STARK: Set the sound type for Bink and Smacker movies

This commit is contained in:
Bastien Bouclet 2017-09-03 15:50:38 +02:00
parent eff56897ea
commit 020e09bce6
2 changed files with 5 additions and 1 deletions

View File

@ -40,9 +40,11 @@ FMVPlayer::FMVPlayer(Gfx::Driver *gfx, Cursor *cursor) :
_visible = true;
_decoder = new Video::BinkDecoder();
_decoder->setDefaultHighColorFormat(_gfx->getRGBAPixelFormat());
_decoder->setSoundType(Audio::Mixer::kSFXSoundType);
_texture = _gfx->createTexture();
_surfaceRenderer = _gfx->createSurfaceRenderer();
_decoder->setDefaultHighColorFormat(_gfx->getRGBAPixelFormat());
}
FMVPlayer::~FMVPlayer() {

View File

@ -57,7 +57,9 @@ void VisualSmacker::load(Common::SeekableReadStream *stream) {
delete _smacker;
_smacker = new Video::SmackerDecoder();
_smacker->setSoundType(Audio::Mixer::kSFXSoundType);
_smacker->loadStream(stream);
rewind();
_texture = _gfx->createTexture();