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GUI: Rework how the default localized font is managed.
Now we set the default localized font to the "text_default" font of the currently active theme and default to the big GUI font in case none is specified properly.
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0d3e79cf77
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050b8e3360
@ -72,6 +72,20 @@ const struct {
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{ 0, FontManager::kConsoleFont }
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};
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bool FontManager::setLocalizedFont(const Common::String &name) {
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Common::String lowercaseName = name;
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lowercaseName.toLowercase();
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// We only update the localized font in case the name is properly assigned
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// to a font.
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if (_fontMap.contains(lowercaseName) && _fontMap.getVal(lowercaseName) != 0) {
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_localizedFontName = lowercaseName;
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return true;
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} else {
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return false;
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}
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}
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bool FontManager::assignFontToName(const Common::String &name, const Font *font) {
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Common::String lowercaseName = name;
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lowercaseName.toLowercase();
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@ -103,6 +117,11 @@ void FontManager::removeFontName(const Common::String &name) {
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Common::String lowercaseName = name;
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lowercaseName.toLowercase();
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_fontMap.erase(lowercaseName);
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// In case the current localized font is removed, we fall back to the
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// default font again.
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if (_localizedFontName == lowercaseName)
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_localizedFontName.clear();
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}
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const Font *FontManager::getFontByName(const Common::String &name) const {
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@ -126,51 +145,16 @@ const Font *FontManager::getFontByUsage(FontUsage usage) const {
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case kBigGUIFont:
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return g_sysfont_big;
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case kLocalizedFont:
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{
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// First try to find a kBigGUIFont
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Common::String fontName = getLocalizedFontNameByUsage(kBigGUIFont);
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if (!fontName.empty()) {
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const Font *font = getFontByName(fontName);
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if (font)
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return font;
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}
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// Try kGUIFont
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fontName = getLocalizedFontNameByUsage(kGUIFont);
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if (!fontName.empty()) {
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const Font *font = getFontByName(fontName);
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if (font)
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return font;
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}
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#ifdef USE_TRANSLATION
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// Accept any other font that has the charset in its name
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for (Common::HashMap<Common::String, const Font *>::const_iterator it = _fontMap.begin() ; it != _fontMap.end() ; ++it) {
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if (it->_key.contains(TransMan.getCurrentCharset()))
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return it->_value;
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}
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#endif
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// Fallback: return a non localized kGUIFont.
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// Maybe we should return a null pointer instead?
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return g_sysfont;
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}
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// By default use the big font as localized font
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if (_localizedFontName.empty())
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return g_sysfont_big;
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else
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return _fontMap[_localizedFontName];
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}
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return 0;
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}
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Common::String FontManager::getLocalizedFontNameByUsage(FontUsage usage) const {
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// We look for a name that matches the usage and that ends in .bdf.
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// It should also not contain "-ascii" or "-iso-" in its name.
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// We take the first name that matches.
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for (int i = 0; builtinFontNames[i].name; i++) {
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if (builtinFontNames[i].id == usage) {
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Common::String fontName(builtinFontNames[i].name);
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if (!fontName.contains("-ascii") && !fontName.contains("-iso-") && fontName.contains(".bdf"))
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return genLocalizedFontFilename(fontName);
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}
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}
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return Common::String();
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}
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Common::String FontManager::genLocalizedFontFilename(const Common::String &filename) const {
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#ifndef USE_TRANSLATION
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return filename;
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@ -42,6 +42,14 @@ public:
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kBigGUIFont = 3
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};
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/**
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* Sets the localized font name.
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*
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* @param name the name of the localized font.
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* @return true when the font was present, false otherwise.
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*/
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bool setLocalizedFont(const Common::String &name);
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/**
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* Retrieve a font object based on its 'name'.
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*
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@ -96,22 +104,13 @@ public:
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//const Font *getFontBySize(int size???) const;
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protected:
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/**
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* Get the name of the localized font for the given usage. There is no garanty that
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* the font exists. If the usage is kLocalizedFont it returns an empty string.
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*
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* @param usage a FontUsage enum value indicating what the font will be used for.
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* @return the name of a localized font or an empty string if no suitable font was found.
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*/
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Common::String getLocalizedFontNameByUsage(FontUsage usage) const;
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private:
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friend class Common::Singleton<SingletonBaseType>;
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FontManager();
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~FontManager();
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Common::HashMap<Common::String, const Font *> _fontMap;
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Common::String _localizedFontName;
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};
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@ -571,14 +571,15 @@ bool ThemeEngine::addFont(TextData textId, const Common::String &file) {
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} else {
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Common::String localized = FontMan.genLocalizedFontFilename(file);
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// Try localized fonts
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_texts[textId]->_fontPtr = loadFont(localized);
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_texts[textId]->_fontPtr = loadFont(localized, textId == kTextDataDefault);
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if (!_texts[textId]->_fontPtr) {
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// Try standard fonts
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_texts[textId]->_fontPtr = loadFont(file);
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_texts[textId]->_fontPtr = loadFont(file, textId == kTextDataDefault);
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if (!_texts[textId]->_fontPtr)
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error("Couldn't load font '%s'", file.c_str());
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#ifdef USE_TRANSLATION
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TransMan.setLanguage("C");
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#endif
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@ -1385,7 +1386,7 @@ DrawData ThemeEngine::parseDrawDataId(const Common::String &name) const {
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* External data loading
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*********************************************************/
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const Graphics::Font *ThemeEngine::loadFont(const Common::String &filename) {
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const Graphics::Font *ThemeEngine::loadFont(const Common::String &filename, const bool makeLocalizedFont) {
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// Try already loaded fonts.
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const Graphics::Font *font = FontMan.getFontByName(filename);
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if (font)
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@ -1417,8 +1418,13 @@ const Graphics::Font *ThemeEngine::loadFont(const Common::String &filename) {
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}
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// If the font is successfully loaded store it in the font manager.
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if (font)
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if (font) {
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FontMan.assignFontToName(filename, font);
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// If this font should be the new default localized font, we set it up
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// for that.
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if (makeLocalizedFont)
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FontMan.setLocalizedFont(filename);
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}
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return font;
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}
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@ -536,7 +536,7 @@ protected:
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*/
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void unloadTheme();
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const Graphics::Font *loadFont(const Common::String &filename);
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const Graphics::Font *loadFont(const Common::String &filename, const bool makeLocalizedFont);
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Common::String genCacheFilename(const Common::String &filename) const;
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/**
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