WINTERMUTE: Remove dead code from vestigial remnants of WME debugger

This commit is contained in:
Tobia Tesan 2016-02-23 14:53:47 +01:00
parent 2c81602454
commit 04a96689c2
3 changed files with 0 additions and 32 deletions

View File

@ -1434,18 +1434,6 @@ bool ScScript::finishThreads() {
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// IWmeDebugScript interface implementation
int ScScript::dbgGetLine() {
return _currentLine;
}
//////////////////////////////////////////////////////////////////////////
const char *ScScript::dbgGetFilename() {
return _filename;
}
//////////////////////////////////////////////////////////////////////////
void ScScript::afterLoad() {
if (_buffer == nullptr) {

View File

@ -161,12 +161,6 @@ private:
bool initScript();
bool initTables();
// IWmeDebugScript interface implementation
public:
virtual int dbgGetLine();
virtual const char *dbgGetFilename();
};
} // End of namespace Wintermute

View File

@ -66,20 +66,6 @@ public:
Common::String _filename;
};
class CScBreakpoint {
public:
CScBreakpoint(const char *filename) {
_filename = filename;
}
~CScBreakpoint() {
_lines.clear();
}
Common::String _filename;
BaseArray<int> _lines;
};
public:
bool clearGlobals(bool includingNatives = false);
bool tickUnbreakable();