AGI: Add loader and detection for Black Cauldron booter

This commit is contained in:
Jussi Pitkanen 2011-06-14 15:03:27 +03:00 committed by Eugene Sandulenko
parent d273f58b3c
commit 04353038ae
4 changed files with 104 additions and 28 deletions

View File

@ -131,8 +131,9 @@ enum AgiGameID {
enum AgiGameType {
GType_PreAGI = 0,
GType_V2 = 1,
GType_V3 = 2
GType_V1 = 1,
GType_V2 = 2,
GType_V3 = 3
};
//
@ -678,7 +679,8 @@ private:
Common::String _filenameDisk0;
Common::String _filenameDisk1;
int loadDir(AgiDir *agid, int offset, int num);
int loadDir_DDP(AgiDir *agid, int offset, int max);
int loadDir_BC(AgiDir *agid, int offset, int max);
uint8 *loadVolRes(AgiDir *agid);
public:

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@ -199,6 +199,7 @@ bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD
case Agi::GType_PreAGI:
*engine = new Agi::PreAgiEngine(syst, gd);
break;
case Agi::GType_V1:
case Agi::GType_V2:
case Agi::GType_V3:
*engine = new Agi::AgiEngine(syst, gd);

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@ -865,9 +865,11 @@ static AGIGameDescription g_fallbackDesc = {
/**
* Descriptor table for booter games
*/
#define BOOTER_V1(id, extra, md50, md51, gid) { md50, md51, id, extra, gid, GType_V1, ADGF_NO_FLAGS, 0x1120 },
#define BOOTER_V2(id, extra, md50, md51, gid) { md50, md51, id, extra, gid, GType_V2, ADGF_NO_FLAGS, 0x2001 },
static AGIBooterDescription booterDescription[] = {
BOOTER_V1("bc", "booter", "98a51d3a372baa9df288b6c0f0232567", "5568f7a52e787305656246f95e2aa375", GID_BC)
BOOTER_V2("ddp", "booter", "f323f10abf8140ffb2668b09af2e7b87", "", GID_DDP)
{ "", "", "", "", 0, 0, 0, 0 }
};

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@ -23,41 +23,56 @@
#include "agi/agi.h"
#include "common/md5.h"
#define IMAGE_SIZE 368640 // = 40 * 2 * 9 * 512 = tracks * sides * sectors * sector size
#define SECTOR_OFFSET(s) ((s) * 512)
#define BASE_SECTOR 0x1C2
#define LOGDIR_SEC SECTOR_OFFSET(171) + 5
#define LOGDIR_NUM 43
#define DDP_BASE_SECTOR 0x1C2
#define PICDIR_SEC SECTOR_OFFSET(180) + 5
#define PICDIR_NUM 30
#define DDP_LOGDIR_SEC SECTOR_OFFSET(171) + 5
#define DDP_LOGDIR_MAX 43
#define VIEWDIR_SEC SECTOR_OFFSET(189) + 5
#define VIEWDIR_NUM 171
#define DDP_PICDIR_SEC SECTOR_OFFSET(180) + 5
#define DDP_PICDIR_MAX 30
#define SNDDIR_SEC SECTOR_OFFSET(198) + 5
#define SNDDIR_NUM 64
#define DDP_VIEWDIR_SEC SECTOR_OFFSET(189) + 5
#define DDP_VIEWDIR_MAX 171
#define DDP_SNDDIR_SEC SECTOR_OFFSET(198) + 5
#define DDP_SNDDIR_MAX 64
#define BC_LOGDIR_SEC SECTOR_OFFSET(90) + 5
#define BC_LOGDIR_MAX 118
#define BC_VIEWDIR_SEC SECTOR_OFFSET(96) + 5
#define BC_VIEWDIR_MAX 180
#define BC_PICDIR_SEC SECTOR_OFFSET(93) + 8
#define BC_PICDIR_MAX 117
#define BC_SNDDIR_SEC SECTOR_OFFSET(99) + 5
#define BC_SNDDIR_MAX 29
namespace Agi {
AgiLoader_v1::AgiLoader_v1(AgiEngine *vm) {
_vm = vm;
}
int AgiLoader_v1::detectGame() {
// Find filenames for the disk images
Common::String md5Disk0, md5Disk1;
getBooterMD5Sums((AgiGameID)_vm->getGameID(), md5Disk0, md5Disk1);
diskImageExists(md5Disk0, _filenameDisk0);
if (!md5Disk1.empty())
diskImageExists(md5Disk1, _filenameDisk1);
}
int AgiLoader_v1::detectGame() {
return _vm->setupV2Game(_vm->getVersion());
}
int AgiLoader_v1::loadDir(AgiDir *agid, int offset, int num) {
int AgiLoader_v1::loadDir_DDP(AgiDir *agid, int offset, int max) {
Common::File fp;
if (!fp.open(_filenameDisk0))
@ -70,7 +85,7 @@ int AgiLoader_v1::loadDir(AgiDir *agid, int offset, int num) {
}
fp.seek(offset, SEEK_SET);
for (int i = 0; i < num; i++) {
for (int i = 0; i <= max; i++) {
int b0 = fp.readByte();
int b1 = fp.readByte();
int b2 = fp.readByte();
@ -79,7 +94,7 @@ int AgiLoader_v1::loadDir(AgiDir *agid, int offset, int num) {
agid[i].volume = 0xFF;
agid[i].offset = _EMPTY;
} else {
int sec = (BASE_SECTOR + (((b0 & 0xF) << 8) | b1)) >> 1;
int sec = (DDP_BASE_SECTOR + (((b0 & 0xF) << 8) | b1)) >> 1;
int off = ((b1 & 0x1) << 8) | b2;
agid[i].volume = 0;
agid[i].offset = SECTOR_OFFSET(sec) + off;
@ -91,16 +106,65 @@ int AgiLoader_v1::loadDir(AgiDir *agid, int offset, int num) {
return errOK;
}
int AgiLoader_v1::loadDir_BC(AgiDir *agid, int offset, int max) {
Common::File fp;
if (!fp.open(_filenameDisk0))
return errBadFileOpen;
// Cleanup
for (int i = 0; i < MAX_DIRS; i++) {
agid[i].volume = 0xFF;
agid[i].offset = _EMPTY;
}
fp.seek(offset, SEEK_SET);
for (int i = 0; i <= max; i++) {
int b0 = fp.readByte();
int b1 = fp.readByte();
int b2 = fp.readByte();
if (b0 == 0xFF && b1 == 0xFF && b2 == 0xFF) {
agid[i].volume = 0xFF;
agid[i].offset = _EMPTY;
} else {
int sec = (b0 & 0x3F) * 18 + ((b1 >> 1) & 0x1) * 9 + ((b1 >> 2) & 0x1F) - 1;
int off = ((b1 & 0x1) << 8) | b2;
int vol = (b0 & 0xC0) >> 6;
agid[i].volume = 0;
agid[i].offset = (vol == 2) * IMAGE_SIZE + SECTOR_OFFSET(sec) + off;
}
}
fp.close();
return errOK;
}
int AgiLoader_v1::init() {
int ec = errOK;
ec = loadDir(_vm->_game.dirLogic, LOGDIR_SEC, LOGDIR_NUM);
if (ec == errOK)
ec = loadDir(_vm->_game.dirPic, PICDIR_SEC, PICDIR_NUM);
if (ec == errOK)
ec = loadDir(_vm->_game.dirView, VIEWDIR_SEC, VIEWDIR_NUM);
if (ec == errOK)
ec = loadDir(_vm->_game.dirSound, SNDDIR_SEC, SNDDIR_NUM);
switch (_vm->getGameID()) {
case GID_DDP:
ec = loadDir_DDP(_vm->_game.dirLogic, DDP_LOGDIR_SEC, DDP_LOGDIR_MAX);
if (ec == errOK)
ec = loadDir_DDP(_vm->_game.dirPic, DDP_PICDIR_SEC, DDP_PICDIR_MAX);
if (ec == errOK)
ec = loadDir_DDP(_vm->_game.dirView, DDP_VIEWDIR_SEC, DDP_VIEWDIR_MAX);
if (ec == errOK)
ec = loadDir_DDP(_vm->_game.dirSound, DDP_SNDDIR_SEC, DDP_SNDDIR_MAX);
break;
case GID_BC:
ec = loadDir_BC(_vm->_game.dirLogic, BC_LOGDIR_SEC, BC_LOGDIR_MAX);
if (ec == errOK)
ec = loadDir_BC(_vm->_game.dirPic, BC_PICDIR_SEC, BC_PICDIR_MAX);
if (ec == errOK)
ec = loadDir_BC(_vm->_game.dirView, BC_VIEWDIR_SEC, BC_VIEWDIR_MAX);
if (ec == errOK)
ec = loadDir_BC(_vm->_game.dirSound, BC_SNDDIR_SEC, BC_SNDDIR_MAX);
break;
}
return ec;
}
@ -113,12 +177,19 @@ int AgiLoader_v1::deinit() {
uint8 *AgiLoader_v1::loadVolRes(struct AgiDir *agid) {
uint8 *data = NULL;
Common::File fp;
int offset = agid->offset;
if (agid->offset == _EMPTY)
if (offset == _EMPTY)
return NULL;
fp.open(_filenameDisk0);
fp.seek(agid->offset, SEEK_SET);
if (offset > IMAGE_SIZE) {
fp.open(_filenameDisk1);
offset -= IMAGE_SIZE;
} else {
fp.open(_filenameDisk0);
}
fp.seek(offset, SEEK_SET);
int signature = fp.readUint16BE();
if (signature != 0x1234) {