Update SAGA items

svn-id: r16495
This commit is contained in:
Eugene Sandulenko 2005-01-09 11:35:01 +00:00
parent 32f0dbdcb2
commit 048ceb0c1f

9
TODO
View File

@ -328,12 +328,19 @@ SAGA
bottom=200. (eriktorbjorn, partly - mostly? - done)
* Walk bug. When announcer puts medallion on Rif he should go backwards instead
of turning and walking faced to screen
* In many places RSC_LoadResource() is called but memory is not freed afterwards,
i.e. there is a huge leak
* Structure INTERFACE_DESC should be put into GAME_DISPLAYINFO, as there are
expected big differences between IHNM and ITE.
* Optimize screen output. Now we blit whole screen for each frame.
- plans -
* Implement unimplemented/proofread unchecked opcodes
* Remove use of floating point, especially doubles.
* Write sprites cache. Now we load/decode them each time from game
resources (h00ligan)
* Implement Verbs (h00ligan)
* Implement ShowSaveReminder(), that is that rotating diskette
* Implement ShowSaveReminder(), that is that diskette
* Implement Save/Load
* Finish inventory code
* Implement ISO path finder