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CGE2: Remove unnecessary CHECKME comment.
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@ -590,7 +590,6 @@ void Sprite::gotoxyz(V2D pos) {
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_flags._trim = (trim != 0);
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if (!_follow) {
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// CHECKME: Original was using Pos2d.Eye, which shouldn't make a difference (static var)
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FXP m = _vm->_eye->_z / (_pos3D._z - _vm->_eye->_z);
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_pos3D._x = (_vm->_eye->_x + (_vm->_eye->_x - _pos2D.x) / m);
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_pos3D._x.round();
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