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HPL1: disable menu to change key mapping in the game
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@ -2712,9 +2712,9 @@ void cMainMenu::CreateWidgets() {
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vPos.y += 5;
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}
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cMainMenuWidget *pWidgetChangeKeyConf = hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Change Key Mapping"), eMainMenuState_OptionsKeySetupMove, 20, eFontAlign_Center));
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AddWidgetToState(eMainMenuState_OptionsControls, pWidgetChangeKeyConf);
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vPos.y += 35;
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// cMainMenuWidget *pWidgetChangeKeyConf = hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Change Key Mapping"), eMainMenuState_OptionsKeySetupMove, 20, eFontAlign_Center));
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// AddWidgetToState(eMainMenuState_OptionsControls, pWidgetChangeKeyConf);
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// vPos.y += 35;
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AddWidgetToState(eMainMenuState_OptionsControls, hplNew(cMainMenuWidget_Button, (mpInit, vPos, kTranslate("MainMenu", "Back"), eMainMenuState_Options, 23, eFontAlign_Center)));
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// Text
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