Fancy about dialog

svn-id: r16140
This commit is contained in:
Max Horn 2004-12-19 19:17:43 +00:00
parent b892b8b04e
commit 054d341449
2 changed files with 307 additions and 22 deletions

View File

@ -27,36 +27,306 @@
namespace GUI {
AboutDialog::AboutDialog()
: Dialog(10, 20, 300, 174) {
enum {
kScrollStartDelay = 3000,
kScrollMillisPerPixel = 80,
addButton((_w - kButtonWidth) / 2, 150, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
kXOff = 3,
kYOff = 2
};
Common::String version("ScummVM ");
// TODO: Probably should display something regarding GPL
// We could just list our full credits section here now...
//
// The following commands can be put at the start of a line (all subject to change):
// \C, \L, \R -- set center/left/right alignment
// \c0 - \c4 -- set a custom color:
// 0 normal text (green)
// 1 highlighted text (light green)
// 2 light border (light gray)
// 3 dark border (dark gray)
// 4 background (black)
const char *about_lines[] = {
"\\C""Copyright (C) 2002-2004 The ScummVM project",
"\\C""http://www.scummvm.org",
"\\C""",
"\\C""LucasArts SCUMM Games (C) LucasArts",
"\\C""Humongous SCUMM Games (C) Humongous",
"\\C""Simon the Sorcerer (C) Adventure Soft",
"\\C""Beneath a Steel Sky (C) Revolution",
"\\C""Broken Sword Games (C) Revolution",
"\\C""Flight of the Amazon Queen (C) John Passfield",
"\\C""and Steve Stamatiadis",
"\\C""",
"\\C\\c1""The ScummVM team:",
"\\L\\c0"" James Brown",
"\\L\\c2"" Lead developer",
"\\L\\c0"" Max Horn",
"\\L\\c2"" Lead developer",
"\\L\\c0"" Torbjorn Andersson",
"\\L\\c2"" Engine: SCUMM, Broken Sword II",
"\\L\\c0"" David Eriksson",
"\\L\\c2"" Engine: Flight of the Amazon Queen",
"\\L\\c0"" Robert Goeffringmann",
"\\L\\c2"" Engine: Beneath a Steel Sky, Broken Sword I",
"\\L\\c0"" Jonathan Gray",
"\\L\\c2"" Engine: SCUMM, Broken Sword II",
"\\L\\c0"" Travis Howell",
"\\L\\c2"" Engine: SCUMM, Simon the Sorcerer",
"\\L\\c0"" Oliver Kiehl",
"\\L\\c2"" Engine: Beneath a Steel Sky, Simon",
"\\L\\c0"" Pawel Kolodziejski",
"\\L\\c2"" Engine: SCUMM (Codecs, iMUSE, Smush, etc.)",
"\\L\\c0"" Gregory Montoir",
"\\L\\c2"" Engine: Flight of the Amazon Queen",
"\\L\\c0"" Joost Peters",
"\\L\\c2"" Engine: Beneath a Steel Sky, Flight of the",
"\\L\\c2"" Amazon Queen",
"\\L\\c0"" Eugene Sandulenko",
"\\L\\c2"" Engine: SCUMM (FT INSANE, bugfixes)",
"\\L\\c0"" Chris Apers",
"\\L\\c2"" Port: PalmOS",
"\\L\\c0"" Nicolas Bacca",
"\\L\\c2"" Port: PocketPC/WinCE port",
"\\L\\c0"" Marcus Comstedt",
"\\L\\c2"" Port: Dreamcast",
"\\L\\c0"" Ruediger Hanke",
"\\L\\c2"" Port: MorphOS",
"\\L\\c0"" Peter Moraliyski",
"\\L\\c2"" Port: GP32",
"\\L\\c0"" Lionel Ulmer",
"\\L\\c2"" Port: X11",
"\\L\\c0"" Jamieson Christian",
"\\L\\c2"" iMUSE, MIDI, all things musical.",
"\\L\\c0"" Jochen Hoenicke",
"\\L\\c2"" Speaker & PCjr sound support, Adlib work",
"\\L\\c0"" Jeremy Newman",
"\\L\\c2"" Webmaster",
"\\L\\c0""",
"\\C\\c1""Retired Team Members:",
"\\L\\c0"" Ralph Brorsen",
"\\L\\c2"" Help with GUI implementation",
"\\L\\c0"" Vincent Hamm",
"\\L\\c2"" Co-Founder",
"\\L\\c0"" Felix Jakschitsch",
"\\L\\c2"" Zak256 reverse engineering",
"\\L\\c0"" Mutwin Kraus",
"\\L\\c2"" Original MacOS porter",
"\\L\\c0"" Ludvig Strigeus",
"\\L\\c2"" Original ScummVM and SimonVM author",
"\\L\\c0""",
"\\C\\c1""Contributors:",
"\\L\\c0"" Andreas Roever",
"\\L\\c2"" Broken Sword 1/2 MPEG2 cutscene support",
"\\L\\c0"" Quietust",
"\\L\\c2"" Sound support for Amiga SCUMM V2",
"\\L\\c2"" V3 games",
"\\L\\c0"" Stuart Caie",
"\\L\\c2"" Decoders for Simon 1 Amiga data files",
"\\L\\c0"" Janne Huttunen",
"\\L\\c2"" V3 actor mask support, Dig/FT Smush audio",
"\\L\\c0"" Kovacs Endre Janos",
"\\L\\c2"" Several fixes for Simon1",
"\\L\\c0"" Jeroen Janssen",
"\\L\\c2"" Numerous readability and bugfix patches",
"\\L\\c0"" Claudio Matsuoka",
"\\L\\c2"" Daily Linux/BeOS builds ",
"\\L\\c0"" Mikesch Nepomuk",
"\\L\\c2"" MI1 VGA floppy patches.",
"\\L\\c0"" Nicolas Noble",
"\\L\\c2"" Config file and ALSA support",
"\\L\\c0"" Edward Rudd",
"\\L\\c2"" Fixes for playing MP3 versions of MI1/Loom",
"\\L\\c2"" audio",
"\\L\\c0"" Daniel Schepler",
"\\L\\c2"" Final MI1 CD music support/Initial Ogg",
"\\L\\c2"" Vorbis support",
"\\L\\c0"" Andre Souza",
"\\L\\c2"" SDL-based OpenGL renderer",
"\\L\\c0"" Tim 'realmz'",
"\\L\\c2"" Initial MI1 CD music support",
"\\L\\c0"" Tore Anderson",
"\\L\\c2"" Packaging for Debian GNU/Linux",
"\\L\\c0""",
"\\L\\c0"" And to all the contributors, users, and beta",
"\\L\\c0"" testers we've missed. Thanks!",
"\\L\\c0""",
"\\C\\c1""Special thanks to:",
"\\L\\c0"" Sander Buskens",
"\\L\\c2"" For his work on the initial reversing of",
"\\L\\c2"" Monkey2",
"\\L\\c0"" Canadacow",
"\\L\\c2"" For his MT-32 emulator",
"\\L\\c0"" Kevin Carnes",
"\\L\\c2"" For Scumm16, the basis of ScummVM older",
"\\L\\c2"" gfx codec",
"\\L\\c0"" Jezar",
"\\L\\c2"" For his freeverb filter implementation",
"\\L\\c0"" Jim Leiterman",
"\\L\\c2"" Various info on his FM-TOWNS/Marty SCUMM",
"\\L\\c2"" ports",
"\\L\\c0"" Jimmi Thogersen",
"\\L\\c2"" For ScummRev, and much obscure",
"\\L\\c2"" code/documentation",
"\\L\\c0"" Tristan",
"\\L\\c2"" For his Linux port of MT-32 emulator",
"\\L\\c0""",
"\\L\\c0""Tony Warriner and everyone at Revolution",
"\\L\\c0""Software Ltd. for sharing with us the source",
"\\L\\c0""of some of their brilliant games, allowing us",
"\\L\\c0""to release Beneath a Steel Sky as freeware...",
"\\L\\c0""and generally being supportive above and",
"\\L\\c0""beyond the call of duty.",
"\\L\\c0""",
"\\L\\c0""John Passfield and Steve Stamatiadis for",
"\\L\\c0""sharing the source of their classic title,",
"\\L\\c0""Flight of the Amazon Queen and also being",
"\\L\\c0""incredibly supportive.",
"\\L\\c0""",
"\\L\\c0""Aric Wilmunder, Ron Gilbert, David Fox, Vince",
"\\L\\c0""Lee, and all those at LucasFilm/LucasArts who",
"\\L\\c0""made SCUMM the insane mess to reimplement",
"\\L\\c0""that it is today. Feel free to drop us a line",
"\\L\\c0""and tell us what you think, guys!",
};
AboutDialog::AboutDialog()
: Dialog(10, 20, 300, 174),
_scrollPos(0), _scrollTime(0) {
int i;
_lineHeight = g_gui.getFont().getFontHeight() + 3;
for (i = 0; i < 1; i++)
_lines.push_back("");
Common::String version("\\C\\c0""ScummVM ");
version += gScummVMVersion;
new StaticTextWidget(this, 0, 10, _w, kLineHeight, version, kTextAlignCenter);
_lines.push_back(version);
Common::String date("(built on ");
Common::String date("\\C\\c2""(built on ");
date += gScummVMBuildDate;
date += ')';
new StaticTextWidget(this, 0, 20, _w, kLineHeight, date, kTextAlignCenter);
_lines.push_back(date);
Common::String features("Supports: ");
Common::String features("\\C\\c2""Supports: ");
features += gScummVMFeatures;
new StaticTextWidget(this, 0, 30, _w, kLineHeight, features, kTextAlignCenter );
// TODO: Probably should display something regarding GPL
new StaticTextWidget(this, 0, 45, _w, kLineHeight, "Copyright (C) 2002-2004 The ScummVM project", kTextAlignCenter);
new StaticTextWidget(this, 0, 55, _w, kLineHeight, "http://www.scummvm.org", kTextAlignCenter);
_lines.push_back(features);
new StaticTextWidget(this, 0, 75, _w, kLineHeight, "LucasArts SCUMM Games (C) LucasArts", kTextAlignCenter);
new StaticTextWidget(this, 0, 85, _w, kLineHeight, "Humongous SCUMM Games (C) Humongous", kTextAlignCenter);
new StaticTextWidget(this, 0, 95, _w, kLineHeight, "Simon the Sorcerer (C) Adventure Soft", kTextAlignCenter);
new StaticTextWidget(this, 0, 105, _w, kLineHeight, "Beneath a Steel Sky (C) Revolution", kTextAlignCenter);
new StaticTextWidget(this, 0, 115, _w, kLineHeight, "Broken Sword Games (C) Revolution", kTextAlignCenter);
new StaticTextWidget(this, 0, 125, _w, kLineHeight, "Flight of the Amazon Queen (C) John Passfield", kTextAlignCenter);
new StaticTextWidget(this, 0, 135, _w, kLineHeight, "and Steve Stamatiadis", kTextAlignCenter);
_lines.push_back("");
for (i = 0; i < ARRAYSIZE(about_lines); i++)
_lines.push_back(about_lines[i]);
}
void AboutDialog::open() {
_scrollTime = g_system->getMillis() + kScrollStartDelay;
_scrollPos = 0;
Dialog::open();
}
void AboutDialog::drawDialog() {
// Blend over the background
g_gui.blendRect(_x, _y, _w, _h, g_gui._bgcolor);
// Draw text
// TODO: Add a "fade" effect for the top/bottom text lines
const int firstLine = _scrollPos / _lineHeight;
const int lastLine = MIN((_scrollPos + _h) / _lineHeight + 1, _lines.size());
int y = _y + kYOff - (_scrollPos % _lineHeight);
for (int line = firstLine; line < lastLine; line++) {
const char *str = _lines[line].c_str();
Graphics::TextAlignment align = Graphics::kTextAlignCenter;
OverlayColor color = g_gui._textcolor;
while (str[0] == '\\') {
switch (str[1]) {
case 'C':
align = Graphics::kTextAlignCenter;
break;
case 'L':
align = Graphics::kTextAlignLeft;
break;
case 'R':
align = Graphics::kTextAlignRight;
break;
case 'c':
switch (str[2]) {
case '0':
color = g_gui._textcolor;
break;
case '1':
color = g_gui._textcolorhi;
break;
case '2':
color = g_gui._color;
break;
case '3':
color = g_gui._shadowcolor;
break;
case '4':
color = g_gui._bgcolor;
break;
default:
warning("Unknown color type '%c'", str[2]);
}
str++;
break;
default:
warning("Unknown scroller opcode '%c'\n", str[1]);
break;
}
str += 2;
}
// Trim leading whitespaces if center mode is on
if (align == Graphics::kTextAlignCenter)
while (*str && *str == ' ')
str++;
g_gui.drawString(str, _x + kXOff, y, _w - 2 * kXOff, color, align);
y += _lineHeight;
}
// Draw a border
g_gui.box(_x, _y, _w, _h, g_gui._color, g_gui._shadowcolor);
// Finally blit it all to the screen
g_gui.addDirtyRect(_x, _y, _w, _h);
}
void AboutDialog::handleTickle() {
const uint32 t = g_system->getMillis();
int scrollOffset = ((int)t - (int)_scrollTime) / kScrollMillisPerPixel;
if (scrollOffset > 0) {
_scrollPos += scrollOffset;
_scrollTime = t;
if (_scrollPos < 0) {
_scrollPos = 0;
} else if ((uint32)_scrollPos > _lines.size() * _lineHeight) {
_scrollPos = 0;
_scrollTime += kScrollStartDelay;
} else {
g_gui.addDirtyRect(_x, _y, _w, _h);
}
draw(); // Issue a full redraw
}
}
void AboutDialog::handleMouseUp(int x, int y, int button, int clickCount) {
// Close upon any mouse click
close();
}
void AboutDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
}
void AboutDialog::handleKeyUp(uint16 ascii, int keycode, int modifiers) {
close();
}
} // End of namespace GUI

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@ -21,13 +21,28 @@
#ifndef ABOUT_DIALOG_H
#define ABOUT_DIALOG_H
#include "dialog.h"
#include "gui/dialog.h"
#include "common/str.h"
namespace GUI {
class AboutDialog : public Dialog {
typedef Common::StringList StringList;
protected:
int _scrollPos;
uint32 _scrollTime;
StringList _lines;
uint32 _lineHeight;
public:
AboutDialog();
void open();
void drawDialog();
void handleTickle();
void handleMouseUp(int x, int y, int button, int clickCount);
void handleKeyDown(uint16 ascii, int keycode, int modifiers);
void handleKeyUp(uint16 ascii, int keycode, int modifiers);
};
} // End of namespace GUI