SCI: kPalette / animate adjustments to behave more like sierra sci, also doesnt crash in island of brain anymore

svn-id: r46975
This commit is contained in:
Martin Kiewitz 2010-01-04 16:44:58 +00:00
parent 8cc690935a
commit 01eb329be2
7 changed files with 60 additions and 25 deletions

View File

@ -569,12 +569,16 @@ reg_t kPalette(EngineState *s, int argc, reg_t *argv) {
}
case 6: { // Animate
int16 argNr;
bool paletteChanged = false;
for (argNr = 1; argNr < argc; argNr += 3) {
uint16 fromColor = argv[argNr].toUint16();
uint16 toColor = argv[argNr + 1].toUint16();
int16 speed = argv[argNr + 2].toSint16();
s->_gui->paletteAnimate(fromColor, toColor, speed);
if (s->_gui->paletteAnimate(fromColor, toColor, speed))
paletteChanged = true;
}
if (paletteChanged)
s->_gui->paletteAnimateSet();
break;
}
case 7: { // Save palette to heap
@ -963,7 +967,6 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) {
// Take care of incoming events (kAnimate is called semi-regularly)
process_sound_events(s);
#endif
s->_gui->animate(castListReference, cycle, argc, argv);
return s->r_acc;

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@ -573,12 +573,16 @@ void SciGui::paletteSetIntensity(uint16 fromColor, uint16 toColor, uint16 intens
_palette->setIntensity(fromColor, toColor, intensity, setPalette);
}
void SciGui::paletteAnimate(uint16 fromColor, uint16 toColor, int16 speed) {
bool SciGui::paletteAnimate(uint16 fromColor, uint16 toColor, int16 speed) {
// we are also called on Amiga as well, but for colors above 32, so it doesnt make sense
if (!_s->resMan->isVGA())
return;
return false;
_palette->animate(fromColor, toColor, speed);
return _palette->animate(fromColor, toColor, speed);
}
void SciGui::paletteAnimateSet() {
_palette->setOnScreen();
}
void SciGui::shakeScreen(uint16 shakeCount, uint16 directions) {

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@ -116,7 +116,8 @@ public:
virtual void paletteUnsetFlag(uint16 fromColor, uint16 toColor, uint16 flag);
virtual int16 paletteFind(uint16 r, uint16 g, uint16 b);
virtual void paletteSetIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette);
virtual void paletteAnimate(uint16 fromColor, uint16 toColor, int16 speed);
virtual bool paletteAnimate(uint16 fromColor, uint16 toColor, int16 speed);
virtual void paletteAnimateSet();
virtual void shakeScreen(uint16 shakeCount, uint16 directions);

View File

@ -296,37 +296,59 @@ void SciGuiPalette::setIntensity(uint16 fromColor, uint16 toColor, uint16 intens
setOnScreen();
}
void SciGuiPalette::animate(byte fromColor, byte toColor, int speed) {
// Returns true, if palette got changed
bool SciGuiPalette::animate(byte fromColor, byte toColor, int speed) {
GuiColor col;
int len = toColor - fromColor - 1;
byte colorNr;
int16 colorCount;
uint32 now = g_system->getMillis() * 60 / 1000;
// search for sheduled animations with the same 'from' value
int sz = _schedules.size();
for (int i = 0; i < sz; i++) {
if (_schedules[i].from == fromColor) {
if (_schedules[i].schedule < now) {
// schedule animation...
int scheduleCount = _schedules.size();
int scheduleNr;
for (scheduleNr = 0; scheduleNr < scheduleCount; scheduleNr++) {
if (_schedules[scheduleNr].from == fromColor)
break;
}
if (scheduleNr == scheduleCount) {
// adding a new schedule
GuiPalSchedule newSchedule;
newSchedule.from = fromColor;
newSchedule.schedule = now + ABS(speed);
_schedules.push_back(newSchedule);
scheduleCount++;
}
for (scheduleNr = 0; scheduleNr < scheduleCount; scheduleNr++) {
if (_schedules[scheduleNr].from == fromColor) {
if (_schedules[scheduleNr].schedule <= now) {
if (speed > 0) {
// TODO: Not really sure about this, sierra sci seems to do exactly this here
col = _sysPalette.colors[fromColor];
memmove(&_sysPalette.colors[fromColor], &_sysPalette.colors[fromColor + 1], len * sizeof(GuiColor));
if (fromColor < toColor) {
colorCount = toColor - fromColor - 1;
memmove(&_sysPalette.colors[fromColor], &_sysPalette.colors[fromColor + 1], colorCount * sizeof(GuiColor));
}
_sysPalette.colors[toColor - 1] = col;
} else {
col = _sysPalette.colors[toColor - 1];
memmove(&_sysPalette.colors[fromColor + 1], &_sysPalette.colors[fromColor], len * sizeof(GuiColor));
if (fromColor < toColor) {
colorCount = toColor - fromColor - 1;
memmove(&_sysPalette.colors[fromColor + 1], &_sysPalette.colors[fromColor], colorCount * sizeof(GuiColor));
}
_sysPalette.colors[fromColor] = col;
}
// removing schedule
_schedules.remove_at(i);
_schedules[scheduleNr].schedule = now + ABS(speed);
// TODO: Not sure when sierra actually removes a schedule
//_schedules.remove_at(scheduleNr);
return true;
}
setOnScreen();
return;
return false;
}
}
// adding a new schedule
GuiPalSchedule newSchedule;
newSchedule.from = fromColor;
newSchedule.schedule = now + ABS(speed);
_schedules.push_back(newSchedule);
return false;
}
// palVary

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@ -50,7 +50,7 @@ public:
void setFlag(uint16 fromColor, uint16 toColor, uint16 flag);
void unsetFlag(uint16 fromColor, uint16 toColor, uint16 flag);
void setIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette);
void animate(byte fromColor, byte toColor, int speed);
bool animate(byte fromColor, byte toColor, int speed);
GuiPalette _sysPalette;

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@ -1588,8 +1588,12 @@ void SciGui32::paletteSetIntensity(uint16 fromColor, uint16 toColor, uint16 inte
#endif
}
void SciGui32::paletteAnimate(uint16 fromColor, uint16 toColor, uint16 speed) {
bool SciGui32::paletteAnimate(uint16 fromColor, uint16 toColor, uint16 speed) {
//warning("STUB");
return false;
}
void SciGui32::paletteAnimateSet() {
}
#define SHAKE_DOWN 1

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@ -94,7 +94,8 @@ public:
void paletteUnsetFlag(uint16 fromColor, uint16 toColor, uint16 flag);
int16 paletteFind(uint16 r, uint16 g, uint16 b);
void paletteSetIntensity(uint16 fromColor, uint16 toColor, uint16 intensity);
void paletteAnimate(uint16 fromColor, uint16 toColor, uint16 speed);
bool paletteAnimate(uint16 fromColor, uint16 toColor, uint16 speed);
void paletteAnimateSet();
void shakeScreen(uint16 shakeCount, uint16 directions);