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https://github.com/libretro/scummvm.git
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TSAGE: Reworked code to separate Ringworld specific code from core engine classes
This commit is contained in:
parent
7a5b633bf9
commit
03942da718
@ -911,81 +911,6 @@ void ScreenSpeaker::setText(const Common::String &msg) {
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/*--------------------------------------------------------------------------*/
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SpeakerGText::SpeakerGText() {
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_speakerName = "GTEXT";
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_textWidth = 160;
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_textPos = Common::Point(130, 10);
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_colour1 = 42;
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_hideObjects = false;
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}
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void SpeakerGText::setText(const Common::String &msg) {
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// Set the animation properties
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_sceneObject.postInit();
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_sceneObject.setVisage(9405);
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_sceneObject.setStrip2(3);
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_sceneObject.setPriority2(255);
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_sceneObject.changeZoom(100);
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_sceneObject._frame = 1;
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_sceneObject.setPosition(Common::Point(183, 71));
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_sceneObject.animate(ANIM_MODE_7, 0, NULL);
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// Set the text
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Rect textRect;
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_globals->gfxManager()._font.getStringBounds(msg.c_str(), textRect, _textWidth);
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textRect.centre(_sceneObject._position.x, _sceneObject._position.y);
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_textPos.x = textRect.left;
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setText(msg);
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}
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void SpeakerGText::removeText() {
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_sceneObject.remove();
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removeText();
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}
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/*--------------------------------------------------------------------------*/
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SpeakerOText::SpeakerOText(): SpeakerGText() {
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_speakerName = "OTEXT";
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_textWidth = 240;
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_textPos = Common::Point(130, 10);
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_colour1 = 42;
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_hideObjects = false;
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}
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/*--------------------------------------------------------------------------*/
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SpeakerQText::SpeakerQText(): ScreenSpeaker() {
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_speakerName = "QTEXT";
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_textPos = Common::Point(160, 40);
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_colour1 = 35;
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_textWidth = 240;
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_textMode = ALIGN_CENTRE;
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_hideObjects = false;
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}
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/*--------------------------------------------------------------------------*/
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SpeakerSText::SpeakerSText(): ScreenSpeaker() {
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_speakerName = "STEXT";
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_colour1 = 13;
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_textWidth = 240;
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_textMode = ALIGN_CENTRE;
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_hideObjects = false;
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}
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/*--------------------------------------------------------------------------*/
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SpeakerMText::SpeakerMText() {
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_speakerName = "MTEXT";
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_colour1 = 11;
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_textWidth = 160;
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_textMode = ALIGN_CENTRE;
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_hideObjects = false;
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}
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/*--------------------------------------------------------------------------*/
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void SpeakerAction::signal() {
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switch (_actionIndex++) {
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case 0:
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@ -1014,141 +939,4 @@ void AnimatedSpeaker::removeText() {
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_objectList.draw();
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}
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/*--------------------------------------------------------------------------*/
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SpeakerQL::SpeakerQL(): AnimatedSpeaker() {
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_speakerName = "QL";
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_newSceneNumber = 2610;
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_textPos = Common::Point(160, 30);
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_colour1 = 35;
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_textMode = ALIGN_CENTRE;
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}
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void SpeakerQL::setText(const Common::String &msg) {
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_object1.postInit(&_objectList);
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_object1.setVisage(2612);
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_object1.setStrip2(2);
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_object1.setPriority2(255);
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_object1.changeZoom(100);
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_object1._frame = 1;
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_object1.setPosition(Common::Point(128, 146));
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_object1.animate(ANIM_MODE_7, 0, NULL);
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_object2.postInit(&_objectList);
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_object2.setVisage(2612);
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_object2.setStrip2(1);
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_object2.setPriority2(255);
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_object2.changeZoom(100);
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_object2._frame = 1;
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_object2.setPosition(Common::Point(122, 84));
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_object2.setAction(&_speakerAction, NULL);
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Speaker::setText(msg);
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}
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/*--------------------------------------------------------------------------*/
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SpeakerSR::SpeakerSR() {
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_speakerName = "SR";
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_newSceneNumber = 2811;
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_textPos = Common::Point(10, 30);
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_colour1 = 13;
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_textMode = ALIGN_CENTRE;
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}
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void SpeakerSR::setText(const Common::String &msg) {
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_object1.postInit(&_objectList);
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_object1.setVisage(2813);
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_object1.setStrip2(2);
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_object1.setPriority2(255);
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_object1.changeZoom(100);
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_object1._frame = 1;
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_object1.setPosition(Common::Point(224, 198));
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_object1.animate(ANIM_MODE_7, 0, NULL);
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_object2.postInit(&_objectList);
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_object2.setVisage(2813);
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_object2.setStrip2(1);
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_object2.setPriority2(255);
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_object2.changeZoom(100);
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_object2._frame = 1;
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_object2.setPosition(Common::Point(203, 96));
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_object2.setAction(&_speakerAction, NULL);
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_object3.postInit(&_objectList);
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_object3.setVisage(2813);
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_object3.setStrip(3);
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_object3.setPosition(Common::Point(204, 91));
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_object3.setPriority2(199);
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_object3._numFrames = 3;
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_object3.animate(ANIM_MODE_7, 0, NULL);
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Speaker::setText(msg);
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}
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/*--------------------------------------------------------------------------*/
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SpeakerSL::SpeakerSL() {
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_speakerName = "SL";
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_newSceneNumber = 2810;
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_textPos = Common::Point(140, 30);
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_textWidth = 160;
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_colour1 = 13;
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_textMode = ALIGN_CENTRE;
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}
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void SpeakerSL::setText(const Common::String &msg) {
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_object1.postInit(&_objectList);
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_object1.setVisage(2812);
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_object1.setStrip2(2);
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_object1.setPriority2(255);
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_object1.changeZoom(100);
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_object1._frame = 1;
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_object1.setPosition(Common::Point(95, 198));
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_object1.animate(ANIM_MODE_7, 0, NULL);
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_object2.postInit(&_objectList);
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_object2.setVisage(2812);
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_object2.setStrip2(1);
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_object2.setPriority2(255);
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_object2.changeZoom(100);
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_object2._frame = 1;
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_object2.setPosition(Common::Point(116, 96));
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_object2.setAction(&_speakerAction, NULL);
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Speaker::setText(msg);
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}
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/*--------------------------------------------------------------------------*/
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SpeakerQR::SpeakerQR() {
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_speakerName = "QR";
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_newSceneNumber = 2611;
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_textPos = Common::Point(10, 30);
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_colour1 = 13;
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_textMode = ALIGN_CENTRE;
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}
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void SpeakerQR::setText(const Common::String &msg) {
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_object1.postInit(&_objectList);
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_object1.setVisage(2613);
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_object1.setStrip2(2);
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_object1.setPriority2(255);
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_object1.changeZoom(100);
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_object1._frame = 1;
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_object1.setPosition(Common::Point(191, 146));
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_object1.animate(ANIM_MODE_7, 0, NULL);
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_object2.postInit(&_objectList);
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_object2.setVisage(2613);
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_object2.setStrip2(1);
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_object2.setPriority2(255);
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_object2.changeZoom(100);
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_object2._frame = 1;
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_object2.setPosition(Common::Point(197, 84));
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_object2.setAction(&_speakerAction, NULL);
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Speaker::setText(msg);
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}
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} // end of namespace tSage
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@ -112,45 +112,6 @@ public:
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virtual void setText(const Common::String &msg);
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};
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class SpeakerGText: public Speaker {
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public:
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SceneObject _sceneObject;
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public:
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SpeakerGText();
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virtual Common::String getClassName() { return "SpeakerGText"; }
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virtual void setText(const Common::String &msg);
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virtual void removeText();
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};
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class SpeakerOText: public SpeakerGText {
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public:
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SpeakerOText();
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virtual Common::String getClassName() { return "SpeakerOText"; }
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};
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class SpeakerSText: public ScreenSpeaker {
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public:
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SpeakerSText();
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virtual Common::String getClassName() { return "SpeakerSText"; }
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};
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class SpeakerQText: public ScreenSpeaker {
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public:
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SpeakerQText();
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virtual Common::String getClassName() { return "SpeakerQText"; }
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};
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class SpeakerMText: public ScreenSpeaker {
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public:
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SpeakerMText();
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virtual Common::String getClassName() { return "SpeakerMText"; }
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};
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class SpeakerAction: public Action {
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public:
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virtual void signal();
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@ -168,38 +129,6 @@ public:
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virtual void removeText();
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};
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class SpeakerQL: public AnimatedSpeaker {
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public:
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SpeakerQL();
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virtual Common::String getClassName() { return "SpeakerQL"; }
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virtual void setText(const Common::String &msg);
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};
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class SpeakerSR: public AnimatedSpeaker {
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public:
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SceneObject _object3;
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public:
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SpeakerSR();
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virtual Common::String getClassName() { return "SpeakerSR"; }
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void setText(const Common::String &msg);
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};
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class SpeakerSL: public AnimatedSpeaker {
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public:
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SpeakerSL();
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virtual void setText(const Common::String &msg);
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};
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class SpeakerQR: public AnimatedSpeaker {
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public:
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SpeakerQR();
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void setText(const Common::String &msg);
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};
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class ChoiceEntry {
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public:
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Common::String _msg;
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@ -10,8 +10,9 @@ MODULE_OBJS := \
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globals.o \
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graphics.o \
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resources.o \
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ringworld_logic.o \
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ringworld_scenes1.o \
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saveload.o \
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scene_logic.o \
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scenes.o \
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sound.o \
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staticres.o \
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333
engines/tsage/ringworld_logic.cpp
Normal file
333
engines/tsage/ringworld_logic.cpp
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@ -0,0 +1,333 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
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* $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
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*
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*/
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#include "tsage/ringworld_logic.h"
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#include "tsage/scenes.h"
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#include "tsage/tsage.h"
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#include "tsage/staticres.h"
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#include "tsage/ringworld_scenes1.h"
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namespace tSage {
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Scene *SceneFactory::createScene(int sceneNumber) {
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switch (sceneNumber) {
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// Kziniti Palace (Introduction)
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case 10: return new Scene10();
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// Outer Space (Introduction)
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case 15: return new Scene15();
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// Cut-scenes for Ch'mee house in distance
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case 20: return new Scene20();
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// Outside Ch'mee residence
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case 30: return new Scene30();
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// Chmeee Home
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case 40: return new Scene40();
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// By Flycycles
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case 50: return new Scene50();
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// Flycycle controls
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case 60: return new Scene60();
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//
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case 90: return new Scene90();
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//
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case 95: return new Scene95();
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// Title screen
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case 1000: return new Scene1000();
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// Sunflower navigation sequence
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case 6100: return new Scene6100();
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default:
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error("Unknown scene number - %d", sceneNumber);
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break;
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}
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}
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/*--------------------------------------------------------------------------*/
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DisplayHotspot::DisplayHotspot(int regionId, ...) {
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_sceneRegionId = regionId;
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// Load up the actions
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va_list va;
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va_start(va, regionId);
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int param = va_arg(va, int);
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while (param != LIST_END) {
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_actions.push_back(param);
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param = va_arg(va, int);
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}
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va_end(va);
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}
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bool DisplayHotspot::performAction(int action) {
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for (uint i = 0; i < _actions.size(); i += 3) {
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if (_actions[i] == action) {
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display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
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return true;
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}
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}
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return false;
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}
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/*--------------------------------------------------------------------------*/
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DisplayObject::DisplayObject(int firstAction, ...) {
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// Load up the actions
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va_list va;
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va_start(va, firstAction);
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int param = firstAction;
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while (param != LIST_END) {
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_actions.push_back(param);
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param = va_arg(va, int);
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}
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va_end(va);
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}
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bool DisplayObject::performAction(int action) {
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for (uint i = 0; i < _actions.size(); i += 3) {
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if (_actions[i] == action) {
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display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
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return true;
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}
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}
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return false;
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}
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/*--------------------------------------------------------------------------*/
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SpeakerGText::SpeakerGText() {
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_speakerName = "GTEXT";
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_textWidth = 160;
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_textPos = Common::Point(130, 10);
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_colour1 = 42;
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_hideObjects = false;
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}
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void SpeakerGText::setText(const Common::String &msg) {
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// Set the animation properties
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_sceneObject.postInit();
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_sceneObject.setVisage(9405);
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_sceneObject.setStrip2(3);
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_sceneObject.setPriority2(255);
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_sceneObject.changeZoom(100);
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_sceneObject._frame = 1;
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_sceneObject.setPosition(Common::Point(183, 71));
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_sceneObject.animate(ANIM_MODE_7, 0, NULL);
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// Set the text
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Rect textRect;
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_globals->gfxManager()._font.getStringBounds(msg.c_str(), textRect, _textWidth);
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textRect.centre(_sceneObject._position.x, _sceneObject._position.y);
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_textPos.x = textRect.left;
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setText(msg);
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}
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void SpeakerGText::removeText() {
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_sceneObject.remove();
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removeText();
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}
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/*--------------------------------------------------------------------------*/
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SpeakerOText::SpeakerOText(): SpeakerGText() {
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_speakerName = "OTEXT";
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_textWidth = 240;
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_textPos = Common::Point(130, 10);
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_colour1 = 42;
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_hideObjects = false;
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}
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/*--------------------------------------------------------------------------*/
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SpeakerQText::SpeakerQText(): ScreenSpeaker() {
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_speakerName = "QTEXT";
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_textPos = Common::Point(160, 40);
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_colour1 = 35;
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_textWidth = 240;
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_textMode = ALIGN_CENTRE;
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_hideObjects = false;
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}
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/*--------------------------------------------------------------------------*/
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SpeakerSText::SpeakerSText(): ScreenSpeaker() {
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_speakerName = "STEXT";
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_colour1 = 13;
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_textWidth = 240;
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_textMode = ALIGN_CENTRE;
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_hideObjects = false;
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}
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/*--------------------------------------------------------------------------*/
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SpeakerMText::SpeakerMText() {
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_speakerName = "MTEXT";
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_colour1 = 11;
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_textWidth = 160;
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_textMode = ALIGN_CENTRE;
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_hideObjects = false;
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}
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/*--------------------------------------------------------------------------*/
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||||
|
||||
SpeakerQL::SpeakerQL(): AnimatedSpeaker() {
|
||||
_speakerName = "QL";
|
||||
_newSceneNumber = 2610;
|
||||
_textPos = Common::Point(160, 30);
|
||||
_colour1 = 35;
|
||||
_textMode = ALIGN_CENTRE;
|
||||
}
|
||||
|
||||
void SpeakerQL::setText(const Common::String &msg) {
|
||||
_object1.postInit(&_objectList);
|
||||
_object1.setVisage(2612);
|
||||
_object1.setStrip2(2);
|
||||
_object1.setPriority2(255);
|
||||
_object1.changeZoom(100);
|
||||
_object1._frame = 1;
|
||||
_object1.setPosition(Common::Point(128, 146));
|
||||
_object1.animate(ANIM_MODE_7, 0, NULL);
|
||||
|
||||
_object2.postInit(&_objectList);
|
||||
_object2.setVisage(2612);
|
||||
_object2.setStrip2(1);
|
||||
_object2.setPriority2(255);
|
||||
_object2.changeZoom(100);
|
||||
_object2._frame = 1;
|
||||
_object2.setPosition(Common::Point(122, 84));
|
||||
_object2.setAction(&_speakerAction, NULL);
|
||||
|
||||
Speaker::setText(msg);
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
SpeakerSR::SpeakerSR() {
|
||||
_speakerName = "SR";
|
||||
_newSceneNumber = 2811;
|
||||
_textPos = Common::Point(10, 30);
|
||||
_colour1 = 13;
|
||||
_textMode = ALIGN_CENTRE;
|
||||
}
|
||||
|
||||
void SpeakerSR::setText(const Common::String &msg) {
|
||||
_object1.postInit(&_objectList);
|
||||
_object1.setVisage(2813);
|
||||
_object1.setStrip2(2);
|
||||
_object1.setPriority2(255);
|
||||
_object1.changeZoom(100);
|
||||
_object1._frame = 1;
|
||||
_object1.setPosition(Common::Point(224, 198));
|
||||
_object1.animate(ANIM_MODE_7, 0, NULL);
|
||||
|
||||
_object2.postInit(&_objectList);
|
||||
_object2.setVisage(2813);
|
||||
_object2.setStrip2(1);
|
||||
_object2.setPriority2(255);
|
||||
_object2.changeZoom(100);
|
||||
_object2._frame = 1;
|
||||
_object2.setPosition(Common::Point(203, 96));
|
||||
_object2.setAction(&_speakerAction, NULL);
|
||||
|
||||
_object3.postInit(&_objectList);
|
||||
_object3.setVisage(2813);
|
||||
_object3.setStrip(3);
|
||||
_object3.setPosition(Common::Point(204, 91));
|
||||
_object3.setPriority2(199);
|
||||
_object3._numFrames = 3;
|
||||
_object3.animate(ANIM_MODE_7, 0, NULL);
|
||||
|
||||
Speaker::setText(msg);
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
SpeakerSL::SpeakerSL() {
|
||||
_speakerName = "SL";
|
||||
_newSceneNumber = 2810;
|
||||
_textPos = Common::Point(140, 30);
|
||||
_textWidth = 160;
|
||||
_colour1 = 13;
|
||||
_textMode = ALIGN_CENTRE;
|
||||
}
|
||||
|
||||
void SpeakerSL::setText(const Common::String &msg) {
|
||||
_object1.postInit(&_objectList);
|
||||
_object1.setVisage(2812);
|
||||
_object1.setStrip2(2);
|
||||
_object1.setPriority2(255);
|
||||
_object1.changeZoom(100);
|
||||
_object1._frame = 1;
|
||||
_object1.setPosition(Common::Point(95, 198));
|
||||
_object1.animate(ANIM_MODE_7, 0, NULL);
|
||||
|
||||
_object2.postInit(&_objectList);
|
||||
_object2.setVisage(2812);
|
||||
_object2.setStrip2(1);
|
||||
_object2.setPriority2(255);
|
||||
_object2.changeZoom(100);
|
||||
_object2._frame = 1;
|
||||
_object2.setPosition(Common::Point(116, 96));
|
||||
_object2.setAction(&_speakerAction, NULL);
|
||||
|
||||
Speaker::setText(msg);
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
SpeakerQR::SpeakerQR() {
|
||||
_speakerName = "QR";
|
||||
_newSceneNumber = 2611;
|
||||
_textPos = Common::Point(10, 30);
|
||||
_colour1 = 13;
|
||||
_textMode = ALIGN_CENTRE;
|
||||
}
|
||||
|
||||
void SpeakerQR::setText(const Common::String &msg) {
|
||||
_object1.postInit(&_objectList);
|
||||
_object1.setVisage(2613);
|
||||
_object1.setStrip2(2);
|
||||
_object1.setPriority2(255);
|
||||
_object1.changeZoom(100);
|
||||
_object1._frame = 1;
|
||||
_object1.setPosition(Common::Point(191, 146));
|
||||
_object1.animate(ANIM_MODE_7, 0, NULL);
|
||||
|
||||
_object2.postInit(&_objectList);
|
||||
_object2.setVisage(2613);
|
||||
_object2.setStrip2(1);
|
||||
_object2.setPriority2(255);
|
||||
_object2.changeZoom(100);
|
||||
_object2._frame = 1;
|
||||
_object2.setPosition(Common::Point(197, 84));
|
||||
_object2.setAction(&_speakerAction, NULL);
|
||||
|
||||
Speaker::setText(msg);
|
||||
}
|
||||
|
||||
} // End of namespace tSage
|
144
engines/tsage/ringworld_logic.h
Normal file
144
engines/tsage/ringworld_logic.h
Normal file
@ -0,0 +1,144 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
|
||||
* $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef TSAGE_RINGWORLD_LOGIC_H
|
||||
#define TSAGE_RINGWORLD_LOGIC_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "tsage/events.h"
|
||||
#include "tsage/core.h"
|
||||
#include "tsage/scenes.h"
|
||||
#include "tsage/globals.h"
|
||||
|
||||
namespace tSage {
|
||||
|
||||
class SceneFactory {
|
||||
public:
|
||||
static Scene *createScene(int sceneNumber);
|
||||
};
|
||||
|
||||
class DisplayHotspot: public SceneHotspot {
|
||||
private:
|
||||
Common::Array<int> _actions;
|
||||
bool performAction(int action);
|
||||
public:
|
||||
DisplayHotspot(int regionId, ...);
|
||||
|
||||
virtual void doAction(int action) {
|
||||
if (!performAction(action))
|
||||
SceneHotspot::doAction(action);
|
||||
}
|
||||
};
|
||||
|
||||
class DisplayObject: public SceneObject {
|
||||
private:
|
||||
Common::Array<int> _actions;
|
||||
bool performAction(int action);
|
||||
public:
|
||||
DisplayObject(int firstAction, ...);
|
||||
|
||||
virtual void doAction(int action) {
|
||||
if (!performAction(action))
|
||||
SceneHotspot::doAction(action);
|
||||
}
|
||||
};
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
// Ringworld specific game speakers
|
||||
|
||||
class SpeakerGText: public Speaker {
|
||||
public:
|
||||
SceneObject _sceneObject;
|
||||
public:
|
||||
SpeakerGText();
|
||||
|
||||
virtual Common::String getClassName() { return "SpeakerGText"; }
|
||||
virtual void setText(const Common::String &msg);
|
||||
virtual void removeText();
|
||||
};
|
||||
|
||||
class SpeakerOText: public SpeakerGText {
|
||||
public:
|
||||
SpeakerOText();
|
||||
|
||||
virtual Common::String getClassName() { return "SpeakerOText"; }
|
||||
};
|
||||
|
||||
class SpeakerSText: public ScreenSpeaker {
|
||||
public:
|
||||
SpeakerSText();
|
||||
|
||||
virtual Common::String getClassName() { return "SpeakerSText"; }
|
||||
};
|
||||
|
||||
class SpeakerQText: public ScreenSpeaker {
|
||||
public:
|
||||
SpeakerQText();
|
||||
|
||||
virtual Common::String getClassName() { return "SpeakerQText"; }
|
||||
};
|
||||
|
||||
class SpeakerMText: public ScreenSpeaker {
|
||||
public:
|
||||
SpeakerMText();
|
||||
|
||||
virtual Common::String getClassName() { return "SpeakerMText"; }
|
||||
};
|
||||
|
||||
class SpeakerQL: public AnimatedSpeaker {
|
||||
public:
|
||||
SpeakerQL();
|
||||
|
||||
virtual Common::String getClassName() { return "SpeakerQL"; }
|
||||
virtual void setText(const Common::String &msg);
|
||||
};
|
||||
|
||||
class SpeakerSR: public AnimatedSpeaker {
|
||||
public:
|
||||
SceneObject _object3;
|
||||
public:
|
||||
SpeakerSR();
|
||||
|
||||
virtual Common::String getClassName() { return "SpeakerSR"; }
|
||||
void setText(const Common::String &msg);
|
||||
};
|
||||
|
||||
class SpeakerSL: public AnimatedSpeaker {
|
||||
public:
|
||||
SpeakerSL();
|
||||
|
||||
virtual void setText(const Common::String &msg);
|
||||
};
|
||||
|
||||
class SpeakerQR: public AnimatedSpeaker {
|
||||
public:
|
||||
SpeakerQR();
|
||||
|
||||
void setText(const Common::String &msg);
|
||||
};
|
||||
|
||||
} // End of namespace tSage
|
||||
|
||||
#endif
|
@ -23,100 +23,13 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "tsage/scene_logic.h"
|
||||
#include "tsage/ringworld_scenes1.h"
|
||||
#include "tsage/scenes.h"
|
||||
#include "tsage/tsage.h"
|
||||
#include "tsage/staticres.h"
|
||||
|
||||
namespace tSage {
|
||||
|
||||
Scene *SceneFactory::createScene(int sceneNumber) {
|
||||
switch (sceneNumber) {
|
||||
// Kziniti Palace (Introduction)
|
||||
case 10: return new Scene10();
|
||||
// Outer Space (Introduction)
|
||||
case 15: return new Scene15();
|
||||
// Cut-scenes for Ch'mee house in distance
|
||||
case 20: return new Scene20();
|
||||
// Outside Ch'mee residence
|
||||
case 30: return new Scene30();
|
||||
// Chmeee Home
|
||||
case 40: return new Scene40();
|
||||
// By Flycycles
|
||||
case 50: return new Scene50();
|
||||
// Flycycle controls
|
||||
case 60: return new Scene60();
|
||||
//
|
||||
case 90: return new Scene90();
|
||||
//
|
||||
case 95: return new Scene95();
|
||||
// Title screen
|
||||
case 1000: return new Scene1000();
|
||||
// Sunflower navigation sequence
|
||||
case 6100: return new Scene6100();
|
||||
|
||||
default:
|
||||
error("Unknown scene number - %d", sceneNumber);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
DisplayHotspot::DisplayHotspot(int regionId, ...) {
|
||||
_sceneRegionId = regionId;
|
||||
|
||||
// Load up the actions
|
||||
va_list va;
|
||||
va_start(va, regionId);
|
||||
|
||||
int param = va_arg(va, int);
|
||||
while (param != LIST_END) {
|
||||
_actions.push_back(param);
|
||||
param = va_arg(va, int);
|
||||
}
|
||||
|
||||
va_end(va);
|
||||
}
|
||||
|
||||
bool DisplayHotspot::performAction(int action) {
|
||||
for (uint i = 0; i < _actions.size(); i += 3) {
|
||||
if (_actions[i] == action) {
|
||||
display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
DisplayObject::DisplayObject(int firstAction, ...) {
|
||||
// Load up the actions
|
||||
va_list va;
|
||||
va_start(va, firstAction);
|
||||
|
||||
int param = firstAction;
|
||||
while (param != LIST_END) {
|
||||
_actions.push_back(param);
|
||||
param = va_arg(va, int);
|
||||
}
|
||||
|
||||
va_end(va);
|
||||
}
|
||||
|
||||
bool DisplayObject::performAction(int action) {
|
||||
for (uint i = 0; i < _actions.size(); i += 3) {
|
||||
if (_actions[i] == action) {
|
||||
display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 10 - Kziniti Palace (Introduction)
|
||||
*
|
@ -23,10 +23,11 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef TSAGE_SCENE_LOGIC_H
|
||||
#define TSAGE_SCENE_LOGIC_H
|
||||
#ifndef TSAGE_RINGWORLD_SCENES1_H
|
||||
#define TSAGE_RINGWORLD_SCENES1_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "tsage/ringworld_logic.h"
|
||||
#include "tsage/events.h"
|
||||
#include "tsage/core.h"
|
||||
#include "tsage/scenes.h"
|
||||
@ -34,39 +35,6 @@
|
||||
|
||||
namespace tSage {
|
||||
|
||||
class SceneFactory {
|
||||
public:
|
||||
static Scene *createScene(int sceneNumber);
|
||||
};
|
||||
|
||||
class DisplayHotspot: public SceneHotspot {
|
||||
private:
|
||||
Common::Array<int> _actions;
|
||||
bool performAction(int action);
|
||||
public:
|
||||
DisplayHotspot(int regionId, ...);
|
||||
|
||||
virtual void doAction(int action) {
|
||||
if (!performAction(action))
|
||||
SceneHotspot::doAction(action);
|
||||
}
|
||||
};
|
||||
|
||||
class DisplayObject: public SceneObject {
|
||||
private:
|
||||
Common::Array<int> _actions;
|
||||
bool performAction(int action);
|
||||
public:
|
||||
DisplayObject(int firstAction, ...);
|
||||
|
||||
virtual void doAction(int action) {
|
||||
if (!performAction(action))
|
||||
SceneHotspot::doAction(action);
|
||||
}
|
||||
};
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
class Scene10: public Scene {
|
||||
/* Actions */
|
||||
class Scene10_Action1: public Action {
|
@ -25,7 +25,7 @@
|
||||
|
||||
#include "tsage/scenes.h"
|
||||
#include "tsage/globals.h"
|
||||
#include "tsage/scene_logic.h"
|
||||
#include "tsage/ringworld_logic.h"
|
||||
#include "tsage/tsage.h"
|
||||
|
||||
namespace tSage {
|
||||
|
Loading…
Reference in New Issue
Block a user