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PSP: Implement horizontal shake
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@ -160,7 +160,7 @@ void Screen::init() {
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void Screen::setShakePos(int shakeXOffset, int shakeYOffset) {
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_shakeXOffset = shakeXOffset;
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_shakeYOffset = shakeYOffset;
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_renderer.setOffsetOnScreen(0, shakeYOffset);
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_renderer.setOffsetOnScreen(shakeXOffset, shakeYOffset);
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setDirty();
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}
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