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WINTERMUTE: Remove dead code from vestigial remnants of WME debugger
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2c81602454
commit
04a96689c2
@ -1434,18 +1434,6 @@ bool ScScript::finishThreads() {
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// IWmeDebugScript interface implementation
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int ScScript::dbgGetLine() {
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return _currentLine;
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}
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//////////////////////////////////////////////////////////////////////////
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const char *ScScript::dbgGetFilename() {
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return _filename;
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}
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//////////////////////////////////////////////////////////////////////////
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void ScScript::afterLoad() {
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if (_buffer == nullptr) {
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@ -161,12 +161,6 @@ private:
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bool initScript();
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bool initTables();
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// IWmeDebugScript interface implementation
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public:
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virtual int dbgGetLine();
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virtual const char *dbgGetFilename();
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};
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} // End of namespace Wintermute
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@ -66,20 +66,6 @@ public:
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Common::String _filename;
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};
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class CScBreakpoint {
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public:
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CScBreakpoint(const char *filename) {
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_filename = filename;
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}
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~CScBreakpoint() {
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_lines.clear();
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}
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Common::String _filename;
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BaseArray<int> _lines;
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};
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public:
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bool clearGlobals(bool includingNatives = false);
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bool tickUnbreakable();
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