mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-06 02:10:28 +00:00
made most stuff in gui class protected, as it should be; moved internal definitions from gui.h to gui.cpp; added up/down arrows to save dialog (ugly, but better than nothing IMO
svn-id: r4234
This commit is contained in:
parent
d3ceb767d8
commit
02a75c0521
2
gfx.cpp
2
gfx.cpp
@ -153,7 +153,7 @@ void Scumm::drawDirtyScreenParts()
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}
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/* Handle shaking */
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if (_shakeEnabled && !_gui->_active) {
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if (_shakeEnabled && !_gui->isActive()) {
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_shakeFrame = (_shakeFrame + 1) & (NUM_SHAKE_POSITIONS - 1);
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_system->set_shake_pos(shake_positions[_shakeFrame]);
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}
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120
gui.cpp
120
gui.cpp
@ -42,6 +42,39 @@ bool get_key_mapping;
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uint16 _key_mapping_required;
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#endif
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enum {
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GUI_NONE = 0,
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GUI_RESTEXT = 1,
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GUI_IMAGE = 2,
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GUI_STAT = 3,
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GUI_CUSTOMTEXT = 4,
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GUI_VARTEXT = 5,
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GUI_ACTIONTEXT = 6,
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GUI_KEYTEXT = 7,
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GUI_SCROLLTEXT = 8,
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GUI_NEXTTEXT = 9,
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GUI_UPDOWNARROW = 10
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};
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enum {
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GWF_BORDER = 1,
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GWF_CLEARBG = 2,
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GWF_PARENT = 4,
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GWF_DELAY = 8,
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GWF_DEFAULT = GWF_BORDER|GWF_CLEARBG,
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GWF_BUTTON = GWF_BORDER|GWF_CLEARBG|GWF_DELAY
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};
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struct GuiWidget {
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byte _type;
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byte _page;
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byte _flags;
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int16 _x,_y;
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uint16 _w,_h;
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uint16 _id;
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byte _string_number;
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};
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enum {
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SAVELOAD_DIALOG,
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PAUSE_DIALOG,
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@ -53,6 +86,33 @@ enum {
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};
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#define IMG_SIZE 8
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// Triangles pointing up-/downwards, used for save/load dialog
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static uint32 up_arrow[IMG_SIZE] = {
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0x00011000,
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0x00011000,
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0x00100100,
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0x00100100,
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0x01000010,
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0x01000010,
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0x10000001,
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0x10000001,
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};
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static uint32 down_arrow[IMG_SIZE] = {
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0x10000001,
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0x10000001,
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0x01000010,
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0x01000010,
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0x00100100,
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0x00100100,
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0x00011000,
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0x00011000,
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};
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void Gui::draw(int start, int end)
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{
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int i;
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@ -111,6 +171,10 @@ void Gui::drawChar(const char str, int xx, int yy)
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tmp = &guifont[0];
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tmp += 224 + (str + 1) * 8;
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byte *ptr = getBasePtr(xx, yy);
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if (ptr == NULL)
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return;
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for (y = 0; y < 8; y++) {
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for (x = 0; x < 8; x++) {
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unsigned char color;
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@ -120,8 +184,10 @@ void Gui::drawChar(const char str, int xx, int yy)
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}
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color = ((buffer & mask) != 0);
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if (color)
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vline(xx + x, yy + y, yy + y);
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ptr[x] = _color;
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// vline(xx + x, yy + y, yy + y);
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}
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ptr += 320;
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}
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_color = tempc;
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@ -169,7 +235,8 @@ void Gui::drawWidget(const GuiWidget * w)
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case GUI_KEYTEXT:
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case GUI_ACTIONTEXT:
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case GUI_RESTEXT:
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case GUI_NEXTTEXT:{
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case GUI_NEXTTEXT:
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{
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char text[500];
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text[0] = '\0';
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@ -217,7 +284,40 @@ void Gui::drawWidget(const GuiWidget * w)
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break;
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}
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case GUI_IMAGE:
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;
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break;
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case GUI_UPDOWNARROW:
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{
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uint32 *data;
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byte color = (_clickWidget && _clickWidget == w->_id) ? _textcolorhi : _textcolor;
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if (w->_string_number == 0)
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data = up_arrow;
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else
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data = down_arrow;
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// Center the image
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x += w->_w/2 - IMG_SIZE/2;
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y += w->_h/2 - IMG_SIZE/2;
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if (w->_flags & GWF_BORDER) {
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x -= 4;
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y -= 4;
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}
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byte *ptr = getBasePtr(x, y);
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if (ptr == NULL)
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return;
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for (int y2 = 0; y2 < IMG_SIZE; y2++) {
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uint32 mask = 0xF0000000;
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for (int x2 = 0; x2 < IMG_SIZE; x2++) {
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if (data[y2] & mask)
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ptr[x2] = color;
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mask >>= 4;
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}
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ptr += 320;
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}
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}
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break;
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}
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}
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@ -313,10 +413,10 @@ void Gui::lineto(int x, int y)
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_curY = y;
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if (x2 < x)
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x2 ^= x ^= x2 ^= x;
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x2 ^= x ^= x2 ^= x; // Swap x2 and x
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if (y2 < y)
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y2 ^= y ^= y2 ^= y;
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y2 ^= y ^= y2 ^= y; // Swap y2 and y
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ptr = getBasePtr(x, y);
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@ -449,10 +549,10 @@ const GuiWidget save_load_dialog[] = {
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{GUI_RESTEXT, 0x04, 0, 40, 5, 128, 16, 0, 3}, /* Name your SAVE game */
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{GUI_STAT, 0xFF, GWF_DEFAULT, 6, 16, 170, 96, 0, 0},
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{GUI_RESTEXT, 0x01, GWF_DEFAULT, 180, 20, 16, 40, 0, 0},
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{GUI_RESTEXT, 0x01, GWF_DEFAULT, 180, 66, 16, 40, 0, 0},
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{GUI_RESTEXT, 0xFE, GWF_DEFAULT, 180, 20, 16, 40, 1, 0},
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{GUI_RESTEXT, 0xFE, GWF_DEFAULT, 180, 66, 16, 40, 2, 0},
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{GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 20, 16, 40, 0, 0}, /* Up (dummy) */
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{GUI_UPDOWNARROW, 0x01, GWF_BUTTON, 180, 66, 16, 40, 0, 1}, /* Down (dummy) */
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{GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 20, 16, 40, 1, 0}, /* Up */
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{GUI_UPDOWNARROW, 0xFE, GWF_BUTTON, 180, 66, 16, 40, 2, 1}, /* Down */
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 20, 160, 10, 20, 0},
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 30, 160, 10, 21, 0},
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@ -653,7 +753,7 @@ void Gui::handleCommand(int cmd)
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getSavegameNames(_slotIndex - 9);
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draw(20, 28);
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return;
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case 2:
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case 2: /* down button */
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if (_slotIndex > 80)
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return;
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getSavegameNames(_slotIndex + 9);
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77
gui.h
77
gui.h
@ -21,56 +21,37 @@
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#if !defined(gui_h)
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#define gui_h
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struct ResString {
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int num;
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char string[80];
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};
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enum {
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GUI_NONE = 0,
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GUI_RESTEXT = 1,
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GUI_IMAGE = 2,
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GUI_STAT = 3,
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GUI_CUSTOMTEXT = 4,
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GUI_VARTEXT = 5,
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GUI_ACTIONTEXT = 6,
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GUI_KEYTEXT = 7,
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GUI_SCROLLTEXT = 8,
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GUI_NEXTTEXT = 9
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};
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enum {
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GWF_BORDER = 1,
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GWF_CLEARBG = 2,
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GWF_PARENT = 4,
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GWF_DELAY = 8,
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GWF_DEFAULT = GWF_BORDER|GWF_CLEARBG,
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GWF_BUTTON = GWF_BORDER|GWF_CLEARBG|GWF_DELAY
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};
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struct GuiWidget {
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byte _type;
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byte _page;
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byte _flags;
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int16 _x,_y;
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uint16 _w,_h;
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uint16 _id;
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byte _string_number;
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};
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// Forward declaration for GuiWidget
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struct GuiWidget;
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#define SAVEGAME_NAME_LEN 32
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class Gui {
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public:
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byte _color,_shadowcolor;
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byte _bgcolor;
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byte _textcolor;
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byte _textcolorhi;
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// Init
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void init(Scumm *s);
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// Dialogs
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void saveLoadDialog();
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void pause();
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void options();
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void launcher();
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void loop();
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bool isActive() { return _active; }
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protected:
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Scumm *_s;
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const GuiWidget *_widgets[4];
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int _return_to;
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int _curX, _curY;
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VirtScreen *_vs;
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byte _color,_shadowcolor;
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byte _bgcolor;
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byte _textcolor;
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byte _textcolorhi;
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bool _old_cursor_mode;
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int _parentX, _parentY;
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byte _active;
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@ -80,17 +61,17 @@ public:
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int _clickWidget;
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char *_queryMess;
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/* optiondialog specifics */
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// optiondialog specifics
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int _gui_variables[100];
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/* savedialog specifics */
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// savedialog specifics
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int _slotIndex;
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int _editString;
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int _editLen;
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bool valid_games[9];
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char game_names[9][SAVEGAME_NAME_LEN];
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void loop();
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void init(Scumm *s);
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// Drawing
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void draw(int start, int end);
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void draw(int item) { draw(item,-1); }
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void drawWidget(const GuiWidget *w);
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@ -104,6 +85,8 @@ public:
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void widgetBorder(const GuiWidget *w);
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byte *getBasePtr(int x, int y);
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const GuiWidget *widgetFromPos(int x, int y);
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// Actions
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void leftMouseClick(int x, int y);
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void handleCommand(int cmd);
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void close();
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@ -117,12 +100,6 @@ public:
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char _gui_scroller[255];
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// Dialogs
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void saveLoadDialog();
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void pause();
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void options();
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void launcher();
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void handleSoundDialogCommand(int cmd);
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void handleOptionsDialogCommand(int cmd);
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void handleKeysDialogCommand(int cmd);
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#if !defined(guimaps_h)
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#define guimaps_h
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struct ResString {
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int num;
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char string[80];
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};
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// String maps
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static const char* string_map_table_custom[] = {
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@ -1282,7 +1282,7 @@ void Scumm::mainRun()
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new_time = _system->get_msecs();
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waitForTimer(delta * 15 + last_time - new_time);
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last_time = _system->get_msecs();
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if (_gui->_active) {
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if (_gui->isActive()) {
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_gui->loop();
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delta = 5;
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} else {
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