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Fix a little bug in KyraEngine_MR::showBadConscience, which prevented Gunther's mouse shapes from showing up.
svn-id: r42895
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@ -42,7 +42,8 @@ void KyraEngine_MR::showBadConscience() {
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_badConscienceAnim = 6;
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else if (_currentChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25)
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_badConscienceAnim = 7;
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else if (_characterShapeFile == 9)
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if (_characterShapeFile == 9)
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_badConscienceAnim = 4;
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_badConsciencePosition = (_mainCharacter.x1 <= 160);
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