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Add some plugin specific TODOs
svn-id: r16740
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12
TODO
12
TODO
@ -232,6 +232,18 @@ Plugins
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from the launcher.
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* This savegame API could return additional (optional) information for each
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savegame entry: name; creation date; thumbnail screenshot
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* When building with the fake static plugins: instead of hardcoding the list
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of plugins, plugins should automatically be "hooked in". This can be achieved
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by modifying REGISTER_PLUGIN to insert special code into the plugins.
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* Likewise, when building with real dynamic plugins: instead of hardcoding
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plugin names and pathes, we should scan in specific locations for all
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available plugins, etc.. For example, try to load all "plugins/lib*.so"
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files. To this end consider special file names for the plugins
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* On OSX: Support a plugin build in the bundle target: *.plugin files should
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be put into ScummVM.app/Contents/PlugIns/; this also means that the loader
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needs to search in the plugin dir of the active bundle. So use the
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CF bundle API, inside a #ifdef MACOSX block.
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#######################################################################
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# Engines / frontends
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