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609791: Sam and Max 'phantom sound' (precaching) hack.
svn-id: r4947
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e0e7809518
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@ -1313,6 +1313,7 @@ public:
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byte VAR_CUSTOMSCALETABLE;
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byte VAR_VIDEONAME;
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byte VAR_V6_SOUNDMODE;
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void launch();
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@ -173,10 +173,14 @@ void Scumm::unkMessage1()
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a = buffer[2] | (buffer[3] << 8) | (buffer[6] << 16) | (buffer[7] << 24);
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b = buffer[10] | (buffer[11] << 8) | (buffer[14] << 16) | (buffer[15] << 24);
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// if (_saveSound != 1)
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_sound->talkSound(a, b, 1, -1);
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// Sam and Max uses a caching system, printing empty messages
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// and setting VAR_V6_SOUNDMODE beforehand. See patch 609791.
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// FIXME: There are other VAR_V6_SOUNDMODE states, as
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// mentioned in the patch. FIXME after iMUSE is done.
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if (_gameId != GID_SAMNMAX || (_vars[VAR_V6_SOUNDMODE] != 2))
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_sound->talkSound(a, b, 1, -1);
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}
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// warning("unkMessage1(\"%s\")", buffer);
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}
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void Scumm::unkMessage2()
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@ -107,6 +107,8 @@ void Scumm::setupScummVarsOld()
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VAR_V6_SCREEN_HEIGHT = 54;
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VAR_V6_EMSSPACE = 76;
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VAR_V6_RANDOM_NR = 118;
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VAR_V6_SOUNDMODE = 9;
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}
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