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preliminary cursor code. dirty, hacky and no animation yet. but at least something...
svn-id: r9785
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parent
f5cdcfa3db
commit
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@ -137,6 +137,7 @@
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#include "d_draw.h"
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#include "render.h"
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#include "menu.h"
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#include "../sword2.h"
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@ -534,9 +535,37 @@ int32 AnimateMouse(void)
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int32 SetMouseAnim(uint8 *ma, int32 size, int32 mouseFlash)
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{
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warning("stub SetMouseAnim( %d, %d )", size, mouseFlash);
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if (ma) {
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if (mouseAnim)
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free(mouseAnim);
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if (mouseFlash == RDMOUSE_FLASH)
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mouseFrame = 0;
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else
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mouseFrame = MOUSEFLASHFRAME;
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mouseAnim = (_mouseAnim *)malloc(size);
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memcpy((uint8 *)mouseAnim, ma, size);
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mouseOffsets = (int32 *)((uint8 *)mouseAnim + sizeof(_mouseAnim));
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AnimateMouse();
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uint8 *decompSprite = (uint8 *)malloc(mouseAnim->mousew * mouseAnim->mouseh);
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DecompressMouse(decompSprite, mouseSprite, mouseAnim->mousew * mouseAnim->mouseh);
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int i;
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for (i = 0; i < mouseAnim->mousew * mouseAnim->mouseh; i++)
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if (decompSprite[i] == 0)
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decompSprite[i] = 0xff;
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g_sword2->_system->set_mouse_cursor(decompSprite,
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mouseAnim->mousew, mouseAnim->mouseh,
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mouseAnim->xHotSpot, mouseAnim->yHotSpot - MENUDEEP);
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g_sword2->_system->show_mouse(true);
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} else
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g_sword2->_system->show_mouse(false);
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/*
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int32 i;
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