DRASCULA: Remove unused static variable

This code was used until commit aaf8b58 that reworked the detection
to support French and German versions.
This commit is contained in:
Thierry Crozat 2014-10-11 14:35:20 +01:00
parent 96d99c480b
commit 021741eedb

View File

@ -41,20 +41,6 @@
namespace Drascula {
struct GameSettings {
const char *gameid;
const char *description;
byte id;
uint32 features;
const char *detectname;
};
static const GameSettings drasculaSettings[] = {
{"drascula", "Drascula game", 0, 0, 0},
{NULL, NULL, 0, 0, NULL}
};
DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
_charMap = 0;
_itemLocations = 0;