TOON: Prefer Surface::create taking a PixelFormat over the one taking a byte depth.

This commit is contained in:
Johannes Schickel 2011-04-17 16:34:00 +02:00
parent 933c4f93f5
commit 0342332be0
2 changed files with 2 additions and 2 deletions

View File

@ -50,7 +50,7 @@ bool ToonstruckSmackerDecoder::loadFile(const Common::String &filename) {
delete _surface;
}
_surface = new Graphics::Surface();
_surface->create(640, 400, 1);
_surface->create(640, 400, Graphics::PixelFormat::createFormatCLUT8());
_header.flags = 4;
}

View File

@ -57,7 +57,7 @@ void ToonEngine::init() {
_hotspots = new Hotspots(this);
_mainSurface = new Graphics::Surface();
_mainSurface->create(TOON_BACKBUFFER_WIDTH, TOON_BACKBUFFER_HEIGHT, 1);
_mainSurface->create(TOON_BACKBUFFER_WIDTH, TOON_BACKBUFFER_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());
_finalPalette = new uint8[768];
_backupPalette = new uint8[768];