {
// TODO: game path
const Common::LanguageDescription *l = Common::g_languages;
const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain));
sel = 0;
if (ConfMan.hasKey("language", _domain)) {
for (i = 0; l->code; ++l, ++i) {
if (lang == l->id)
sel = i + 2;
}
_langPopUp->setSelectedTag(lang);
}
if (_langPopUp->numEntries() <= 3) { // If only one language is avaliable
_langPopUpDesc->setEnabled(false);
_langPopUp->setEnabled(false);
}
_langPopUp->setSelected(sel);
const Common::PlatformDescription *p = Common::g_platforms;

View File

@ -126,8 +126,10 @@ void OptionsDialog::init() {
// Retrieve game GUI options
_guioptions = 0;
if (ConfMan.hasKey("guioptions", _domain))
_guioptions = parseGameGUIOptions(ConfMan.get("guioptions", _domain));
if (ConfMan.hasKey("guioptions", _domain)) {
_guioptionsString = ConfMan.get("guioptions", _domain);
_guioptions = parseGameGUIOptions(_guioptionsString);
}
}
void OptionsDialog::open() {
@ -138,8 +140,10 @@ void OptionsDialog::open() {
// Retrieve game GUI options
_guioptions = 0;
if (ConfMan.hasKey("guioptions", _domain))
_guioptions = parseGameGUIOptions(ConfMan.get("guioptions", _domain));
if (ConfMan.hasKey("guioptions", _domain)) {
_guioptionsString = ConfMan.get("guioptions", _domain);
_guioptions = parseGameGUIOptions(_guioptionsString);
}
// Graphic options
if (_fullscreenCheckbox) {

View File

@ -156,6 +156,7 @@ protected:
// Game GUI options
//
uint32 _guioptions;
Common::String _guioptionsString;
};