Fix for bug #744121: Indy3 'Save' button text

svn-id: r8041
This commit is contained in:
Max Horn 2003-05-28 00:07:56 +00:00
parent 27f2f58010
commit 05c11e0cca

View File

@ -175,15 +175,15 @@ const ScummVM::String ScummDialog::queryResString(int stringno) {
if (stringno == 0)
return String();
if (_scumm->_features & GF_AFTER_V8 )
// TODO: Maybe grab the strings from the language file?
return string_map_table_v5[stringno - 1].string;
else if (_scumm->_features & GF_AFTER_V7)
if (_scumm->_features & GF_AFTER_V7)
result = _scumm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
else if (_scumm->_features & GF_AFTER_V6)
result = _scumm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
else
else if (_scumm->_features & GF_AFTER_V5)
result = _scumm->getStringAddress(string_map_table_v5[stringno - 1].num);
else
// TODO: For V8 games, maybe grab the strings from the language file?
return string_map_table_v5[stringno - 1].string;
if (result && *result == '/') {
byte tmp[256];