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GRAPHICS: Support RGB332 in VectorRendererSpec.
This is efficient on RS90
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96cbe69d1e
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@ -561,6 +561,8 @@ VectorRenderer *createRenderer(int mode) {
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return new VectorRendererSpec<uint32>(format);
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else if (g_system->getOverlayFormat().bytesPerPixel == 2)
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return new VectorRendererSpec<uint16>(format);
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else if (g_system->getOverlayFormat().bytesPerPixel == 1)
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return new VectorRendererSpec<uint8>(format);
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break;
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#ifndef DISABLE_FANCY_THEMES
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case GUI::ThemeEngine::kGfxAntialias:
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@ -568,6 +570,9 @@ VectorRenderer *createRenderer(int mode) {
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return new VectorRendererAA<uint32>(format);
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else if (g_system->getOverlayFormat().bytesPerPixel == 2)
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return new VectorRendererAA<uint16>(format);
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// No AA with 8-bit
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else if (g_system->getOverlayFormat().bytesPerPixel == 1)
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return new VectorRendererSpec<uint8>(format);
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break;
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#endif
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default:
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@ -902,6 +907,9 @@ blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
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(_alphaMask & ((idst & _alphaMask) +
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((int)(((int)(_alphaMask) -
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(int)(idst & _alphaMask)) * alpha) >> 8))));
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} else if (sizeof(PixelType) == 1) {
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if (alpha & 0x80)
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*ptr = color;
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} else {
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error("Unsupported BPP format: %u", (uint)sizeof(PixelType));
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}
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