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DS :
* grabRawScreen should work with the scaler enabled * the address given to DC_FlushRange in grabRawScreen was mixing a u16 base address and a u8 stride, skipping every odd line and buffer-overrunning (if I'm not mistaken :) ) svn-id: r27415
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@ -477,14 +477,17 @@ bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) {
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surf->create(DS::getGameWidth(), DS::getGameHeight(), 1);
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// Ensure we copy using 16 bit quantities due to limitation of VRAM addressing
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// TODO: Change this to work with the software scalar (hint: video ram format is different)
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size_t imageStrideInBytes = isCpuScalerEnabled() DS::getGameWidth() ? 512;
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size_t imageStrideInWords = imageStrideInBytes / 2;
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u16* image = (u16 *) DS::get8BitBackBuffer();
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for (int y = 0; y < DS::getGameHeight(); y++)
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{
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DC_FlushRange((image + (y * 512)), DS::getGameWidth());
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DC_FlushRange(image + (y * imageStrideInWords), DS::getGameWidth());
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for (int x = 0; x < DS::getGameWidth() >> 1; x++)
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{
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*(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = *(image + y * 256 + x);
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*(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[y * imageStrideInWords + x];
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}
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}
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