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DRASCULA: Remove unused static variable
This code was used until commit aaf8b58 that reworked the detection to support French and German versions.
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@ -41,20 +41,6 @@
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namespace Drascula {
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struct GameSettings {
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const char *gameid;
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const char *description;
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byte id;
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uint32 features;
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const char *detectname;
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};
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static const GameSettings drasculaSettings[] = {
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{"drascula", "Drascula game", 0, 0, 0},
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{NULL, NULL, 0, 0, NULL}
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};
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DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
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_charMap = 0;
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_itemLocations = 0;
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