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SDL: Fix compilation when USE_FORCED_GLES2 is defined
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@ -325,7 +325,7 @@ void OSystem_SDL::detectOpenGLFeaturesSupport() {
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_supportsShaders = false;
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_supportsShaders = false;
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#if USE_FORCED_GLES2
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#if USE_FORCED_GLES2
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// Framebuffers and shaders are always available with GLES2
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// Framebuffers and shaders are always available with GLES2
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_oglType = kOGLContextGLES2;
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_oglType = OpenGL::kOGLContextGLES2;
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_supportsFrameBuffer = true;
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_supportsFrameBuffer = true;
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_supportsShaders = true;
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_supportsShaders = true;
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#elif !defined(AMIGAOS) && !defined(__MORPHOS__)
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#elif !defined(AMIGAOS) && !defined(__MORPHOS__)
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