MADS: Remove some redundant TODOs

This commit is contained in:
Paul Gilbert 2014-05-21 08:32:39 -04:00
parent c0b9a5a58f
commit 057f239ed6
10 changed files with 1 additions and 54 deletions

View File

@ -310,7 +310,7 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
int destRight = this->getWidth() - 1;
int destBottom = this->getHeight() - 1;
bool normalFrame = true; // TODO: false for negative frame numbers
bool normalFrame = true;
int frameWidth = src->getWidth();
int frameHeight = src->getHeight();

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@ -1400,8 +1400,6 @@ void Scene205::synchronize(Common::Serializer &s) {
s.syncAsUint32LE(_chickenTime);
s.syncAsByte(_beingKicked);
s.syncAsSint16LE(_kernelMessage);
_dialog1.synchronize(s);
}
/*****************************************************************************/
@ -4501,14 +4499,6 @@ void Scene210::synchronize(Common::Serializer &s) {
s.syncAsSint32LE(_doorway);
s.syncString(_subQuote2);
_conv1.synchronize(s);
_conv2.synchronize(s);
_conv3.synchronize(s);
_conv5.synchronize(s);
_conv6.synchronize(s);
_conv7.synchronize(s);
_conv8.synchronize(s);
}
/*------------------------------------------------------------------------*/

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@ -1157,9 +1157,6 @@ void Scene307::synchronize(Common::Serializer &s) {
s.syncAsUint32LE(_prisonerTimer);
s.syncString(_subQuote2);
_dialog1.synchronize(s);
_dialog2.synchronize(s);
}
/*------------------------------------------------------------------------*/
@ -2954,8 +2951,6 @@ void Scene318::synchronize(Common::Serializer &s) {
s.syncAsUint32LE(_lastFrameCounter);
s.syncString(_subQuote2);
_dialog1.synchronize(s);
}
/*------------------------------------------------------------------------*/
@ -3421,10 +3416,6 @@ void Scene319::actions() {
void Scene319::synchronize(Common::Serializer &s) {
Scene3xx::synchronize(s);
_dialog1.synchronize(s);
_dialog2.synchronize(s);
_dialog3.synchronize(s);
s.syncAsUint32LE(_animMode);
s.syncAsUint32LE(_animFrame);
s.syncAsUint32LE(_nextAction1);

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@ -284,11 +284,6 @@ void Scene402::synchronize(Common::Serializer &s) {
s.syncAsSint16LE(_roxMode);
s.syncAsSint16LE(_rexMode);
s.syncAsSint16LE(_talkTimer);
_dialog1.synchronize(s);
_dialog2.synchronize(s);
_dialog3.synchronize(s);
_dialog4.synchronize(s);
}
void Scene402::setDialogNode(int node) {
@ -3968,11 +3963,6 @@ void Scene411::synchronize(Common::Serializer &s) {
s.syncAsByte(_killRox);
s.syncAsByte(_makeMushroomCloud);
_dialog1.synchronize(s);
_dialog2.synchronize(s);
_dialog3.synchronize(s);
_dialog4.synchronize(s);
}
/*------------------------------------------------------------------------*/

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@ -3016,9 +3016,6 @@ void Scene611::synchronize(Common::Serializer &s) {
s.syncAsSint16LE(_defaultDialogPos.x);
s.syncAsSint16LE(_defaultDialogPos.y);
_dialog1.synchronize(s);
_dialog2.synchronize(s);
}
void Scene611::handleRatMoves() {

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@ -567,8 +567,6 @@ void Scene703::synchronize(Common::Serializer &s) {
s.syncAsUint32LE(_lastFrameTime);
s.syncAsUint32LE(_monsterTime);
_dialog1.synchronize(s);
}
void Scene703::handleBottleInterface() {
@ -1108,8 +1106,6 @@ void Scene704::synchronize(Common::Serializer &s) {
s.syncAsSint16LE(_boatDirection);
s.syncAsByte(_takeBottleFl);
_dialog1.synchronize(s);
}
void Scene704::handleBottleInterface() {
@ -1451,8 +1447,6 @@ void Scene705::setup() {
void Scene705::synchronize(Common::Serializer &s) {
Scene7xx::synchronize(s);
_dialog1.synchronize(s);
}
void Scene705::handleBottleInterface() {

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@ -400,7 +400,6 @@ void Fader::fadeToGrey(byte palette[PALETTE_SIZE], byte *paletteMap,
setFullPalette(palette);
// TODO: Adjust waiting
_vm->_events->waitForNextFrame();
}

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@ -187,8 +187,6 @@ void Scene::loadScene(int sceneId, const Common::String &prefix, bool palFlag) {
_vm->_game->_screenObjects._category = CAT_NONE;
_vm->_events->showCursor();
warning("TODO: inventory_anim_allocate");
}
void Scene::loadHotspots() {

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@ -838,7 +838,6 @@ void UserInterface::addConversationMessage(int vocabId, const Common::String &ms
void UserInterface::loadInventoryAnim(int objectId) {
Scene &scene = _vm->_game->_scene;
noInventoryAnim();
bool flag = true;
if (_vm->_invObjectsAnimated) {
Common::String resName = Common::String::format("*OB%.3dI", objectId);
@ -846,13 +845,8 @@ void UserInterface::loadInventoryAnim(int objectId) {
_invSpritesIndex = scene._sprites.add(asset, 1);
if (_invSpritesIndex >= 0) {
_invFrameNumber = 1;
flag = false;
}
}
if (flag) {
// TODO: Use of inv_object_data?
}
}
void UserInterface::noInventoryAnim() {

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@ -128,12 +128,6 @@ public:
* Starts the conversation
*/
void start();
/**
* Synchronize the conversation
*/
void synchronize(Common::Serializer &s) { warning("TODO: Synchronize Conversation"); };
};
class UserInterface : public MSurface {