Added a note on mouse right button action for IHNM

svn-id: r28721
This commit is contained in:
Filippos Karapetis 2007-08-25 13:01:22 +00:00
parent b68f2532c5
commit 05ba86577e

View File

@ -771,7 +771,13 @@ void Script::whichObject(const Point& mousePoint) {
objectId = newObjectId;
if (_vm->getGameType() == GType_ITE)
objectFlags = kObjUseWith;
// Note: for IHNM, the default right button action is "Look at" for actors,
// but "Talk to" makes much more sense
newRightButtonVerb = getVerbType(kVerbTalkTo);
// Slight hack because of the above change: the jukebox in Gorrister's chapter
// is an actor, so change the right button action to "Look at"
if (_vm->getGameType() == GType_IHNM && objectId == 8199)
newRightButtonVerb = getVerbType(kVerbLookAt);
if ((_currentVerb == getVerbType(kVerbPickUp)) ||
(_currentVerb == getVerbType(kVerbOpen)) ||