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bypass for Zak256 copy protection (can't test this right now, though)
svn-id: r7870
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eb09051517
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0361f5a6c0
@ -491,6 +491,8 @@ int Scumm::readVar(uint var) {
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} else if (_gameId == GID_LOOM && var == 214 && bit == 15 && !copyprotbypassed) {
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copyprotbypassed = true;
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return 0;
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} else if (_gameId == GID_ZAK256 && var == 151 && bit == 8) {
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return 0;
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}
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#endif
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checkRange(_numVariables - 1, 0, var, "Variable %d out of range(rzb)");
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