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Update SAGA items
svn-id: r16495
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9
TODO
9
TODO
@ -328,12 +328,19 @@ SAGA
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bottom=200. (eriktorbjorn, partly - mostly? - done)
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bottom=200. (eriktorbjorn, partly - mostly? - done)
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* Walk bug. When announcer puts medallion on Rif he should go backwards instead
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* Walk bug. When announcer puts medallion on Rif he should go backwards instead
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of turning and walking faced to screen
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of turning and walking faced to screen
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* In many places RSC_LoadResource() is called but memory is not freed afterwards,
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i.e. there is a huge leak
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* Structure INTERFACE_DESC should be put into GAME_DISPLAYINFO, as there are
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expected big differences between IHNM and ITE.
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* Optimize screen output. Now we blit whole screen for each frame.
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- plans -
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- plans -
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* Implement unimplemented/proofread unchecked opcodes
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* Implement unimplemented/proofread unchecked opcodes
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* Remove use of floating point, especially doubles.
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* Remove use of floating point, especially doubles.
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* Write sprites cache. Now we load/decode them each time from game
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resources (h00ligan)
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* Implement Verbs (h00ligan)
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* Implement Verbs (h00ligan)
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* Implement ShowSaveReminder(), that is that rotating diskette
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* Implement ShowSaveReminder(), that is that diskette
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* Implement Save/Load
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* Implement Save/Load
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* Finish inventory code
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* Finish inventory code
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* Implement ISO path finder
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* Implement ISO path finder
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