SDL: Fix compilation when USE_FORCED_GLES2 is defined

This commit is contained in:
Thierry Crozat 2022-04-04 01:52:20 +01:00
parent 98185bbb98
commit 04b76bfbc4

View File

@ -325,7 +325,7 @@ void OSystem_SDL::detectOpenGLFeaturesSupport() {
_supportsShaders = false;
#if USE_FORCED_GLES2
// Framebuffers and shaders are always available with GLES2
_oglType = kOGLContextGLES2;
_oglType = OpenGL::kOGLContextGLES2;
_supportsFrameBuffer = true;
_supportsShaders = true;
#elif !defined(AMIGAOS) && !defined(__MORPHOS__)