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COMMON: Filter non-ASCII values in ctype.h-style isFOO functions
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@ -415,32 +415,37 @@ void updateGameGUIOptions(const String &options, const String &langOption) {
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}
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}
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//
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// TODO: Instead of a blind cast, we might want to verify
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// if c equals EOS; and/or is in the range -255..+255;
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// and return false if it isn't.
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//
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#define ENSURE_ASCII_CHAR(c) \
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if (c < 0 || c > 127) \
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return false
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bool isAlnum(int c) {
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ENSURE_ASCII_CHAR(c);
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return isalnum((byte)c);
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}
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bool isAlpha(int c) {
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ENSURE_ASCII_CHAR(c);
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return isalpha((byte)c);
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}
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bool isDigit(int c) {
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ENSURE_ASCII_CHAR(c);
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return isdigit((byte)c);
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}
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bool isLower(int c) {
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ENSURE_ASCII_CHAR(c);
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return islower((byte)c);
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}
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bool isSpace(int c) {
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ENSURE_ASCII_CHAR(c);
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return isspace((byte)c);
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}
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bool isUpper(int c) {
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ENSURE_ASCII_CHAR(c);
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return isupper((byte)c);
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}
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