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Fixed compilation.
svn-id: r19549
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@ -142,6 +142,7 @@ void Sprites::updateSceneAnims() {
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while (READ_LE_UINT16(data) != 0xFF87 && !endLoop) {
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uint16 rndNr;
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uint16 anim;
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uint16 sound;
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assert((data - _anims[i].script) < _anims[i].length);
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switch (READ_LE_UINT16(data)) {
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case 0xFF88:
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@ -358,7 +359,7 @@ void Sprites::updateSceneAnims() {
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data += 2;
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debug(5, "func: Play (at random) a certain sound at a certain percentage of time");
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debug(5, "Sound index %i", READ_LE_UINT16(data));
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int sound = READ_LE_UINT16(data);
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sound = READ_LE_UINT16(data);
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data += 2;
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debug(5, "Percentage %i", READ_LE_UINT16(data));
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rndNr = _rnd.getRandomNumber(100);
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