Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel

svn-id: r39132
This commit is contained in:
Jordi Vilalta Prat 2009-03-05 12:04:58 +00:00
parent cdc9f46bd9
commit 047f116515
25 changed files with 29 additions and 29 deletions

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@ -835,7 +835,7 @@ public:
virtual const char *getName() const {
return "AGI preAGI + v2 + v3 Engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Sierra AGI Engine (C) Sierra On-Line Software";
}

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@ -107,7 +107,7 @@ public:
return "AGOS";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "AGOS (C) Adventure Soft";
}

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@ -530,7 +530,7 @@ public:
return "Cinematique evo 1 engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Future Wars & Operation Stealth (C) Delphine Software";
}

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@ -173,7 +173,7 @@ public:
return "Cinematique evo 2 engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Cruise for a Corpse (C) Delphine Software";
}

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@ -259,7 +259,7 @@ public:
return "Drascula Engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Drascula Engine (C) 2000 Alcachofa Soft, 1996 (C) Digital Dreams Multimedia, 1994 (C) Emilio de Paz";
}

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@ -2283,7 +2283,7 @@ public:
return "Gob Engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Goblins Games (C) Coktel Vision";
}

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@ -191,7 +191,7 @@ public:
return "Groovie Engine";
}
const char *getCopyright() const {
const char *getOriginalCopyright() const {
return "Groovie Engine (C) 1990-1996 Trilobyte";
}

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@ -112,7 +112,7 @@ public:
return "Igor: Objective Uikokahonia";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Igor: Objective Uikokahonia (C) Pendulo Studios";
}

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@ -1065,7 +1065,7 @@ public:
return "Legend of Kyrandia Engine";
}
const char *getCopyright() const {
const char *getOriginalCopyright() const {
return "The Legend of Kyrandia (C) Westwood Studios";
}

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@ -182,7 +182,7 @@ public:
return "Lure of the Temptress Engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Lure of the Temptress (C) Revolution";
}

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@ -387,7 +387,7 @@ public:
return "MADS/M4 engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Riddle of Master Lu & Orion Burger (C) Sanctuary Woods";
}

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@ -360,7 +360,7 @@ public:
return "MADE Engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "MADE Engine (C) Activision";
}

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@ -51,8 +51,8 @@ class MetaEngine : public PluginObject {
public:
virtual ~MetaEngine() {}
/** Returns some copyright information about the engine. */
virtual const char *getCopyright() const = 0;
/** Returns some copyright information about the original engine. */
virtual const char *getOriginalCopyright() const = 0;
/** Returns a list of games supported by this engine. */
virtual GameList getSupportedGames() const = 0;

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@ -240,7 +240,7 @@ public:
return "Parallaction engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Nippon Safes Inc. (C) Dynabyte";
}

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@ -56,7 +56,7 @@ static const PlainGameDescriptor queenGameDescriptor = {
class QueenMetaEngine : public MetaEngine {
public:
virtual const char *getName() const;
virtual const char *getCopyright() const;
virtual const char *getOriginalCopyright() const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const;
@ -72,7 +72,7 @@ const char *QueenMetaEngine::getName() const {
return "Flight of the Amazon Queen";
}
const char *QueenMetaEngine::getCopyright() const {
const char *QueenMetaEngine::getOriginalCopyright() const {
return "Flight of the Amazon Queen (C) John Passfield and Steve Stamatiadis";
}

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@ -149,7 +149,7 @@ public:
;
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Inherit the Earth (C) Wyrmkeep Entertainment";
}

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@ -2264,7 +2264,7 @@ public:
return "SCI Engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Sierra's Creative Interpreter (C) Sierra Online";
}

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@ -681,7 +681,7 @@ using namespace Scumm;
class ScummMetaEngine : public MetaEngine {
public:
virtual const char *getName() const;
virtual const char *getCopyright() const;
virtual const char *getOriginalCopyright() const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const;
@ -976,7 +976,7 @@ const char *ScummMetaEngine::getName() const {
"]";
}
const char *ScummMetaEngine::getCopyright() const {
const char *ScummMetaEngine::getOriginalCopyright() const {
return "LucasArts SCUMM Games (C) LucasArts\n"
"Humongous SCUMM Games (C) Humongous";
}

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@ -64,7 +64,7 @@ static const SkyVersion skyVersions[] = {
class SkyMetaEngine : public MetaEngine {
public:
virtual const char *getName() const;
virtual const char *getCopyright() const;
virtual const char *getOriginalCopyright() const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const;
@ -82,7 +82,7 @@ const char *SkyMetaEngine::getName() const {
return "Beneath a Steel Sky";
}
const char *SkyMetaEngine::getCopyright() const {
const char *SkyMetaEngine::getOriginalCopyright() const {
return "Beneath a Steel Sky (C) Revolution";
}

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@ -79,7 +79,7 @@ public:
virtual const char *getName() const {
return "Broken Sword";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Broken Sword Games (C) Revolution";
}

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@ -76,7 +76,7 @@ public:
virtual const char *getName() const {
return "Broken Sword 2";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Broken Sword Games (C) Revolution";
}

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@ -448,7 +448,7 @@ public:
return "Tinsel Engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Tinsel (C) Psygnosis";
}

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@ -133,7 +133,7 @@ public:
return "Touche Engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Touche: The Adventures of the 5th Musketeer (C) Clipper Software";
}

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@ -127,7 +127,7 @@ public:
return "Tucker Engine";
}
virtual const char *getCopyright() const {
virtual const char *getOriginalCopyright() const {
return "Bud Tucker in Double Trouble (C) Merit Studios";
}

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@ -138,7 +138,7 @@ AboutDialog::AboutDialog()
addLine(str.c_str());
str = "C2";
str += (**iter)->getCopyright();
str += (**iter)->getOriginalCopyright();
addLine(str.c_str());
//addLine("");