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Getting it to compile after merging master
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5e919fd308
commit
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@ -80,13 +80,13 @@ static const char * const directoryGlobs[] = {
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class IllusionsMetaEngine : public AdvancedMetaEngine {
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public:
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IllusionsMetaEngine() : AdvancedMetaEngine(Illusions::gameDescriptions, sizeof(Illusions::IllusionsGameDescription), illusionsGames) {
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_singleid = "illusions";
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_singleId = "illusions";
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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}
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virtual const char *getName() const {
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return "Illusions Engine";
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return "Illusions";
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}
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virtual const char *getOriginalCopyright() const {
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@ -603,7 +603,7 @@ MenuActionLoadGame::MenuActionLoadGame(BaseMenuSystem *menuSystem, uint choiceIn
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}
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void MenuActionLoadGame::execute() {
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const EnginePlugin *plugin = NULL;
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const Plugin *plugin = NULL;
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EngineMan.findGame(ConfMan.get("gameid"), &plugin);
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GUI::SaveLoadChooser *dialog;
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Common::String desc;
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@ -43,7 +43,7 @@ IllusionsEngine::kReadSaveHeaderError IllusionsEngine::readSaveHeader(Common::Se
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header.description += (char)in->readByte();
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if (loadThumbnail) {
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header.thumbnail = Graphics::loadThumbnail(*in);
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Graphics::loadThumbnail(*in, header.thumbnail);
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} else {
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Graphics::skipThumbnail(*in);
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}
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@ -272,7 +272,7 @@ void ScreenPalette::shiftPalette(int16 fromIndex, int16 toIndex) {
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r = _mainPalette[3 * toIndex + 0];
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g = _mainPalette[3 * toIndex + 1];
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b = _mainPalette[3 * toIndex + 2];
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for (int16 i = toIndex + 1; i < fromIndex; +i) {
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for (int16 i = toIndex + 1; i < fromIndex; +i) { //TODO fix this. +i
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byte *dst = &_mainPalette[3 * i];
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byte *src = &_mainPalette[3 * (i + 1)];
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dst[0] = src[0];
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@ -371,16 +371,15 @@ Screen::Screen(IllusionsEngine *vm, int16 width, int16 height, int bpp)
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_decompressQueue = new SpriteDecompressQueue(this);
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_drawQueue = new SpriteDrawQueue(this);
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if (bpp == 8) {
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initGraphics(width, height, false);
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initGraphics(width, height);
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} else {
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Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0);
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initGraphics(width, height, true, &pixelFormat16);
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initGraphics(width, height, &pixelFormat16);
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}
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_backSurface = allocSurface(width, height);
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_isScreenOffsetActive = false;
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}
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Screen::~Screen() {
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