Simplified addGameToConf and at the same time made it more powerful: Copy all key/value pairs returned by the detector to the new config file domain

svn-id: r25701
This commit is contained in:
Max Horn 2007-02-18 18:39:46 +00:00
parent a866cb4ba0
commit 0219b46e9d

View File

@ -722,7 +722,13 @@ Common::String addGameToConf(const GameDescriptor &result) {
// Add the name domain
ConfMan.addGameDomain(domain);
// Copy all non-empty key/value pairs into the new domain
for (GameDescriptor::const_iterator iter = result.begin(); iter != result.end(); ++iter) {
if (!iter->_value.empty() && iter->_key != "preferredtarget")
ConfMan.set(iter->_key, iter->_value, domain);
}
// TODO: Setting the description field here has the drawback
// that the user does never notice when we upgrade our descriptions.
// It might be nice ot leave this field empty, and only set it to
@ -732,26 +738,7 @@ Common::String addGameToConf(const GameDescriptor &result) {
// game target, we can change this (currently, you can only query
// for the generic gameid description; it's not possible to obtain
// a description which contains extended information like language, etc.).
if (!result.description().empty())
ConfMan.set("description", result["description"], domain);
// TODO: Instead of only setting a few selected keys, we could just copy *all*
// non-empty key/value pairs from result (with the exception of "preferredtarget")
// to the config domain. This way detectors could specify many more
// settings w/o any further changes needed in the launcher code!
ConfMan.set("gameid", result["gameid"], domain);
ConfMan.set("path", result["path"], domain);
// Set language if specified
if (result.language() != Common::UNK_LANG)
ConfMan.set("language", result["language"], domain);
// Set platform if specified
if (result.platform() != Common::kPlatformUnknown)
ConfMan.set("platform", result["platform"], domain);
return domain;
}