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added background effect for the inventory items
svn-id: r47980
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parent
024e762bdb
commit
049436313c
@ -255,9 +255,21 @@ void Inventory::Item::free() {
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surface.free();
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}
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void Inventory::Item::backgroundEffect(Graphics::Surface *s) {
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uint w = rect.right - rect.left, h = rect.bottom - rect.top;
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byte *line = (byte *)s->getBasePtr(rect.left, rect.top);
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for(uint y = 0; y < h; ++y, line += s->pitch) {
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byte *dst = line;
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for(uint x = 0; x < w; ++x, ++dst) {
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*dst = (*dst == 232)? 214: 224;
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}
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}
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}
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void Inventory::Item::render(Inventory *inventory, InventoryObject *obj, Graphics::Surface *dst, int delta) {
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Resources *res = Resources::instance();
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backgroundEffect(dst);
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rect.render(dst, hovered ? 233 : 234);
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if (obj->animated) {
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if (animation.empty()) {
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@ -70,6 +70,7 @@ private:
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Item() : hovered(false) {}
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void free();
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void backgroundEffect(Graphics::Surface *s);
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void render(Inventory *inventory, InventoryObject *obj, Graphics::Surface *surface, int delta);
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} graphics[24];
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