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Add WIP sprite struct for HE games, ready for functions.
svn-id: r16821
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04fdd5bc52
@ -47,6 +47,7 @@ MODULE_OBJS := \
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scumm/script_v8.o \
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scumm/scumm.o \
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scumm/sound.o \
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scumm/sprite_he.o \
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scumm/string.o \
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scumm/usage_bits.o \
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scumm/util.o \
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33
scumm/sprite_he.cpp
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33
scumm/sprite_he.cpp
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@ -0,0 +1,33 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm/intern.h"
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#include "scumm/resource.h"
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#include "scumm/scumm.h"
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#include "scumm/sprite_he.h"
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#include "scumm/wiz_he.h"
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namespace Scumm {
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} // End of namespace Scumm
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87
scumm/sprite_he.h
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87
scumm/sprite_he.h
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@ -0,0 +1,87 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SPRITE_HE_H
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#define SPRITE_HE_H
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namespace Scumm {
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struct SpriteInfo {
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int field_0;
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int flags;
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int res_id;
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int res_state;
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int group_num;
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int field_14;
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int field_18;
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int bbox_xmin;
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int bbox_ymin;
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int bbox_xmax;
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int bbox_ymax;
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int field_2C;
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int field_30;
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int field_34;
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int field_38;
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int tx;
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int ty;
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int field_44;
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int field_48;
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int field_4C;
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int imglist_num;
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int field_54;
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int res_wiz_size;
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int rot_angle;
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int zoom;
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int field_64;
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int field_68;
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int field_6C;
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int field_70;
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int field_74;
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int field_78;
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int field_7C;
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int field_80;
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int class_flags;
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};
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struct SpriteGroup {
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int field_0;
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int field_4;
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int field_8;
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int field_C;
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int field_10;
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int flags;
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int tx;
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int ty;
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int field_20;
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int scaling;
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int scale_x;
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int scale_y;
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int field_30;
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int field_34;
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int field_38;
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int field_3C;
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};
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} // End of namespace Scumm
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#endif
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