Add some plugin specific TODOs

svn-id: r16740
This commit is contained in:
Max Horn 2005-02-06 17:27:56 +00:00
parent 8525d73e9b
commit 04d0bfaae7

12
TODO
View File

@ -232,6 +232,18 @@ Plugins
from the launcher.
* This savegame API could return additional (optional) information for each
savegame entry: name; creation date; thumbnail screenshot
* When building with the fake static plugins: instead of hardcoding the list
of plugins, plugins should automatically be "hooked in". This can be achieved
by modifying REGISTER_PLUGIN to insert special code into the plugins.
* Likewise, when building with real dynamic plugins: instead of hardcoding
plugin names and pathes, we should scan in specific locations for all
available plugins, etc.. For example, try to load all "plugins/lib*.so"
files. To this end consider special file names for the plugins
* On OSX: Support a plugin build in the bundle target: *.plugin files should
be put into ScummVM.app/Contents/PlugIns/; this also means that the loader
needs to search in the plugin dir of the active bundle. So use the
CF bundle API, inside a #ifdef MACOSX block.
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# Engines / frontends