mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
SAGA2: Remove custom error handling
This commit is contained in:
parent
10c78758f4
commit
04ecb9e275
@ -271,7 +271,7 @@ public:
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uint16 r,
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bool trackFlag = FALSE) :
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ActorAssignment(indefinitely) {
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ASSERT(isActor(a) && a != getActor());
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assert(isActor(a) && a != getActor());
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initialize(SpecificActorTarget(a), r, trackFlag);
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}
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@ -282,7 +282,7 @@ public:
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uint16 r,
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bool trackFlag = FALSE) :
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ActorAssignment(until) {
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ASSERT(isActor(a) && a != getActor());
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assert(isActor(a) && a != getActor());
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initialize(SpecificActorTarget(a), r, trackFlag);
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}
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@ -354,7 +354,7 @@ public:
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// Construct with no time limit and specific actor
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HuntToKillAssignment(Actor *a, bool trackFlag = FALSE) :
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ActorAssignment(indefinitely) {
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ASSERT(isActor(a) && a != getActor());
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assert(isActor(a) && a != getActor());
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initialize(SpecificActorTarget(a), trackFlag, TRUE);
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}
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@ -364,7 +364,7 @@ public:
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Actor *a,
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bool trackFlag = FALSE) :
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ActorAssignment(until) {
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ASSERT(isActor(a) && a != getActor());
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assert(isActor(a) && a != getActor());
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initialize(SpecificActorTarget(a), trackFlag, TRUE);
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}
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@ -73,11 +73,13 @@ int32 AIL_sample_volume(HSAMPLE S);
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int32 AIL_sequence_volume(HSEQUENCE S);
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void AIL_set_sequence_volume(HSEQUENCE S, int32 volume, int32 milliseconds);
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inline void audioFatal(char *msg) {
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error("Sound error %s", msg);
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}
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#include "saga2/rect.h"
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#include "saga2/errclass.h"
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#include "saga2/audiotmr.h"
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#include "saga2/audiomem.h"
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#include "saga2/audioerr.h"
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#include "saga2/queues.h"
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#include "saga2/audiobuf.h"
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#include "saga2/audiodec.h"
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@ -28,8 +28,6 @@
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#include "saga2/std.h"
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#include "saga2/audio.h"
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#include "saga2/audioerr.h"
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#include "saga2/errclass.h"
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namespace Saga2 {
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@ -292,7 +292,6 @@ public:
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void setVolume(int8 val); // internal : set buffer to fill & play
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void setLoopCount(int16 loops) {
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VERIFY(audioSet);
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loopCount = loops;
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}
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int16 getLoopCount(void) {
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@ -1,121 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_AUDIOERR_H
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#define SAGA2_AUDIOERR_H 1
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#include "saga2/errors.h"
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#include "saga2/errclass.h"
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namespace Saga2 {
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const int32 audioErrorOffset = 0xE0;
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enum soundErrors {
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serrNoError = audioErrorOffset,
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serrOpenFailed,
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serrReadFailed,
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serrNoFreeBuffers,
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serrBufferSizeTooSmall,
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serrPlayError,
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serrCompUnexpectedEOF,
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serrCompNoMagicNum,
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serrCompBadAlign,
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serrCompBadFloat,
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serrCompBadType,
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serrCompUnkType,
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serrCompUnsupType,
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serrCompOddType,
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serrCompNoType,
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serrCompInternal,
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serrCompWriteFailed,
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serrCompPutFailed,
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serrCompReadFailed,
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serrCompEOFInStream,
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serrVersionMismatch,
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serrFATAL,
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serrMaxErr,
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};
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/* ===================================================================== *
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Audio error classes
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* ===================================================================== */
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class AudioError : public gError {
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public:
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AudioError(soundErrors errID);
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AudioError(char *msg);
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};
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class AudioFatal : public AudioError {
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public:
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AudioFatal();
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AudioFatal(char *msg);
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};
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/* ===================================================================== *
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Error macros
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* ===================================================================== */
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inline void SegFatal(soundErrors errID) {
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error("Sound error %d", errID);
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}
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inline void audioFatal(char *msg) {
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error("Sound error %s", msg);
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}
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char *IDName(long s);
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/* ===================================================================== *
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Logging macro
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* ===================================================================== */
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#if DEBUG
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#include <io.h>
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#define AUDIO_LOG_FILE "AUDIOERR.LOG"
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#define AUDIO_MAX_LOG_SIZE 16384
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inline void audioLog(char *s) {
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FILE *fp = fopen(AUDIO_LOG_FILE, "at");
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if (fp) {
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if (filelength(fileno(fp)) > AUDIO_MAX_LOG_SIZE) {
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fclose(fp);
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remove(AUDIO_LOG_FILE);
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fp = fopen(AUDIO_LOG_FILE, "at");
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fprintf(fp, "LOG CLEARED AT TIME %d\n==========================", gameTime);
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}
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fprintf(fp, "%s\n", s);
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fclose(fp);
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}
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}
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#endif
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} // end of namespace Saga2
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#endif
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@ -85,27 +85,15 @@ bool hResCheckResID(hResContext *hrc, uint32 s[]) {
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int16 hResSeek(Buffer &sb, soundSample &ss, hResContext *hrc, bool Cheksize) {
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if (hrc->seek(ss.curSeg) == FALSE) {
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#if DEBUG
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char msg[80];
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sprintf(msg, "Audio: %s is an invalid res ID\n", IDName(ss.curSeg));
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audioLog(msg);
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if (debugResource) {
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WriteStatusF(6, msg);
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}
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#endif
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return serrOpenFailed;
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warning("Audio: %d is an invalid res ID", ss.curSeg);
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return 1;
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}
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if (Cheksize && sb.wSize < hrc->bytesleft()) {
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int bufferSize = sb.wSize;
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int soundSize = hrc->bytesleft();
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#if DEBUG
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if (debugResource) {
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char msg[80];
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sprintf(msg, "Buffer too small %d sample: %d", bufferSize, soundSize);
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audioLog(msg);
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}
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#endif
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return serrBufferSizeTooSmall;
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warning("Buffer too small %d sample: %d", bufferSize, soundSize);
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return 1;
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}
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ss.channels = soundSample::channelMono;
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ss.speed = soundRate22K;
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@ -162,7 +150,8 @@ int16 hResFlush(Buffer &sb, soundSample &ss, hResContext *hrc) {
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int16 bufSeek(Buffer &sb, soundSample &ss) {
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if (ss.curSeg >= maxClicks) {
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return serrOpenFailed;
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warning("bufSeek: open failed");
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return 1;
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}
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ss.channels = soundSample::channelMono;
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ss.speed = soundRate22K;
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@ -27,7 +27,6 @@
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#ifndef SAGA2_CONFIG_H
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#define SAGA2_CONFIG_H
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#include "saga2/nice_err.h"
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#include "saga2/winini.h"
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namespace Saga2 {
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@ -73,4 +72,3 @@ extern configuration globalConfig;
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} // end of namespace Saga2
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#endif // CONFIG_H
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@ -28,7 +28,6 @@
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#include "saga2/std.h"
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#include "saga2/display.h"
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#include "saga2/nice_err.h"
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#include "saga2/floating.h"
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#include "saga2/intrface.h"
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#include "saga2/loadmsg.h"
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@ -85,7 +84,6 @@ void resumeProcessResources(void);
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#endif
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static void switchOn(void);
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static void switchOff(void);
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void shutdownSave(void);
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/* ===================================================================== *
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@ -141,10 +139,6 @@ void resumeGame(void) {
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// end game (normally)
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void endGame(void) {
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shutdownSave();
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#ifdef _WIN32
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localCursorOff();
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#endif
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blackOut();
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displayDisable(GameEnded);
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gameRunning = FALSE;
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@ -251,19 +245,11 @@ void mainDisable(void) {
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// On/Off hooks
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static void switchOn(void) {
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SetFatalMode(fhmGUI);
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#ifdef _WIN32
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resumeDDGraphics();
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#endif
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enableUserControls();
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}
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static void switchOff(void) {
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disableUserControls();
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#ifdef _WIN32
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suspendDDGraphics();
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#endif
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SetFatalMode(fhmHold);
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}
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/* ===================================================================== *
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@ -1,112 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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/* ===================================================================== *
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Includes
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* ===================================================================== */
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#define FORBIDDEN_SYMBOL_ALLOW_ALL // FIXME: Remove
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#include "saga2/std.h"
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#include "saga2/errbase.h"
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namespace Saga2 {
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/* ===================================================================== *
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Global constants
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* ===================================================================== */
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char ErrorList::noErrorString[] = "";
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char ErrorList::unkErrorString[] = "Unknown error";
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const ErrText noErrorText = (const char *) ErrorList::noErrorString;
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const ErrText unkErrorText = (const char *) ErrorList::unkErrorString;
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/* ===================================================================== *
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ErrorList implementation
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* ===================================================================== */
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// ------------------------------------------------------------------
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//
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ErrorList::ErrorList() {
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sourceID = nullErrorList;
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errCount = 0;
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errList = NULL;
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}
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// ------------------------------------------------------------------
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//
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ErrorList::~ErrorList() {
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errCount = 0;
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if (errList != NULL) delete [] errList;
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errList = NULL;
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}
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// ------------------------------------------------------------------
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//
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ErrorList::ErrorList(ErrType et, uint32 ec) {
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setErrorType(et);
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setListSize(ec);
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}
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// ------------------------------------------------------------------
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//
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size_t ErrorList::setListSize(size_t s) {
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if (s)
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errList = new ErrorRec[s];
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else
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errList = NULL;
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if (errList)
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errCount = s;
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else
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errCount = 0;
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return errCount;
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}
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// ------------------------------------------------------------------
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//
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void ErrorList::setEntry(uint32 i, ErrorID id, ErrText text) {
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assert(i >= 0 && i < errCount);
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errList[i].ID = id;
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errList[i].text = text;
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}
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// ------------------------------------------------------------------
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//
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ErrText ErrorList::errMessage(ErrorID id) {
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uint32 index = lookupMessage(id);
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if (index == unkError)
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return unkErrorText;
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return errList[index].text;
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}
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}
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@ -1,108 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
|
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*
|
||||
* Based on the original sources
|
||||
* Faery Tale II -- The Halls of the Dead
|
||||
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
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*/
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#ifndef SAGA2_ERRBASE_H
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#define SAGA2_ERRBASE_H
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namespace Saga2 {
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/* ===================================================================== *
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Base types and constants
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* ===================================================================== */
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// ------------------------------------------------------------------
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//
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typedef uint32 ErrorID;
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const ErrorID noError = 0;
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const ErrorID unkError = 0xFFFFFFFF;
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// ------------------------------------------------------------------
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//
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typedef const char *ErrText;
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// ------------------------------------------------------------------
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//
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typedef uint32 ErrType;
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const ErrType nullErrorList = 0;
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/* ===================================================================== *
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Structures and classes
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* ===================================================================== */
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// ------------------------------------------------------------------
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//
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struct ErrorRec {
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ErrorID ID;
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ErrText text;
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};
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// ------------------------------------------------------------------
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//
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class ErrorList {
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public:
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static char noErrorString[];
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static char unkErrorString[];
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private:
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ErrType sourceID;
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size_t errCount;
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protected:
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ErrorRec *errList;
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private:
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ErrorList();
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protected:
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ErrorList(ErrType et, uint32 ec);
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~ErrorList();
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void setErrorType(ErrType et) {
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sourceID = et;
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}
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size_t setListSize(size_t s);
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void setEntry(uint32 i, ErrorID id, ErrText text);
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size_t eLimit(void) {
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return errCount;
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}
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virtual uint32 lookupMessage(ErrorID id) = 0;
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public:
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ErrText errMessage(ErrorID id);
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};
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extern const ErrText noErrorText;
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extern const ErrText unkErrorText;
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#endif
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}
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@ -1,351 +0,0 @@
|
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/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* aint32 with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*
|
||||
* Based on the original sources
|
||||
* Faery Tale II -- The Halls of the Dead
|
||||
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
||||
*/
|
||||
|
||||
#define FORBIDDEN_SYMBOL_ALLOW_ALL // FIXME: Remove
|
||||
|
||||
#include "saga2/std.h"
|
||||
#include "saga2/errclass.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
void (*gError::dumpHandler)(char *);
|
||||
|
||||
char *gError::errBuf = new char[ 128 ];
|
||||
int16 gError::errBufSize = 128,
|
||||
gError::errBufOffset = 0;
|
||||
uint8 gError::saveErrFlag = 0;
|
||||
|
||||
/****** errclass.cpp/gError [class] *******************************
|
||||
*
|
||||
* NAME
|
||||
* class gError -- an error-handling exception class
|
||||
*
|
||||
* FUNCTION
|
||||
* gError is (or will be) the basis for error-handling
|
||||
* in the DGI libraries. It has the ability to store an
|
||||
* ASCII error message text which can be printed to the
|
||||
* display.
|
||||
*
|
||||
* The display of the error messages can be handled
|
||||
* automatically by gError, or a custom error-reporting
|
||||
* routine can be specified for things like an error
|
||||
* window.
|
||||
*
|
||||
* SEE ALSO
|
||||
* gError::gError
|
||||
* gError::warn
|
||||
* class MemoryError
|
||||
* class DOSError
|
||||
*
|
||||
*******************************************************************/
|
||||
|
||||
/****** errclass.cpp/gError::gError *******************************
|
||||
*
|
||||
* NAME
|
||||
* gError::gError -- constructor for gError class
|
||||
*
|
||||
* SYNOPSIS
|
||||
* throw gError( "message", arg );
|
||||
*
|
||||
* gError::gError( char *msg, ... );
|
||||
*
|
||||
* FUNCTION
|
||||
* The gError constructor is called whenever an exception is
|
||||
* thrown. It appends the message (after it is expanded) into
|
||||
* the internal error text buffer. If there is no custom error
|
||||
* handler currently installed, then the error message is
|
||||
* printed to stderr. If a custom error handler is installed,
|
||||
* then the error message is left in the buffer until the
|
||||
* "dump" member function is called.
|
||||
*
|
||||
* INPUTS
|
||||
* message a text string, which can have printf-like
|
||||
* formatting. The additional args are used just
|
||||
* like printf.
|
||||
* NOTE: A linefeed '\n' should be included
|
||||
* at the end of the error message.
|
||||
*
|
||||
* args printf-like variable arguments.
|
||||
*
|
||||
* EXAMPLE
|
||||
* /c/throw gError( "Attempt to open window failed.\n" );
|
||||
*
|
||||
* SEE ALSO
|
||||
* gError [class]
|
||||
* gError::warn
|
||||
*
|
||||
*******************************************************************/
|
||||
|
||||
gError::gError(char *msg, ...) {
|
||||
va_list argptr;
|
||||
|
||||
va_start(argptr, msg);
|
||||
append(msg, argptr);
|
||||
va_end(argptr);
|
||||
}
|
||||
|
||||
gError::gError(void) {}
|
||||
|
||||
/****** errclass.cpp/gError::dump *******************************
|
||||
*
|
||||
* NAME
|
||||
* gError::dump -- prints out the error message
|
||||
*
|
||||
* SYNOPSIS
|
||||
* gError::dump();
|
||||
*
|
||||
* static gError::dump( void );
|
||||
*
|
||||
* FUNCTION
|
||||
* The dump member function can be called by the application
|
||||
* to force printing of the error message. This is only needed
|
||||
* when a dump-handler has been installed.
|
||||
*
|
||||
* INPUTS
|
||||
* none
|
||||
*
|
||||
* SEE ALSO
|
||||
* gError [class]
|
||||
*
|
||||
*******************************************************************/
|
||||
|
||||
void gError::dump(void) {
|
||||
if (errBufOffset > 0) {
|
||||
if (dumpHandler) dumpHandler(errBuf);
|
||||
else fputs(errBuf, stderr);
|
||||
|
||||
errBuf[ 0 ] = 0;
|
||||
errBufOffset = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/****** errclass.cpp/gError::warn *******************************
|
||||
*
|
||||
* NAME
|
||||
* gError::warn -- print a non-fatal error
|
||||
*
|
||||
* SYNOPSIS
|
||||
* gError::warn( "message", arg );
|
||||
*
|
||||
* void gError::warn( char *msg, ... );
|
||||
*
|
||||
* FUNCTION
|
||||
* the 'warn' member function appends an error message to
|
||||
* the internal gError message buffer, but does not throw
|
||||
* an exception. This can be useful for mixing non-fatal
|
||||
* error messages in the same message stream.
|
||||
*
|
||||
* INPUTS
|
||||
* message a text string, which can have printf-like
|
||||
* formatting. The additional args are used just
|
||||
* like printf.
|
||||
* NOTE: A linefeed '\n' should be included
|
||||
* at the end of the error message.
|
||||
*
|
||||
* args printf-like variable arguments.
|
||||
*
|
||||
* SEE ALSO
|
||||
* gError [class]
|
||||
* gError::gError [class]
|
||||
*
|
||||
*******************************************************************/
|
||||
|
||||
void gError::warn(char *msg, ...) {
|
||||
va_list argptr;
|
||||
|
||||
va_start(argptr, msg);
|
||||
append(msg, argptr);
|
||||
va_end(argptr);
|
||||
}
|
||||
|
||||
void gError::appendf(char *msg, ...) {
|
||||
va_list argptr;
|
||||
|
||||
va_start(argptr, msg);
|
||||
append(msg, argptr);
|
||||
va_end(argptr);
|
||||
}
|
||||
|
||||
void gError::append(char *msg, va_list args) {
|
||||
uint8 tempBuf[ 256 ];
|
||||
int16 size = vsprintf((char *) tempBuf, msg, args);
|
||||
|
||||
size = MIN<int16>(size, errBufSize - errBufOffset);
|
||||
memcpy(errBuf + errBufOffset, tempBuf, size + 1);
|
||||
errBufOffset += size;
|
||||
if (!saveErrFlag) dump();
|
||||
}
|
||||
|
||||
/****** errclass.cpp/gError::setErrBufSize *******************************
|
||||
*
|
||||
* NAME
|
||||
* gError::setErrBufSize -- set the size of the internal error buffer
|
||||
*
|
||||
* SYNOPSIS
|
||||
* gError::setErrBufSize( size );
|
||||
*
|
||||
* void gError::setErrBufSize( int32 );
|
||||
*
|
||||
* FUNCTION
|
||||
* the default internal error buffer is 128 bytes. This is
|
||||
* fine for most applications. However, applications which
|
||||
* make substantial use of 'warn' to create a log of
|
||||
* errors will quickly run out of room. This function can be
|
||||
* used to allocate a larger buffer.
|
||||
*
|
||||
* Note that messages which overflow the error buffer are
|
||||
* truncated.
|
||||
*
|
||||
* INPUTS
|
||||
* size the desired size of the error text buffer.
|
||||
*
|
||||
* SEE ALSO
|
||||
* gError [class]
|
||||
* gError::gError [class]
|
||||
*
|
||||
*******************************************************************/
|
||||
|
||||
void gError::setErrBufSize(int32 size) {
|
||||
if (errBuf) free(errBuf);
|
||||
errBuf = new char[ size ];
|
||||
errBufOffset = 0;
|
||||
errBufSize = (int16) size;
|
||||
}
|
||||
|
||||
/****** errclass.cpp/gError::setDumpHandler *******************************
|
||||
*
|
||||
* NAME
|
||||
* gError::setDumpHandler -- set a custom error reporting function
|
||||
*
|
||||
* SYNOPSIS
|
||||
* gError::setDumpHandler( handlerFunc );
|
||||
*
|
||||
* void gError::setDumpHandler( void (*dumpHand)( char * ) );
|
||||
*
|
||||
* FUNCTION
|
||||
* This function can be used to set a custom "dump" handler
|
||||
* for gError exceptions. The dump handler is called whenever
|
||||
* an error occurs, unless the "saveErrors" flag has been set,
|
||||
* in which case the dump handler is called whenever
|
||||
* gError::dump() is called by the application.
|
||||
*
|
||||
* The "dump" function is called with a single argument, which
|
||||
* is a character pointer to the error buffer( which is NULL
|
||||
* terminated).
|
||||
*
|
||||
* INPUTS
|
||||
* handlerFunc the custom error reporting function.
|
||||
*
|
||||
* SEE ALSO
|
||||
* gError [class]
|
||||
* gError::gError [class]
|
||||
*
|
||||
*******************************************************************/
|
||||
|
||||
/****** errclass.cpp/gError::saveErrs *******************************
|
||||
*
|
||||
* NAME
|
||||
* gError::saveErrs -- tell gError to accumulate error messages.
|
||||
*
|
||||
* SYNOPSIS
|
||||
* gError::saveErrs( save );
|
||||
*
|
||||
* void gError::saveErrs( bool );
|
||||
*
|
||||
* FUNCTION
|
||||
* This member function affects the "saveErrorFlag" which
|
||||
* determines if errors are dumped immediately when they
|
||||
* occur, or if they are accumulated and dumped when the
|
||||
* application calls gError::dump();
|
||||
*
|
||||
* INPUTS
|
||||
* save TRUE - do not dump errors automatically,
|
||||
* accumulate them in buffer.
|
||||
* FALSE - dump errors immediately and clear buffer.
|
||||
*
|
||||
* (the gError class defaults to saveErrors=FALSE)
|
||||
*
|
||||
* SEE ALSO
|
||||
* gError [class]
|
||||
* gError::gError [class]
|
||||
*
|
||||
*******************************************************************/
|
||||
|
||||
/* ======================================================================= *
|
||||
class MemoryError
|
||||
* ======================================================================= */
|
||||
|
||||
/****** errclass.cpp/MemoryError [class] *******************************
|
||||
*
|
||||
* NAME
|
||||
* class MemoryError -- exception class for memory errors
|
||||
*
|
||||
* FUNCTION
|
||||
* MemoryError is a class designed to be used for
|
||||
* out-of-memory errors. It is derived from class gError,
|
||||
* and inherits most of it's behavior from that class.
|
||||
*
|
||||
* It has two forms:
|
||||
*
|
||||
* /c/
|
||||
* /c/throw MemoryError( size );
|
||||
* /c/throw MemoryError();
|
||||
* /c/
|
||||
*
|
||||
* -- where 'size' is the amount of memory that the
|
||||
* application was attempting to allocate.
|
||||
*
|
||||
* EXAMPLE
|
||||
*
|
||||
* the code:
|
||||
*
|
||||
* /c/
|
||||
* /c/throw MemoryError( 1000 );
|
||||
* /c/
|
||||
*
|
||||
* produces the message:
|
||||
*
|
||||
* /c/
|
||||
* /c/"Attempt to allocate object size 1000 failed."
|
||||
* /c/
|
||||
*
|
||||
* SEE ALSO
|
||||
* gError::gError
|
||||
* gError::warn
|
||||
* class gError
|
||||
* class DOSError
|
||||
*
|
||||
*******************************************************************/
|
||||
|
||||
MemoryError::MemoryError(int32 size)
|
||||
: gError("Attempt to allocate object size %d failed.\n", size)
|
||||
{}
|
||||
|
||||
MemoryError::MemoryError(void)
|
||||
: gError("Memory allocation failed.\n")
|
||||
{}
|
||||
|
||||
} // end of namespace Saga2
|
@ -1,140 +0,0 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*
|
||||
* Based on the original sources
|
||||
* Faery Tale II -- The Halls of the Dead
|
||||
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
||||
*/
|
||||
|
||||
#ifndef SAGA2_ERRCLASS_H
|
||||
#define SAGA2_ERRCLASS_H 1
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
class gError {
|
||||
protected:
|
||||
|
||||
static void (*dumpHandler)(char *);
|
||||
static char *errBuf;
|
||||
|
||||
static int16 errBufSize,
|
||||
errBufOffset;
|
||||
static uint8 saveErrFlag;
|
||||
|
||||
// Special constructor for sub-classes which doesn't do
|
||||
// anything.
|
||||
gError(void);
|
||||
|
||||
// Append to error buffer (subclasses can use)
|
||||
static void append(char *msg, va_list args);
|
||||
static void appendf(char *msg, ...);
|
||||
|
||||
public:
|
||||
gError(char *msg, ...);
|
||||
|
||||
static void dump(void);
|
||||
static void setDumpHandler(void (*dumpHand)(char *)) {
|
||||
dumpHandler = dumpHand;
|
||||
}
|
||||
static void saveErrs(bool flag) {
|
||||
saveErrFlag = (uint8) flag;
|
||||
}
|
||||
|
||||
static void warn(char *msg, ...);
|
||||
static void setErrBufSize(int32 size);
|
||||
};
|
||||
|
||||
class MemoryError : private gError {
|
||||
public:
|
||||
MemoryError(int32 allocSize);
|
||||
MemoryError(void);
|
||||
};
|
||||
|
||||
class DosError : private gError {
|
||||
public:
|
||||
DosError(char *msg, ...);
|
||||
};
|
||||
|
||||
/* ===================================================================== *
|
||||
Breakpoint code
|
||||
* ===================================================================== */
|
||||
|
||||
/* ===================================================================== *
|
||||
Assertion macros (VERIFY)
|
||||
* ===================================================================== */
|
||||
|
||||
#undef verify
|
||||
|
||||
#define verify(expr) (expr)
|
||||
#define assert2(__ignore,msg) ((void)0)
|
||||
|
||||
#define VERIFY assert
|
||||
|
||||
#ifndef ASSERT
|
||||
#define ASSERT(x) assert(x)
|
||||
#define ASSERTMSG assert2
|
||||
#endif
|
||||
|
||||
// Extensions to set a breakpoint from code
|
||||
|
||||
#if DEBUG && defined(__WATCOMC__)
|
||||
|
||||
# ifdef __cplusplus
|
||||
void debug_breakpoint(const int linenumber, const char filename[]);
|
||||
void debug_dumptext(const char text[]);
|
||||
# else
|
||||
void cebug_breakpoint(const int linenumber, const char filename[]);
|
||||
void cebug_dumptext(const char text[]);
|
||||
# endif
|
||||
|
||||
# ifdef __cplusplus
|
||||
# define DEBUG_BREAK debug_breakpoint(__LINE__,__FILE__)
|
||||
# else
|
||||
# define DEBUG_BREAK cebug_breakpoint(__LINE__,__FILE__)
|
||||
# endif
|
||||
|
||||
# ifndef NO_BREAK_ON_VERIFAIL
|
||||
# ifdef VERIFY
|
||||
# undef VERIFY
|
||||
# endif
|
||||
# define VERIFY(expr) ((expr)?(void)0:(DEBUG_BREAK,__verify(#expr,__FILE__,__LINE__ )))
|
||||
# endif // NO_BREAK_ON_VERIFAIL
|
||||
|
||||
# ifndef NO_RUNTIME_MESSAGES
|
||||
# ifdef __cplusplus
|
||||
# define DEBUG_DUMP(s) debug_dumptext(s)
|
||||
# else // __cplusplus
|
||||
# define DEBUG_DUMP(s) cebug_dumptext(s)
|
||||
# endif // __cplusplus
|
||||
# else // NO_RUNTIME_MESSAGES
|
||||
# define DEBUG_DUMP(s) ((void)0)
|
||||
# endif // NO_RUNTIME_MESSAGES
|
||||
|
||||
#else // DEBUG && defined(__WATCOMC__)
|
||||
|
||||
# define DEBUG_BREAK ((void)0)
|
||||
# define DEBUG_DUMP(s) ((void)0)
|
||||
|
||||
#endif // DEBUG && defined(__WATCOMC__)
|
||||
|
||||
} // end of namespace Saga2
|
||||
|
||||
#endif
|
@ -1,75 +0,0 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*
|
||||
* Based on the original sources
|
||||
* Faery Tale II -- The Halls of the Dead
|
||||
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
||||
*/
|
||||
|
||||
#include "saga2/std.h"
|
||||
#include "saga2/errlist.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
SequentialErrorList::SequentialErrorList(ErrType et, uint32 ec, char *es[]) : ErrorList(et, ec) {
|
||||
for (int i = 0; i < eLimit(); i++)
|
||||
setEntry(i, i, es[i]);
|
||||
}
|
||||
|
||||
SequentialErrorList::SequentialErrorList(ErrType et, const char *es[]) : ErrorList(et, stringCount(es)) {
|
||||
for (int i = 0; i < eLimit(); i++)
|
||||
setEntry(i, i, es[i]);
|
||||
}
|
||||
|
||||
uint32 SequentialErrorList::stringCount(const char *es[]) {
|
||||
uint32 rv = 0;
|
||||
if (es == NULL)
|
||||
return 0;
|
||||
while (strlen(es[rv])) rv++;
|
||||
return rv;
|
||||
}
|
||||
|
||||
uint32 SequentialErrorList::lookupMessage(ErrorID id) {
|
||||
if (id >= 0 && id < eLimit()) {
|
||||
return id;
|
||||
}
|
||||
return unkError;
|
||||
}
|
||||
|
||||
SparseErrorList::SparseErrorList(ErrType et, uint32 ec, ErrorID ei[], const char *es[]) : ErrorList(et, ec) {
|
||||
for (int i = 0; i < eLimit(); i++)
|
||||
setEntry(i, ei[i], es[i]);
|
||||
}
|
||||
|
||||
SparseErrorList::SparseErrorList(ErrType et, uint32 ec, ErrorRec er[]) : ErrorList(et, ec) {
|
||||
for (int i = 0; i < eLimit(); i++)
|
||||
setEntry(i, er[i].ID, er[i].text);
|
||||
}
|
||||
|
||||
uint32 SparseErrorList::lookupMessage(ErrorID id) {
|
||||
for (int i = 0; i < eLimit(); i++) {
|
||||
if (errList[i].ID == id)
|
||||
return i;
|
||||
}
|
||||
return unkError;
|
||||
}
|
||||
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*
|
||||
* Based on the original sources
|
||||
* Faery Tale II -- The Halls of the Dead
|
||||
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
||||
*/
|
||||
|
||||
#ifndef SAGA2_ERRLIST_H
|
||||
#define SAGA2_ERRLIST_H
|
||||
|
||||
#include "saga2/errbase.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
class SequentialErrorList : public ErrorList {
|
||||
static uint32 stringCount(const char *es[]);
|
||||
protected:
|
||||
virtual uint32 lookupMessage(ErrorID id);
|
||||
public:
|
||||
SequentialErrorList(ErrType et, uint32 ec, char *es[]);
|
||||
SequentialErrorList(ErrType et, const char *es[]);
|
||||
virtual ~SequentialErrorList() {}
|
||||
};
|
||||
|
||||
class SparseErrorList : public ErrorList {
|
||||
protected:
|
||||
virtual uint32 lookupMessage(ErrorID id);
|
||||
public:
|
||||
SparseErrorList(ErrType et, uint32 ec, ErrorID ei[], const char *es[]);
|
||||
SparseErrorList(ErrType et, uint32 ec, ErrorRec er[]);
|
||||
virtual ~SparseErrorList() {}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -1,100 +0,0 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*
|
||||
* Based on the original sources
|
||||
* Faery Tale II -- The Halls of the Dead
|
||||
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
||||
*/
|
||||
|
||||
#include "saga2/std.h"
|
||||
#include "saga2/errlist.h"
|
||||
#include "saga2/errtype.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// FTA2 error text
|
||||
|
||||
const char *FTA2ProgramErrors[] = {
|
||||
"No Error",
|
||||
"Unknown command line argument",
|
||||
|
||||
|
||||
"Minimum CPU not found",
|
||||
"Get a real machine",
|
||||
"Get a real machine",
|
||||
"Not in a DOS Box",
|
||||
"This program requires 8 Megabytes of RAM to run properly",
|
||||
"You do not have sufficient memory available",
|
||||
"This program requires more virtual memory to run properly",
|
||||
"You do not have sufficient virtual memory available",
|
||||
"No DPMI support", // Minimum memory
|
||||
|
||||
|
||||
"You should run SETSOUND before running this program for the first time",
|
||||
"You should run SETSOUND and set up a digital sound driver",
|
||||
"You should run SETSOUND and set up a music driver",
|
||||
"Unaccelerated video card detected",
|
||||
"Get a real machine",
|
||||
"This game requires a mouse. No mouse driver was detected.",
|
||||
|
||||
|
||||
"Unable to allocate fault handler",
|
||||
"Direct X does not recognize your display. You may have inappropriate drivers.",
|
||||
"Could not initialize the audio",
|
||||
"Could not initialize the game clock",
|
||||
|
||||
|
||||
"A severe internal error has occurred",
|
||||
|
||||
|
||||
"A program file cannot be opened",
|
||||
"A necessary file can't be found. You may need to insert the game CD",
|
||||
"The game CD is required to play a video.",
|
||||
"Sound driver not detected. Continue anyway?",
|
||||
"Music driver not detected. Continue anyway?",
|
||||
|
||||
"A program file is in use and cannot be opened",
|
||||
"A program file may be corrupt or wrong size",
|
||||
"A program file could not be read",
|
||||
"A program file could not be written",
|
||||
"A program file could not be closed",
|
||||
|
||||
"A saved game file could not be read",
|
||||
"A saved game file could not be written",
|
||||
|
||||
|
||||
"The display is in use by another program",
|
||||
|
||||
|
||||
"An internal program error has been detected",
|
||||
|
||||
|
||||
"Are you sure you want to exit",
|
||||
"Direct X does not recognize your display. You may have inappropriate drivers. Emulation will allow you to continue, but perfomance will be severly degraded. Do you want to continue?",
|
||||
"Game heap overflowed continue?",
|
||||
|
||||
""
|
||||
};
|
||||
|
||||
SequentialErrorList programErrors(etiFTA2ErrorList, FTA2ProgramErrors);
|
||||
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*
|
||||
* Based on the original sources
|
||||
* Faery Tale II -- The Halls of the Dead
|
||||
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
||||
*/
|
||||
|
||||
#ifndef SAGA2_ERRTYPE_H
|
||||
#define SAGA2_ERRTYPE_H
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
/* ===================================================================== *
|
||||
IDs for error lists
|
||||
* ===================================================================== */
|
||||
|
||||
enum DGIErrorTypeIDs {
|
||||
|
||||
//system error lists
|
||||
etiSystemErrorList = 0x00000001,
|
||||
|
||||
//application error lists
|
||||
etiApplicationList = 0x10000000,
|
||||
|
||||
// Common error types
|
||||
etiWin32ExceptionList = 0x10000002,
|
||||
etiDDrawErrorList = 0x10000003,
|
||||
|
||||
//specific application error lists
|
||||
etiFTA2ErrorList = 0x10001001,
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif //ERRTYPE_H
|
||||
|
||||
}
|
||||
|
@ -32,12 +32,10 @@
|
||||
#include "saga2/vpal.h"
|
||||
#include "saga2/gpointer.h"
|
||||
#include "saga2/fontlib.h"
|
||||
#include "saga2/errclass.h"
|
||||
#include "saga2/rmem.h"
|
||||
#include "saga2/hresmgr.h"
|
||||
#include "saga2/savefile.h"
|
||||
#include "saga2/config.h"
|
||||
#include "saga2/nice_err.h"
|
||||
|
||||
namespace Saga2 {
|
||||
/* ===================================================================== *
|
||||
@ -199,25 +197,7 @@ void restoreProgramDir(void); // chdir() to program directory
|
||||
void *mustAlloc(uint32 size, const char desc[]); // alloc 'size' bytes or fail
|
||||
RHANDLE mustAllocHandle(uint32 size, const char desc[]); // as above, but relocatable
|
||||
//void checkAlloc( void *ptr ); // check allocation
|
||||
#define checkAlloc(ptr) assertAlloc(ptr)
|
||||
|
||||
// Debugging routines
|
||||
|
||||
|
||||
// We've replaced the old error-handling routines with an exception class,
|
||||
// but not all source has been updated.
|
||||
#if 1
|
||||
#ifndef WIN32
|
||||
#define fatal throw gError
|
||||
#else
|
||||
void fatal(char *msg, ...);
|
||||
#endif
|
||||
#else
|
||||
#define fatal systemConfigError
|
||||
#endif
|
||||
#define debugf gError::warn
|
||||
|
||||
extern void TBlit(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
|
||||
#define checkAlloc(ptr) (ptr)
|
||||
|
||||
// Returns Random Number
|
||||
|
||||
|
@ -30,7 +30,6 @@
|
||||
#include "saga2/vdraw.h"
|
||||
#include "saga2/gpointer.h"
|
||||
#include "saga2/input.h"
|
||||
#include "saga2/errclass.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
|
@ -29,7 +29,6 @@
|
||||
#include "saga2/std.h"
|
||||
#include "saga2/saga2.h"
|
||||
#include "saga2/rmemfta.h"
|
||||
#include "saga2/errclass.h"
|
||||
#include "saga2/hresmgr.h"
|
||||
#include "saga2/fta.h"
|
||||
#include "common/debug.h"
|
||||
@ -415,7 +414,7 @@ hResource::hResource(char *resname, char *extname, const char desc[]) {
|
||||
strncpy(_externalPath, extname ? extname : "", EXTERNAL_PATH_SIZE);
|
||||
|
||||
debugC(kDebugResources, "Opening resource: %s", resname);
|
||||
_file.open(resname);
|
||||
_file.open(resname);
|
||||
|
||||
readResource(origin);
|
||||
if (origin.id != HRES_ID)
|
||||
|
@ -27,8 +27,6 @@
|
||||
#ifndef SAGA2_IOERRORS_H
|
||||
#define SAGA2_IOERRORS_H
|
||||
|
||||
#include "saga2/nice_err.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
#ifdef _WIN32
|
||||
|
@ -48,7 +48,6 @@
|
||||
#include "saga2/intrface.h"
|
||||
#include "saga2/palette.h"
|
||||
#include "saga2/contain.h"
|
||||
#include "saga2/nice_err.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
|
@ -111,7 +111,7 @@ void initializeSkill(SkillProto *oNo, SpellID sNo) {
|
||||
error("Duplicate prototype for spell %d", sNo);
|
||||
spellBook[sNo].setProto(oNo);
|
||||
} else
|
||||
gError::warn("Spell prototype has invalid spell ID %d (lockType)", sNo);
|
||||
warning("Spell prototype has invalid spell ID %d (lockType)", sNo);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
@ -41,6 +41,7 @@
|
||||
#include "saga2/messager.h"
|
||||
#include "saga2/intrface.h"
|
||||
#include "saga2/script.h"
|
||||
#include "saga2/localize.h"
|
||||
#include "saga2/mainmap.h"
|
||||
#include "saga2/display.h"
|
||||
#include "saga2/tower.h"
|
||||
@ -49,7 +50,7 @@
|
||||
#include "saga2/ioerrors.h"
|
||||
#include "saga2/loadsave.h"
|
||||
#include "saga2/gamerate.h"
|
||||
|
||||
#include "saga2/msgbox.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
@ -176,7 +177,6 @@ frameCounter irate(TICKSPERSECOND, gameTime);
|
||||
* ===================================================================== */
|
||||
|
||||
bool readCommandLine(int argc, char *argv[]);
|
||||
void errDumper(char *s);
|
||||
void findProgramDir(char *argv); // save program home directory
|
||||
|
||||
APPFUNC(cmdWindowFunc); // main window event handler
|
||||
@ -329,16 +329,9 @@ void processEventLoop(bool updateScreen) {
|
||||
statusshow("starting event loop");
|
||||
irate.updateFrameCount();
|
||||
|
||||
statusshow("checking for exceptions");
|
||||
if (FatalErrorFlag()) {
|
||||
//gameRunning=false;
|
||||
endGame();
|
||||
return;
|
||||
}
|
||||
|
||||
statusshow("checking user abort");
|
||||
breakEventLoop();
|
||||
if (checkExit && verifyUserExit()) { //( SystemError::SystemErrorRetry(cpUserAbort,"")!=0 ) )
|
||||
if (checkExit && verifyUserExit()) {
|
||||
//gameRunning=false;
|
||||
endGame();
|
||||
return;
|
||||
@ -470,14 +463,9 @@ char *getExeFromCommandLine(int argc, char *argv[]) {
|
||||
// Adds error handling to command line parsing
|
||||
|
||||
bool readCommandLine(int argc, char *argv[]) {
|
||||
SimpleErrorMessager cmdLineFatal;
|
||||
|
||||
//SystemError::useHandler(&cmdLineFatal);
|
||||
parseCommandLine(argc, argv);
|
||||
|
||||
return true;
|
||||
|
||||
//SystemError::useHandler(NULL);
|
||||
}
|
||||
|
||||
/********************************************************************/
|
||||
@ -703,21 +691,20 @@ static bool openResource(
|
||||
char *basePath, // path to data file
|
||||
char *defaultPath, // backup path
|
||||
char *fileName, // file name & extension
|
||||
char *description, // description of this resource
|
||||
configProblem errID) { // in case something goes wrong
|
||||
char *description) {
|
||||
if (hr) delete hr;
|
||||
hr = NULL;
|
||||
|
||||
hr = NEW_PRES hResource(fileName, defaultPath, description);
|
||||
|
||||
while ((hr == NULL || !hr->_valid) && retryConfigError(cpResDiskMissing, description)) {
|
||||
while (hr == NULL || !hr->_valid) {
|
||||
if (hr) delete hr;
|
||||
hr = NULL;
|
||||
hr = NEW_PRES hResource(fileName, defaultPath, description);
|
||||
}
|
||||
|
||||
if (hr == NULL || !hr->_valid) {
|
||||
error("openResource: %s: %d", fileName, errID);
|
||||
error("openResource: Cannot open resource: %s, %s", fileName, description);
|
||||
// return false;
|
||||
}
|
||||
return true;
|
||||
@ -731,25 +718,25 @@ bool openResources(void) {
|
||||
if (
|
||||
openResource(resFile, globalConfig.imageResfilePath,
|
||||
"..\\resfile\\", IMAGE_RESFILE,
|
||||
"Imagery resource file", cpResFileMissing) &&
|
||||
"Imagery resource file") &&
|
||||
|
||||
openResource(objResFile, globalConfig.mainResfilePath,
|
||||
"..\\resfile\\", OBJECT_RESFILE,
|
||||
"Object resource file", cpResFileMissing) &&
|
||||
"Object resource file") &&
|
||||
|
||||
openResource(auxResFile, globalConfig.dataResfilePath,
|
||||
"..\\resfile\\", AUX_RESFILE,
|
||||
"Data resource file", cpResFileMissing) &&
|
||||
"Data resource file") &&
|
||||
|
||||
openResource(scriptResFile, globalConfig.scriptResfilePath,
|
||||
"..\\scripts\\", SCRIPT_RESFILE,
|
||||
"Script resource file", cpResFileMissing) &&
|
||||
"Script resource file") &&
|
||||
openResource(voiceResFile, globalConfig.voiceResfilePath,
|
||||
"..\\sound\\", VOICE_RESFILE,
|
||||
"Voice resource file", cpResFileMissing) &&
|
||||
"Voice resource file") &&
|
||||
openResource(soundResFile, globalConfig.soundResfilePath,
|
||||
"..\\sound\\", SOUND_RESFILE,
|
||||
"Sound resource file", cpResFileMissing)) {
|
||||
"Sound resource file")) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -893,7 +880,7 @@ void loadGlobals(SaveFileReader &saveGame) {
|
||||
bool verifyUserExit(void) {
|
||||
if (!gameRunning)
|
||||
return true;
|
||||
if (SystemError::SystemErrorRetry(cpUserAbort, "") != 0)
|
||||
if (FTAMessageBox("Are you sure you want to exit", ERROR_YE_BUTTON, ERROR_NO_BUTTON) != 0)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
@ -981,17 +968,6 @@ void WriteStatusF(int16, char *, ...) {}
|
||||
void WriteStatusF2(int16, char *, ...) {}
|
||||
#endif
|
||||
|
||||
//---------------------------------------------------------
|
||||
//
|
||||
// Assorted kludgy messaging routines
|
||||
//
|
||||
//
|
||||
|
||||
void errDumper(char *s) {
|
||||
SystemError::SystemErrorNotify(s);
|
||||
}
|
||||
|
||||
|
||||
void logStr(bool onOff, bool newLn, char *st);
|
||||
|
||||
void memoryWarning(char *msg, ...) {
|
||||
@ -1151,7 +1127,7 @@ void cleanupMemPool(void) {
|
||||
if (heapMemory) {
|
||||
free(heapMemory);
|
||||
heapMemory = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
@ -110,7 +110,6 @@ void displayEventLoop(void);
|
||||
|
||||
// major parts of main that are actually in main.cpp
|
||||
void cleanupGame(void); // auto-cleanup function
|
||||
void errDumper(char *s);
|
||||
bool setupGame(void);
|
||||
void cleanupPalettes(void);
|
||||
|
||||
|
@ -23,10 +23,6 @@ MODULE_OBJS := \
|
||||
document.o \
|
||||
effects.o \
|
||||
enchant.o \
|
||||
errbase.o \
|
||||
errclass.o \
|
||||
errlist.o \
|
||||
errors.o \
|
||||
exit.o \
|
||||
floating.o \
|
||||
gamemode.o \
|
||||
@ -61,7 +57,6 @@ MODULE_OBJS := \
|
||||
msgbox.o \
|
||||
noise.o \
|
||||
mouseimg.o \
|
||||
nice_err.o \
|
||||
objects.o \
|
||||
objproto.o \
|
||||
osexcept.o \
|
||||
|
@ -27,6 +27,7 @@
|
||||
#define FORBIDDEN_SYMBOL_ALLOW_ALL // FIXME: Remove
|
||||
|
||||
#include "saga2/std.h"
|
||||
#include "saga2/localize.h"
|
||||
#include "saga2/msgbox.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
@ -1,501 +0,0 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* aint32 with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*
|
||||
* Based on the original sources
|
||||
* Faery Tale II -- The Halls of the Dead
|
||||
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
||||
*/
|
||||
|
||||
#define FORBIDDEN_SYMBOL_ALLOW_ALL // FIXME: Remove
|
||||
|
||||
#include "saga2/std.h"
|
||||
#include "saga2/rmemfta.h"
|
||||
#include "saga2/cmisc.h"
|
||||
#include "saga2/fta.h"
|
||||
#include "saga2/errors.h"
|
||||
#include "saga2/program.h"
|
||||
#include "saga2/messager.h"
|
||||
#include "saga2/display.h"
|
||||
#include "saga2/localize.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
pMessager basicFatal = NULL;
|
||||
pMessager delayedFatal = NULL;
|
||||
pMessager activeFatal = NULL;
|
||||
|
||||
bool cleaningUp = FALSE;
|
||||
static bool FatalFlag = FALSE;
|
||||
static int lasterrno;
|
||||
void BackToSysPalette(void);
|
||||
|
||||
/* ===================================================================== *
|
||||
Functions
|
||||
* ===================================================================== */
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// niceFatal is a happy joyful way to tell the user his disk is full
|
||||
|
||||
void niceFatal(char *msg, ...) {
|
||||
char dump[256];
|
||||
va_list argptr;
|
||||
|
||||
va_start(argptr, msg);
|
||||
vsprintf(dump, msg, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
error("Program ended : %s", dump);
|
||||
}
|
||||
|
||||
int16 FTAMessageBox(char *msg, char *btnMsg1, char *btnMsg2) {
|
||||
warning("STUB: FTAMessageBox()");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// shutdownSave offers a chance to save the game on fatal exits
|
||||
|
||||
void shutdownSave(void) {
|
||||
#if !DEBUG
|
||||
cleaningUp = TRUE;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* ===================================================================== *
|
||||
SystemError member functions
|
||||
* ===================================================================== */
|
||||
|
||||
pMessager SystemError::fatalMessager = NULL;
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Constructors
|
||||
|
||||
SystemError::SystemError(const char *nmsg, ...) {
|
||||
va_list argptr;
|
||||
|
||||
notifyFlag = FALSE;
|
||||
cp = cpInternal;
|
||||
va_start(argptr, nmsg);
|
||||
buildMsg(nmsg, argptr);
|
||||
va_end(argptr);
|
||||
}
|
||||
|
||||
SystemError::SystemError(configProblem errID, const char *nmsg, ...) {
|
||||
va_list argptr;
|
||||
|
||||
notifyFlag = FALSE;
|
||||
cp = errID;
|
||||
va_start(argptr, nmsg);
|
||||
buildMsg(nmsg, argptr);
|
||||
va_end(argptr);
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
void SystemError::buildMsg(const char *fmt, va_list vl)
|
||||
#else
|
||||
void SystemError::buildMsg(const char *, va_list)
|
||||
#endif
|
||||
{
|
||||
#if 0
|
||||
char dosErr[256];
|
||||
if (errno && (cp >= cpResFileLocked && cp <= cpSavFileRead)) { // unable to read save file
|
||||
sprintf(dosErr, "(%s)\n", strerror(errno));
|
||||
lasterrno = errno;
|
||||
errno = 0;
|
||||
} else
|
||||
dosErr[0] = '\0';
|
||||
|
||||
#if DEBUG
|
||||
SureLogMessager slm = SureLogMessager("SYSERRS.LOG", (int16) 0, SureLogMessager::logOpenAppend);
|
||||
char tmsg[256];
|
||||
vsprintf(tmsg, fmt, vl);
|
||||
sprintf(msg, "%s\n%s%s\n", sysMessage(cp), dosErr, tmsg);
|
||||
slm("FATAL: %s\n", msg);
|
||||
#else
|
||||
sprintf(msg, "%s\n%s", sysMessage(cp), dosErr);
|
||||
#endif
|
||||
if (getRetry(cp) != rcIgnore)
|
||||
if (!notifyFlag) {
|
||||
//#if DEBUG
|
||||
// warn(msg);
|
||||
//#else
|
||||
SystemErrorNotify(msg);
|
||||
notifyFlag = TRUE;
|
||||
//#endif
|
||||
}
|
||||
#endif
|
||||
warning("STUB: SystemError::buildMsg");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Code to get the textual version of an error message
|
||||
|
||||
#include "saga2/errlist.h"
|
||||
|
||||
extern SequentialErrorList programErrors;
|
||||
|
||||
const char *SystemError::sysMessage(configProblem prob) {
|
||||
ErrText et = programErrors.errMessage(prob);
|
||||
return et;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Code to get the appropriate action for an error
|
||||
|
||||
SystemError::RetryClasses SystemError::getRetry(configProblem prob) {
|
||||
switch (prob) {
|
||||
case cpMinCPU :
|
||||
case cpMinCPUSpeed :
|
||||
case cpMinDOSVer :
|
||||
case cpInDOSBox :
|
||||
case cpInsufPhysRAM :
|
||||
case cpInsufPhysMemFree :
|
||||
case cpInsufVirtRAM :
|
||||
case cpInsufVirtMemFree :
|
||||
case cpNoDPMISupport :
|
||||
case cpNoAudioDrivers :
|
||||
case cpNoDIGAudio :
|
||||
case cpNoMDIAudio :
|
||||
case cpNoMouseDriver :
|
||||
case cpLowSVGAThruput :
|
||||
case cpLowCDROMThruput :
|
||||
case cpDDrawInitFail :
|
||||
case cpDSoundInitFail :
|
||||
case cpDTimerInitFail :
|
||||
case cpProcessorExcept :
|
||||
case cpGPHandlerFail :
|
||||
case cpInternal :
|
||||
case cpResFileLocked :
|
||||
case cpResFileSeek :
|
||||
case cpResFileRead :
|
||||
case cpResFileWrite :
|
||||
case cpResFileClose :
|
||||
return rcFatal;
|
||||
|
||||
case cpResFileMissing :
|
||||
case cpResDiskMissing :
|
||||
case cpVidDiskMissing :
|
||||
case cpDDrawReInitFail :
|
||||
return rcRetry;
|
||||
|
||||
case cpUserAbort :
|
||||
case cpVideoCompat :
|
||||
case cpHeapOverflow :
|
||||
case cpNoDIGAudioCheck :
|
||||
case cpNoMDIAudioCheck :
|
||||
return rcYesNo;
|
||||
|
||||
case cpExitQuietly :
|
||||
return rcIgnore;
|
||||
|
||||
default :
|
||||
return rcFatal;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// needed for error handling
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "saga2/ftawin.h"
|
||||
extern HWND hWndMain;
|
||||
void localCursorOn(void);
|
||||
void localCursorOff(void);
|
||||
#else
|
||||
int textUserDialog(char *, char *msg, char *b1, char *b2, char *b3);
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Simple error handling
|
||||
|
||||
SimpleErrorMessager::SimpleErrorMessager() {
|
||||
}
|
||||
|
||||
SimpleErrorMessager::~SimpleErrorMessager() {
|
||||
}
|
||||
|
||||
int SimpleErrorMessager::dumpit(char *s, size_t size) {
|
||||
#ifdef _WIN32
|
||||
MessageBox(hWndMain, s, PROGRAM_FULL_NAME, MB_APPLMODAL | MB_ICONSTOP | MB_OK);
|
||||
#else
|
||||
textUserDialog(PROGRAM_FULL_NAME, s, NULL, NULL, NULL);
|
||||
#endif
|
||||
return size;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// delayed Simple error handling
|
||||
|
||||
int BufferedErrorMessager::dumpit(char *t, size_t s) {
|
||||
if (cleaningUp)
|
||||
return s;
|
||||
return BufferedTextMessager::dumpit(t, s);
|
||||
}
|
||||
|
||||
BufferedErrorMessager::BufferedErrorMessager(size_t s) :
|
||||
BufferedTextMessager(s) {
|
||||
}
|
||||
|
||||
BufferedErrorMessager::~BufferedErrorMessager() {
|
||||
if (dumpText) {
|
||||
if (bufPos) {
|
||||
#ifdef _WIN32
|
||||
MessageBox(hWndMain, dumpText, PROGRAM_FULL_NAME, MB_APPLMODAL | MB_ICONSTOP | MB_OK);
|
||||
#else
|
||||
textUserDialog(PROGRAM_FULL_NAME, dumpText, NULL, NULL, NULL);
|
||||
#endif
|
||||
}
|
||||
bufPos = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// full screen mode error handling
|
||||
|
||||
int GUIErrorMessager::dumpit(char *s, size_t size) {
|
||||
FTAMessageBox(s, NULL, "OK");
|
||||
return size;
|
||||
}
|
||||
|
||||
GUIErrorMessager::GUIErrorMessager() {
|
||||
}
|
||||
|
||||
GUIErrorMessager::~GUIErrorMessager() {
|
||||
}
|
||||
|
||||
#define errDialog(t,m,b1,b2,b3) FTAMessageBox(m,b1,b2)
|
||||
|
||||
#ifdef _WIN32
|
||||
extern CFTWindow *pWindow;
|
||||
extern char TITLE[];
|
||||
#else
|
||||
int textUserDialog(char *, char *msg, char *b1, char *b2, char *b3);
|
||||
int16 userDialog(char *title, char *msg, char *btnMsg1,
|
||||
char *btnMsg2,
|
||||
char *btnMsg3);
|
||||
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// in DOS, if Graphics haven't been initialized we still need a Retry
|
||||
// capability
|
||||
|
||||
int textUserDialog(char *, char *msg, char *bt1, char *bt2, char *bt3) {
|
||||
int bs = 0;
|
||||
char l[5];
|
||||
char b1[32];
|
||||
char b2[32];
|
||||
char b3[32];
|
||||
char c = '\0';
|
||||
for (int i = 0; i < 5; i++)
|
||||
l[i] = '\0';
|
||||
if (bt1) strncpy(b1, bt1, 32);
|
||||
else b1[0] = '\0';
|
||||
if (bt2) strncpy(b2, bt2, 32);
|
||||
else b2[0] = '\0';
|
||||
if (bt3) strncpy(b3, bt3, 32);
|
||||
else b3[0] = '\0';
|
||||
if (isalpha(*b1)) l[bs++] = toupper(*b1);
|
||||
if (isalpha(*b2)) l[bs++] = toupper(*b2);
|
||||
if (isalpha(*b3)) l[bs++] = toupper(*b3);
|
||||
|
||||
fprintf(stderr, "%s\n%s %s %s %s", msg, b1, b2, b3, bs > 1 ? "?" : " ");
|
||||
|
||||
if (strlen(l) < 2 || c == 27)
|
||||
return -1;
|
||||
|
||||
#if 0
|
||||
c = toupper(getch());
|
||||
#else
|
||||
c = 27;
|
||||
#endif
|
||||
warning("STUB: textUserDialog");
|
||||
|
||||
fprintf(stderr, "\n");
|
||||
|
||||
#if 0
|
||||
while (strlen(l) > 1 && c != 27 && NULL == strchr(l, c))
|
||||
c = toupper(getch());
|
||||
#endif
|
||||
|
||||
return abs(strchr(l, c) - l);
|
||||
}
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Static member functions to pop up a retry box
|
||||
|
||||
bool SystemError::SystemErrorRetry(configProblem errID, const char *nmsg, ...) {
|
||||
#if 0
|
||||
char t[256];
|
||||
char t2[256];
|
||||
char dosErr[256];
|
||||
if (errno && (errID >= cpResFileLocked && errID <= cpSavFileRead)) // unable to read save file
|
||||
sprintf(dosErr, "(%s)\n", strerror(errno));
|
||||
else
|
||||
dosErr[0] = '\0';
|
||||
va_list argptr;
|
||||
|
||||
va_start(argptr, nmsg);
|
||||
vsprintf(t, nmsg, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
#if DEBUG
|
||||
sprintf(t2, "%s\n%s%s\n", sysMessage(errID), dosErr, t);
|
||||
#else
|
||||
sprintf(t2, "%s\n%s", sysMessage(errID), dosErr);
|
||||
#endif
|
||||
return SystemError::SystemErrorRetry(t2, getRetry(errID));
|
||||
#endif
|
||||
warning("STUB: SystemError::SystemErrorRetry()");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SystemError::SystemErrorRetry(char *nmsg, SystemError::RetryClasses rc) {
|
||||
#ifdef _WIN32
|
||||
int r = 1;
|
||||
if (
|
||||
#if DEBUG
|
||||
0 && (
|
||||
#endif
|
||||
!displayEnabled(WindowInactive) || !pWindow->m_fullScreen || !displayEnabled(GraphicsInit)
|
||||
#if DEBUG
|
||||
)
|
||||
#endif
|
||||
) {
|
||||
BackToSysPalette();
|
||||
switch (rc) {
|
||||
case rcRetry:
|
||||
r = (IDCANCEL != MessageBox(hWndMain,
|
||||
nmsg,
|
||||
PROGRAM_FULL_NAME,
|
||||
MB_APPLMODAL | MB_ICONSTOP | MB_RETRYCANCEL));
|
||||
break;
|
||||
case rcYesNo:
|
||||
r = (IDYES == MessageBox(hWndMain,
|
||||
nmsg,
|
||||
PROGRAM_FULL_NAME,
|
||||
MB_APPLMODAL | MB_ICONQUESTION | MB_YESNO));
|
||||
break;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
} else {
|
||||
switch (rc) {
|
||||
case rcRetry:
|
||||
r = errDialog(PROGRAM_FULL_NAME, nmsg, ERROR_RE_BUTTON, ERROR_CA_BUTTON, NULL);
|
||||
break;
|
||||
case rcYesNo:
|
||||
r = errDialog(PROGRAM_FULL_NAME, nmsg, ERROR_YE_BUTTON, ERROR_NO_BUTTON, NULL);
|
||||
break;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
return (r);
|
||||
#else
|
||||
int r = 1;
|
||||
if (displayEnabled(GraphicsInit)) {
|
||||
switch (rc) {
|
||||
case rcRetry:
|
||||
r = errDialog(PROGRAM_FULL_NAME, nmsg, ERROR_RE_BUTTON, ERROR_CA_BUTTON, NULL);
|
||||
break;
|
||||
case rcYesNo:
|
||||
r = errDialog(PROGRAM_FULL_NAME, nmsg, ERROR_YE_BUTTON, ERROR_NO_BUTTON, NULL);
|
||||
break;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
} else {
|
||||
switch (rc) {
|
||||
case rcRetry:
|
||||
r = textUserDialog(PROGRAM_FULL_NAME, nmsg, ERROR_RE_BUTTON, ERROR_CA_BUTTON, NULL);
|
||||
break;
|
||||
case rcYesNo:
|
||||
r = textUserDialog(PROGRAM_FULL_NAME, nmsg, ERROR_YE_BUTTON, ERROR_NO_BUTTON, NULL);
|
||||
break;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
return (r == 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SystemError::SystemErrorNotify(const char *nmsg, ...) {
|
||||
#ifdef _WIN32
|
||||
BackToSysPalette();
|
||||
#endif
|
||||
#if DEBUG
|
||||
SureLogMessager slm = SureLogMessager("SYSERRS.LOG", (int16) 0, SureLogMessager::logOpenAppend);
|
||||
#endif
|
||||
va_list argptr;
|
||||
FatalFlag = TRUE;
|
||||
#if DEBUG
|
||||
va_start(argptr, nmsg);
|
||||
slm.va((char *)nmsg, argptr);
|
||||
va_end(argptr);
|
||||
#endif
|
||||
va_start(argptr, nmsg);
|
||||
if (fatalMessager) {
|
||||
fatalMessager->va((char *)nmsg, argptr);
|
||||
}
|
||||
va_end(argptr);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// Fatal error handling
|
||||
|
||||
bool FatalErrorFlag(void) {
|
||||
return FatalFlag;
|
||||
}
|
||||
|
||||
bool SetFatalMode(FatalHandlingModes fhm) {
|
||||
if (basicFatal) delete basicFatal;
|
||||
basicFatal = NULL;
|
||||
if (delayedFatal) delete delayedFatal;
|
||||
delayedFatal = NULL;
|
||||
if (activeFatal) delete activeFatal;
|
||||
activeFatal = NULL;
|
||||
SystemError::useHandler(NULL);
|
||||
switch (fhm) {
|
||||
case fhmSimple:
|
||||
basicFatal = new SimpleErrorMessager;
|
||||
if (basicFatal == NULL)
|
||||
return FALSE;
|
||||
SystemError::useHandler(basicFatal);
|
||||
return TRUE;
|
||||
case fhmHold:
|
||||
delayedFatal = new BufferedErrorMessager(4096);
|
||||
if (delayedFatal == NULL)
|
||||
return FALSE;
|
||||
SystemError::useHandler(delayedFatal);
|
||||
return TRUE;
|
||||
case fhmGUI:
|
||||
activeFatal = new GUIErrorMessager;
|
||||
if (activeFatal == NULL)
|
||||
return FALSE;
|
||||
SystemError::useHandler(activeFatal);
|
||||
return TRUE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
} // end of namespace Saga2
|
@ -1,297 +0,0 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*
|
||||
* Based on the original sources
|
||||
* Faery Tale II -- The Halls of the Dead
|
||||
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
||||
*/
|
||||
|
||||
#ifndef SAGA2_NICE_ERR_H
|
||||
#define SAGA2_NICE_ERR_H
|
||||
|
||||
/* ===================================================================== *
|
||||
Includes
|
||||
* ===================================================================== */
|
||||
|
||||
#include "saga2/errclass.h"
|
||||
#include "saga2/errors.h"
|
||||
#include "saga2/messager.h"
|
||||
#include "saga2/errlist.h"
|
||||
#include "saga2/localize.h"
|
||||
|
||||
/* ===================================================================== *
|
||||
Types
|
||||
* ===================================================================== */
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// error codes used by SystemError
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
enum configProblem {
|
||||
cpNoError = 0,
|
||||
cpBadCLArgs, // Bad command line args
|
||||
|
||||
// Hardware minimums
|
||||
cpMinCPU, // Minimum CPU type
|
||||
cpMinCPUSpeed, // Minimum CPU speed
|
||||
cpMinDOSVer, // Minimum DOS version
|
||||
cpInDOSBox, // Running in a DOS box
|
||||
cpInsufPhysRAM, // Minimum Physical RAM
|
||||
cpInsufPhysMemFree, // Minimum Free Physical RAM
|
||||
cpInsufVirtRAM, // Minimum memory
|
||||
cpInsufVirtMemFree, // Minimum free memory
|
||||
cpNoDPMISupport, // Minimum memory
|
||||
|
||||
// DOS problems
|
||||
cpNoAudioDrivers, // audio drivers missing
|
||||
cpNoDIGAudio, // no AIL dig driver
|
||||
cpNoMDIAudio, // no AIL midi driver
|
||||
cpLowSVGAThruput, // low frame rate
|
||||
cpLowCDROMThruput, // low CD throughput
|
||||
cpNoMouseDriver, // mouse driver not loaded
|
||||
|
||||
// Win problems
|
||||
cpGPHandlerFail, // couldn't add GP handler
|
||||
cpDDrawInitFail, // direct draw initfailure
|
||||
cpDSoundInitFail, // direct sound init failure
|
||||
cpDTimerInitFail, // direct sound init failure
|
||||
|
||||
// Runtime failures
|
||||
cpProcessorExcept, // GPF et al.
|
||||
|
||||
// Resource file failures
|
||||
cpResFileMissing, // unable to open resource file
|
||||
cpResDiskMissing, // unable to open resource file
|
||||
cpVidDiskMissing, // unable to open video file
|
||||
cpNoDIGAudioCheck, // no AIL dig driver
|
||||
cpNoMDIAudioCheck, // no AIL midi driver
|
||||
|
||||
cpResFileLocked, // unable to open resource file for read
|
||||
cpResFileSeek, // unable to seek in resource file
|
||||
cpResFileRead, // unable to read resource file
|
||||
cpResFileWrite, // unable to write resource file
|
||||
cpResFileClose, // unable to close resource file
|
||||
|
||||
cpSavFileWrite, // unable to write save file
|
||||
cpSavFileRead, // unable to read save file
|
||||
|
||||
// Multitasking errors
|
||||
cpDDrawReInitFail, // unable to reinitialize screen
|
||||
|
||||
// Internal
|
||||
cpInternal, // internal game error
|
||||
|
||||
// User cancel
|
||||
cpUserAbort, // user hit break
|
||||
cpVideoCompat, // video card warning
|
||||
cpHeapOverflow, // heap overflow debugging
|
||||
|
||||
// Quiet
|
||||
cpExitQuietly,
|
||||
|
||||
maxConfigProblem, // bounding value
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// SystemError class
|
||||
// A gError variant aimed at release versions
|
||||
|
||||
class SystemError : public gError {
|
||||
// ------------------------------------------------------------------
|
||||
// internal types
|
||||
enum RetryClasses {
|
||||
rcFatal,
|
||||
rcClose,
|
||||
rcRetry,
|
||||
rcYesNo,
|
||||
rcIgnore,
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// member data
|
||||
configProblem cp;
|
||||
char msg[256];
|
||||
BOOL notifyFlag;
|
||||
|
||||
static pMessager fatalMessager;
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// internal member functions
|
||||
static const char *sysMessage(configProblem prob);
|
||||
static RetryClasses getRetry(configProblem prob);
|
||||
|
||||
static bool SystemErrorRetry(char *msg, RetryClasses rc);
|
||||
void buildMsg(const char *fmt, va_list vl);
|
||||
|
||||
|
||||
public:
|
||||
// ------------------------------------------------------------------
|
||||
// external member functions
|
||||
static void useHandler(pMessager m) {
|
||||
fatalMessager = m;
|
||||
}
|
||||
|
||||
static void SystemErrorFatal(SystemError &se) {
|
||||
error("%s", se.msg);
|
||||
}
|
||||
static bool SystemErrorRetry(configProblem errID, const char *notes, ...);
|
||||
static void SystemErrorNotify(const char *nmsg, ...);
|
||||
|
||||
SystemError(const char *msg, ...);
|
||||
SystemError(configProblem errID, const char *msg, ...);
|
||||
|
||||
void notify(void) {
|
||||
if (!notifyFlag) SystemErrorNotify(msg);
|
||||
notifyFlag = TRUE;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Messagers for errors
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// For use with unititialized screens
|
||||
|
||||
class SimpleErrorMessager : public Messager {
|
||||
protected:
|
||||
int dumpit(char *s, size_t size);
|
||||
|
||||
public:
|
||||
SimpleErrorMessager();
|
||||
~SimpleErrorMessager();
|
||||
|
||||
void *operator new (size_t s) {
|
||||
return calloc(1, s);
|
||||
}
|
||||
void operator delete (void *m) {
|
||||
free(m);
|
||||
}
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// During init/cleanup
|
||||
|
||||
class BufferedErrorMessager : public BufferedTextMessager {
|
||||
protected:
|
||||
int dumpit(char *, size_t);
|
||||
|
||||
public:
|
||||
BufferedErrorMessager(size_t s);
|
||||
~BufferedErrorMessager();
|
||||
|
||||
void *operator new (size_t s) {
|
||||
return calloc(1, s);
|
||||
}
|
||||
void operator delete (void *m) {
|
||||
free(m);
|
||||
}
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// full screen mode error handling
|
||||
|
||||
class GUIErrorMessager : public Messager {
|
||||
protected:
|
||||
int dumpit(char *s, size_t size);
|
||||
|
||||
public:
|
||||
GUIErrorMessager();
|
||||
~GUIErrorMessager();
|
||||
|
||||
void *operator new (size_t s) {
|
||||
return calloc(1, s);
|
||||
}
|
||||
void operator delete (void *m) {
|
||||
free(m);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
extern SequentialErrorList systemErrors;
|
||||
extern SequentialErrorList programErrors;
|
||||
#ifdef _WIN32
|
||||
extern SparseErrorList win32ExceptionList;
|
||||
extern SparseErrorList directDrawErrorList;
|
||||
#endif
|
||||
|
||||
|
||||
/* ===================================================================== *
|
||||
Prototypes
|
||||
* ===================================================================== */
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Error descriptions for processor faults
|
||||
const char *ExceptDescript(unsigned long ExCode); //, LPEXCEPTION_POINTERS );
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Old system error call
|
||||
void niceFatal(char *msg, ...);
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// dialog using no resources / little memory
|
||||
int16 FTAMessageBox(char *msg, char *btnMsg1, char *btnMsg2);
|
||||
|
||||
|
||||
/* ===================================================================== *
|
||||
Inlines & aliases
|
||||
* ===================================================================== */
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// alias to build & throw error
|
||||
#define systemConfigError throw SystemError
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// alias to do a retry box
|
||||
#define retryConfigError SystemError::SystemErrorRetry
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// alias to do a warning box
|
||||
#define systemWarning SystemError::SystemErrorNotify
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// ASSERT variation
|
||||
#define REQUIRE(requirement,whenfails) if (!requirement) throw SystemError(whenfails,"")
|
||||
|
||||
inline void assertAlloc(void *ptr) {
|
||||
if (NULL == ptr)
|
||||
error(ALLOCATION_ERROR);
|
||||
}
|
||||
|
||||
enum FatalHandlingModes {
|
||||
fhmNone = 0,
|
||||
fhmSimple,
|
||||
fhmHold,
|
||||
fhmGUI,
|
||||
};
|
||||
|
||||
bool SetFatalMode(FatalHandlingModes fhm);
|
||||
|
||||
|
||||
bool FatalErrorFlag(void);
|
||||
|
||||
} // end of namespace Saga2
|
||||
|
||||
#endif
|
@ -33,7 +33,6 @@
|
||||
#include "saga2/audiores.h"
|
||||
#include "saga2/tcoords.h"
|
||||
#include "saga2/button.h"
|
||||
#include "saga2/nice_err.h"
|
||||
#include "saga2/annoy.h"
|
||||
#include "saga2/objproto.h"
|
||||
#include "saga2/player.h"
|
||||
|
@ -31,7 +31,6 @@
|
||||
#define NO_LOCAL_MEMORY_OVERRIDES 1
|
||||
#include "saga2/rmembase.h"
|
||||
#include "saga2/errors.h"
|
||||
#include "saga2/errclass.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
|
@ -44,36 +44,6 @@ void getSaveFileName(int16 saveNo, char *fileName) {
|
||||
sprintf(fileName, "%s%3.3d.SAV", globalConfig.savedGamePath, saveNo);
|
||||
}
|
||||
|
||||
/* ===================================================================== *
|
||||
SaveFileWriteError member functions
|
||||
* ===================================================================== */
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Constructor
|
||||
|
||||
SaveFileWriteError::SaveFileWriteError(char *msg, ...) {
|
||||
va_list argptr;
|
||||
|
||||
va_start(argptr, msg);
|
||||
append(msg, argptr);
|
||||
va_end(argptr);
|
||||
}
|
||||
|
||||
/* ===================================================================== *
|
||||
SaveFileReadError member functions
|
||||
* ===================================================================== */
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Constructor
|
||||
|
||||
SaveFileReadError::SaveFileReadError(char *msg, ...) {
|
||||
va_list argptr;
|
||||
|
||||
va_start(argptr, msg);
|
||||
append(msg, argptr);
|
||||
va_end(argptr);
|
||||
}
|
||||
|
||||
/* ===================================================================== *
|
||||
SaveFileConstructor member functions
|
||||
* ===================================================================== */
|
||||
|
@ -28,7 +28,6 @@
|
||||
#define SAGA2_SAVEFILE_H
|
||||
|
||||
#include "saga2/iff.h"
|
||||
#include "saga2/errclass.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
@ -45,29 +44,6 @@ const ChunkID gameID = MKTAG('F', 'T', 'A', '2');
|
||||
const ChunkID gameID = MKTAG('D', 'I', 'N', 'O');
|
||||
#endif
|
||||
|
||||
/* ===================================================================== *
|
||||
SaveFileWriteError class
|
||||
* ===================================================================== */
|
||||
|
||||
// This is an exception class for detecting write errors. This will allow
|
||||
// a graceful recovery from a failed save attempt.
|
||||
|
||||
class SaveFileWriteError : public gError {
|
||||
public:
|
||||
SaveFileWriteError(char *msg, ...);
|
||||
};
|
||||
|
||||
/* ===================================================================== *
|
||||
SaveFileWriteError class
|
||||
* ===================================================================== */
|
||||
|
||||
// The is an exception class for detecting read errors.
|
||||
|
||||
class SaveFileReadError : public gError {
|
||||
public:
|
||||
SaveFileReadError(char *msg, ...);
|
||||
};
|
||||
|
||||
/* ===================================================================== *
|
||||
SaveFileHeader class
|
||||
* ===================================================================== */
|
||||
|
@ -119,27 +119,21 @@ class EffectDisplayPrototype {
|
||||
#pragma off (unreferenced) ;
|
||||
#endif
|
||||
static SPELLLOCATIONFUNCTION(nullLocation) {
|
||||
VERIFY(0);
|
||||
return TilePoint(0, 0, 0);
|
||||
}
|
||||
static SPELLSPRITATIONFUNCTION(nullSpritation) {
|
||||
VERIFY(0);
|
||||
return 0;
|
||||
}
|
||||
static SPELLSTATUSFUNCTION(nullStatus) {
|
||||
VERIFY(0);
|
||||
return effectronDead;
|
||||
}
|
||||
static SPELLHEIGHTFUNCTION(nullHeight) {
|
||||
VERIFY(0);
|
||||
return 0;
|
||||
}
|
||||
static SPELLBREADTHFUNCTION(nullBreadth) {
|
||||
VERIFY(0);
|
||||
return 0;
|
||||
}
|
||||
static SPELLINITFUNCTION(nullInit) {
|
||||
VERIFY(0);
|
||||
}
|
||||
#ifdef __WATCOMC__
|
||||
#pragma on (unreferenced) ;
|
||||
|
@ -31,6 +31,9 @@
|
||||
|
||||
#include "saga2/rmemfta.h"
|
||||
|
||||
#define ASSERT assert // FIXME
|
||||
#define VERIFY assert // FIXME
|
||||
|
||||
#define FTA
|
||||
|
||||
// #define LEAVE goto exitit // bail out of function
|
||||
|
@ -4713,8 +4713,7 @@ extern int32 gameTime;
|
||||
}
|
||||
|
||||
tclock1 = gameTime;
|
||||
debugf( "Time = %d\n",
|
||||
tclock1 - tclock0 );
|
||||
debug( "Time = %d", tclock1 - tclock0 );
|
||||
*/
|
||||
|
||||
|
||||
|
@ -119,12 +119,7 @@ INITIALIZER(programInit) {
|
||||
if (r) {
|
||||
setInitState(initializationState + 1);
|
||||
} else {
|
||||
SystemError se = SystemError(
|
||||
tower[tLevel].onFail,
|
||||
"Tower Initialization Step %d Failed (record %d)",
|
||||
initializationState,
|
||||
tLevel);
|
||||
se.notify();
|
||||
error("Tower Initialization Step %d Failed (record %d)", initializationState, tLevel);
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
@ -160,8 +155,7 @@ TERMINATOR(termTowerBase) {
|
||||
// This pair should be the first thing in the tower list
|
||||
|
||||
INITIALIZER(initErrorManagers) {
|
||||
//initErrorHandlers();
|
||||
return SetFatalMode(fhmSimple);
|
||||
return true;
|
||||
}
|
||||
|
||||
// defining VERIFY_EXIT will give you a message box when the program has
|
||||
@ -173,35 +167,26 @@ INITIALIZER(initErrorManagers) {
|
||||
#endif
|
||||
|
||||
TERMINATOR(termErrorManagers) {
|
||||
#ifdef VERIFY_EXIT
|
||||
extern HWND hWndMain;
|
||||
#endif
|
||||
SetFatalMode(fhmNone);
|
||||
#ifdef VERIFY_EXIT
|
||||
MessageBox(hWndMain, "Cleanup complete", PROGRAM_FULL_NAME, MB_APPLMODAL | MB_OK);
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// This pair should be used before the display is initialized
|
||||
|
||||
INITIALIZER(initDelayedErrors) {
|
||||
return SetFatalMode(fhmHold);
|
||||
return true;
|
||||
}
|
||||
|
||||
TERMINATOR(termDelayedErrors) {
|
||||
SetFatalMode(fhmSimple);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// This pair should be used once everything is working
|
||||
|
||||
INITIALIZER(initActiveErrors) {
|
||||
return SetFatalMode(fhmGUI);
|
||||
return true;
|
||||
}
|
||||
|
||||
TERMINATOR(termActiveErrors) {
|
||||
SetFatalMode(fhmHold);
|
||||
}
|
||||
|
||||
|
||||
|
@ -27,8 +27,6 @@
|
||||
#ifndef SAGA2_TOWER_H
|
||||
#define SAGA2_TOWER_H
|
||||
|
||||
#include "saga2/nice_err.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
/* ===================================================================== *
|
||||
@ -59,7 +57,6 @@ struct TowerLayer {
|
||||
int ord;
|
||||
pPROGRAM_INITIALIZER init;
|
||||
pPROGRAM_TERMINATOR term;
|
||||
configProblem onFail;
|
||||
};
|
||||
|
||||
/* ===================================================================== *
|
||||
|
@ -59,43 +59,43 @@ namespace Saga2 {
|
||||
int maxInitState = fullyInitialized;
|
||||
|
||||
TowerLayer tower[fullyInitialized] = {
|
||||
{ nothingInitialized, &initTowerBase, &termTowerBase, cpInternal },
|
||||
{ errHandlersInitialized, &initErrorManagers, &termErrorManagers, cpInternal },
|
||||
{ delayedErrInitialized, &initDelayedErrors, &termDelayedErrors, cpInternal },
|
||||
{ activeErrInitialized, &initActiveErrors, &termActiveErrors, cpInternal },
|
||||
{ messagersInitialized, &initSysMessagers, &termSysMessagers, cpInternal },
|
||||
{ errLoggersInitialized, &initErrorLoggers, &termErrorLoggers, cpInternal },
|
||||
{ breakHandlerInitialized, &initCtlBreakTrap, &termCtlBreakTrap, cpInternal },
|
||||
{ configTestInitialized, &initSystemConfig, &termTowerBase, cpInternal },
|
||||
{ memoryInitialized, &initMemPool, &termMemPool, cpInsufVirtMemFree },
|
||||
{ graphicsSystemInitialized, &initGraphicsSystem, &termGraphicsSystem, cpDDrawInitFail },
|
||||
{ videoInitialized, &initVideoPlayer, &termVideoPlayer, cpInternal },
|
||||
{ introInitialized, &initPlayIntro, &termPlayOutro, cpInternal },
|
||||
{ timerInitialized, &initSystemTimer, &termSystemTimer, cpDTimerInitFail },
|
||||
{ resourcesInitialized, &initResourceFiles, &termResourceFiles, cpResFileMissing },
|
||||
{ serversInitialized, &initResourceServers, &termResourceServers, cpInternal },
|
||||
{ pathFinderInitialized, &initPathFinders, &termPathFinders, cpInternal },
|
||||
{ scriptsInitialized, &initSAGAInterpreter, &termSAGAInterpreter, cpInternal },
|
||||
{ audStartInitialized, &initAudioChannels, &termAudioChannels, cpInternal },
|
||||
{ tileResInitialized, &initResourceHandles, &termResourceHandles, cpInternal },
|
||||
{ palettesInitialized, &initPalettes, &termPalettes, cpInternal },
|
||||
{ mainWindowInitialized, &initDisplayPort, &termDisplayPort, cpInternal },
|
||||
{ panelsInitialized, &initPanelSystem, &termPanelSystem, cpInternal },
|
||||
{ mainWindowOpenInitialized, &initMainWindow, &termMainWindow, cpInternal },
|
||||
{ guiMessInitialized, &initGUIMessagers, &termGUIMessagers, cpInternal },
|
||||
{ mouseImageInitialized, &initMousePointer, &termMousePointer, cpNoMouseDriver },
|
||||
{ displayInitialized, &initDisplay, &termDisplay, cpInternal },
|
||||
{ mapsInitialized, &initGameMaps, &termGameMaps, cpInternal },
|
||||
{ patrolsInitialized, &initRouteData, &termRouteData, cpInternal },
|
||||
{ spritesInitialized, &initActorSprites, &termActorSprites, cpInternal },
|
||||
{ weaponsInitialized, &initWeaponData, &termWeaponData, cpInternal },
|
||||
{ magicInitialized, &initSpellData, &termSpellData, cpInternal },
|
||||
{ objectSoundFXInitialized, &initObjectSoundFX, &termObjectSoundFX, cpInternal },
|
||||
{ prototypesInitialized, &initObjectPrototypes, &termObjectPrototypes, cpInternal },
|
||||
{ gameStateInitialized, &initDynamicGameData, &termDynamicGameData, cpInternal },
|
||||
{ gameModeInitialized, &initGameMode, &termGameMode, cpInternal },
|
||||
{ gameDisplayEnabled, &initTop, &termTop, cpInternal },
|
||||
{ procResEnabled, &initProcessResources, &termProcessResources, cpInternal },
|
||||
{ nothingInitialized, &initTowerBase, &termTowerBase },
|
||||
{ errHandlersInitialized, &initErrorManagers, &termErrorManagers },
|
||||
{ delayedErrInitialized, &initDelayedErrors, &termDelayedErrors },
|
||||
{ activeErrInitialized, &initActiveErrors, &termActiveErrors },
|
||||
{ messagersInitialized, &initSysMessagers, &termSysMessagers },
|
||||
{ errLoggersInitialized, &initErrorLoggers, &termErrorLoggers },
|
||||
{ breakHandlerInitialized, &initCtlBreakTrap, &termCtlBreakTrap },
|
||||
{ configTestInitialized, &initSystemConfig, &termTowerBase },
|
||||
{ memoryInitialized, &initMemPool, &termMemPool },
|
||||
{ graphicsSystemInitialized, &initGraphicsSystem, &termGraphicsSystem },
|
||||
{ videoInitialized, &initVideoPlayer, &termVideoPlayer },
|
||||
{ introInitialized, &initPlayIntro, &termPlayOutro },
|
||||
{ timerInitialized, &initSystemTimer, &termSystemTimer },
|
||||
{ resourcesInitialized, &initResourceFiles, &termResourceFiles },
|
||||
{ serversInitialized, &initResourceServers, &termResourceServers },
|
||||
{ pathFinderInitialized, &initPathFinders, &termPathFinders },
|
||||
{ scriptsInitialized, &initSAGAInterpreter, &termSAGAInterpreter },
|
||||
{ audStartInitialized, &initAudioChannels, &termAudioChannels },
|
||||
{ tileResInitialized, &initResourceHandles, &termResourceHandles },
|
||||
{ palettesInitialized, &initPalettes, &termPalettes },
|
||||
{ mainWindowInitialized, &initDisplayPort, &termDisplayPort },
|
||||
{ panelsInitialized, &initPanelSystem, &termPanelSystem },
|
||||
{ mainWindowOpenInitialized, &initMainWindow, &termMainWindow },
|
||||
{ guiMessInitialized, &initGUIMessagers, &termGUIMessagers },
|
||||
{ mouseImageInitialized, &initMousePointer, &termMousePointer },
|
||||
{ displayInitialized, &initDisplay, &termDisplay },
|
||||
{ mapsInitialized, &initGameMaps, &termGameMaps },
|
||||
{ patrolsInitialized, &initRouteData, &termRouteData },
|
||||
{ spritesInitialized, &initActorSprites, &termActorSprites },
|
||||
{ weaponsInitialized, &initWeaponData, &termWeaponData },
|
||||
{ magicInitialized, &initSpellData, &termSpellData },
|
||||
{ objectSoundFXInitialized, &initObjectSoundFX, &termObjectSoundFX },
|
||||
{ prototypesInitialized, &initObjectPrototypes, &termObjectPrototypes },
|
||||
{ gameStateInitialized, &initDynamicGameData, &termDynamicGameData },
|
||||
{ gameModeInitialized, &initGameMode, &termGameMode },
|
||||
{ gameDisplayEnabled, &initTop, &termTop },
|
||||
{ procResEnabled, &initProcessResources, &termProcessResources }
|
||||
};
|
||||
|
||||
/* ===================================================================== *
|
||||
|
@ -34,7 +34,6 @@
|
||||
#include "saga2/videos.h"
|
||||
#include "saga2/player.h"
|
||||
#include "saga2/tromode.h"
|
||||
#include "saga2/nice_err.h"
|
||||
#include "saga2/messager.h"
|
||||
#include "saga2/config.h"
|
||||
#include "saga2/display.h"
|
||||
@ -249,10 +248,6 @@ void waitForVideoFile(char *fileName) { // file name & extension
|
||||
|
||||
fe = fileExists(filespec);
|
||||
|
||||
while (!fe && retryConfigError(cpVidDiskMissing, "Trying to open a video")) {
|
||||
fe = fileExists(filespec);
|
||||
}
|
||||
|
||||
if (!fe) {
|
||||
abortFlag = TRUE;
|
||||
return;
|
||||
|
@ -27,7 +27,6 @@
|
||||
#define FORBIDDEN_SYMBOL_ALLOW_ALL // FIXME: Remove
|
||||
|
||||
#include "saga2/std.h"
|
||||
#include "saga2/errclass.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
|
@ -37,8 +37,6 @@
|
||||
#define USE_MOV 0
|
||||
|
||||
|
||||
#include "saga2/errclass.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
typedef int HDIGDRIVER;
|
||||
|
@ -29,7 +29,6 @@
|
||||
#include "saga2/std.h"
|
||||
#include "saga2/vwpage.h"
|
||||
#include "saga2/display.h"
|
||||
#include "saga2/errclass.h"
|
||||
|
||||
namespace Saga2 {
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user