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MADS: Remove some redundant TODOs
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c0b9a5a58f
commit
057f239ed6
@ -310,7 +310,7 @@ void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
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int destRight = this->getWidth() - 1;
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int destBottom = this->getHeight() - 1;
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bool normalFrame = true; // TODO: false for negative frame numbers
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bool normalFrame = true;
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int frameWidth = src->getWidth();
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int frameHeight = src->getHeight();
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@ -1400,8 +1400,6 @@ void Scene205::synchronize(Common::Serializer &s) {
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s.syncAsUint32LE(_chickenTime);
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s.syncAsByte(_beingKicked);
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s.syncAsSint16LE(_kernelMessage);
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_dialog1.synchronize(s);
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}
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/*****************************************************************************/
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@ -4501,14 +4499,6 @@ void Scene210::synchronize(Common::Serializer &s) {
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s.syncAsSint32LE(_doorway);
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s.syncString(_subQuote2);
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_conv1.synchronize(s);
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_conv2.synchronize(s);
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_conv3.synchronize(s);
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_conv5.synchronize(s);
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_conv6.synchronize(s);
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_conv7.synchronize(s);
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_conv8.synchronize(s);
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}
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/*------------------------------------------------------------------------*/
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@ -1157,9 +1157,6 @@ void Scene307::synchronize(Common::Serializer &s) {
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s.syncAsUint32LE(_prisonerTimer);
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s.syncString(_subQuote2);
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_dialog1.synchronize(s);
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_dialog2.synchronize(s);
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}
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/*------------------------------------------------------------------------*/
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@ -2954,8 +2951,6 @@ void Scene318::synchronize(Common::Serializer &s) {
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s.syncAsUint32LE(_lastFrameCounter);
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s.syncString(_subQuote2);
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_dialog1.synchronize(s);
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}
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/*------------------------------------------------------------------------*/
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@ -3421,10 +3416,6 @@ void Scene319::actions() {
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void Scene319::synchronize(Common::Serializer &s) {
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Scene3xx::synchronize(s);
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_dialog1.synchronize(s);
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_dialog2.synchronize(s);
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_dialog3.synchronize(s);
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s.syncAsUint32LE(_animMode);
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s.syncAsUint32LE(_animFrame);
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s.syncAsUint32LE(_nextAction1);
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@ -284,11 +284,6 @@ void Scene402::synchronize(Common::Serializer &s) {
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s.syncAsSint16LE(_roxMode);
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s.syncAsSint16LE(_rexMode);
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s.syncAsSint16LE(_talkTimer);
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_dialog1.synchronize(s);
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_dialog2.synchronize(s);
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_dialog3.synchronize(s);
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_dialog4.synchronize(s);
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}
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void Scene402::setDialogNode(int node) {
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@ -3968,11 +3963,6 @@ void Scene411::synchronize(Common::Serializer &s) {
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s.syncAsByte(_killRox);
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s.syncAsByte(_makeMushroomCloud);
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_dialog1.synchronize(s);
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_dialog2.synchronize(s);
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_dialog3.synchronize(s);
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_dialog4.synchronize(s);
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}
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/*------------------------------------------------------------------------*/
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@ -3016,9 +3016,6 @@ void Scene611::synchronize(Common::Serializer &s) {
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s.syncAsSint16LE(_defaultDialogPos.x);
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s.syncAsSint16LE(_defaultDialogPos.y);
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_dialog1.synchronize(s);
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_dialog2.synchronize(s);
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}
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void Scene611::handleRatMoves() {
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@ -567,8 +567,6 @@ void Scene703::synchronize(Common::Serializer &s) {
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s.syncAsUint32LE(_lastFrameTime);
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s.syncAsUint32LE(_monsterTime);
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_dialog1.synchronize(s);
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}
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void Scene703::handleBottleInterface() {
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@ -1108,8 +1106,6 @@ void Scene704::synchronize(Common::Serializer &s) {
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s.syncAsSint16LE(_boatDirection);
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s.syncAsByte(_takeBottleFl);
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_dialog1.synchronize(s);
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}
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void Scene704::handleBottleInterface() {
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@ -1451,8 +1447,6 @@ void Scene705::setup() {
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void Scene705::synchronize(Common::Serializer &s) {
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Scene7xx::synchronize(s);
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_dialog1.synchronize(s);
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}
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void Scene705::handleBottleInterface() {
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@ -400,7 +400,6 @@ void Fader::fadeToGrey(byte palette[PALETTE_SIZE], byte *paletteMap,
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setFullPalette(palette);
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// TODO: Adjust waiting
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_vm->_events->waitForNextFrame();
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}
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@ -187,8 +187,6 @@ void Scene::loadScene(int sceneId, const Common::String &prefix, bool palFlag) {
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_vm->_game->_screenObjects._category = CAT_NONE;
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_vm->_events->showCursor();
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warning("TODO: inventory_anim_allocate");
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}
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void Scene::loadHotspots() {
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@ -838,7 +838,6 @@ void UserInterface::addConversationMessage(int vocabId, const Common::String &ms
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void UserInterface::loadInventoryAnim(int objectId) {
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Scene &scene = _vm->_game->_scene;
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noInventoryAnim();
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bool flag = true;
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if (_vm->_invObjectsAnimated) {
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Common::String resName = Common::String::format("*OB%.3dI", objectId);
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@ -846,13 +845,8 @@ void UserInterface::loadInventoryAnim(int objectId) {
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_invSpritesIndex = scene._sprites.add(asset, 1);
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if (_invSpritesIndex >= 0) {
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_invFrameNumber = 1;
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flag = false;
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}
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}
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if (flag) {
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// TODO: Use of inv_object_data?
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}
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}
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void UserInterface::noInventoryAnim() {
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@ -128,12 +128,6 @@ public:
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* Starts the conversation
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*/
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void start();
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/**
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* Synchronize the conversation
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*/
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void synchronize(Common::Serializer &s) { warning("TODO: Synchronize Conversation"); };
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};
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class UserInterface : public MSurface {
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