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SCUMM: Add workaround for script bugs that caused problems in Jumping Bean mini games of Pajama Sam: Games to Play on Any Day.
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@ -389,7 +389,7 @@ static const GameSettings gameVariantsTable[] = {
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{"freddicove", "HE 100", 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_HE_LOCALIZED | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
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// Restructured the Scumm engine
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{"pjgames", 0, 0, GID_HEGAME, 6, 100, MDT_NONE, GF_USE_KEY | GF_HE_LOCALIZED | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
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{"pjgames", 0, 0, GID_PJGAMES, 6, 100, MDT_NONE, GF_USE_KEY | GF_HE_LOCALIZED | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
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// Added the use of bink videos
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{"Soccer2004", 0, 0, GID_SOCCER2004, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)},
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@ -264,6 +264,13 @@ int Sprite::getSpriteFlagRemapPalette(int spriteId) {
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int Sprite::getSpriteFlagAutoAnim(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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// WORKAROUND: Two scripts (room 2 script 2070/2071) compare against
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// a return value of one, but the original game returned the flag value
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// (0x200000) for true. These scripts bugs caused problems (infinite loop
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// and beans not appearing) in the Jumping Beans mini games under ScummVM.
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if (_vm->_game.id == GID_PJGAMES)
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return 0;
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return ((_spriteTable[spriteId].flags & kSFAutoAnim) != 0) ? 1 : 0;
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}
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@ -256,6 +256,7 @@ enum ScummGameId {
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GID_BASEBALL2003,
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GID_BASKETBALL,
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GID_MOONBASE,
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GID_PJGAMES,
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GID_HECUP // CUP demos
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};
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