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Added a note on mouse right button action for IHNM
svn-id: r28721
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@ -771,7 +771,13 @@ void Script::whichObject(const Point& mousePoint) {
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objectId = newObjectId;
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if (_vm->getGameType() == GType_ITE)
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objectFlags = kObjUseWith;
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// Note: for IHNM, the default right button action is "Look at" for actors,
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// but "Talk to" makes much more sense
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newRightButtonVerb = getVerbType(kVerbTalkTo);
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// Slight hack because of the above change: the jukebox in Gorrister's chapter
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// is an actor, so change the right button action to "Look at"
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if (_vm->getGameType() == GType_IHNM && objectId == 8199)
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newRightButtonVerb = getVerbType(kVerbLookAt);
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if ((_currentVerb == getVerbType(kVerbPickUp)) ||
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(_currentVerb == getVerbType(kVerbOpen)) ||
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