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GRAPHICS: Clean up crossBlit a bit.
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4b05031042
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05d24e892c
@ -27,8 +27,10 @@ namespace Graphics {
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// TODO: YUV to RGB conversion function
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// Function to blit a rect from one color format to another
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bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
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int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
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bool crossBlit(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint w, const uint h,
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const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
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// Error out if conversion is impossible
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if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
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|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel)
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@ -37,32 +39,31 @@ bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
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// Don't perform unnecessary conversion
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if (srcFmt == dstFmt) {
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if (dst == src)
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return true;
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if (dstpitch == srcpitch && ((w * dstFmt.bytesPerPixel) == dstpitch)) {
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memcpy(dst,src,dstpitch * h);
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return true;
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} else {
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for (int i = 0; i < h; i++) {
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memcpy(dst,src,w * dstFmt.bytesPerPixel);
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dst += dstpitch;
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src += srcpitch;
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if (dst != src) {
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if (dstPitch == srcPitch && ((w * dstFmt.bytesPerPixel) == dstPitch)) {
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memcpy(dst, src, dstPitch * h);
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} else {
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for (uint i = 0; i < h; ++i) {
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memcpy(dst, src, w * dstFmt.bytesPerPixel);
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dst += dstPitch;
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src += srcPitch;
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}
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}
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return true;
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}
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return true;
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}
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// Faster, but larger, to provide optimized handling for each case.
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int srcDelta, dstDelta;
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srcDelta = (srcpitch - w * srcFmt.bytesPerPixel);
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dstDelta = (dstpitch - w * dstFmt.bytesPerPixel);
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const uint srcDelta = (srcPitch - w * srcFmt.bytesPerPixel);
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const uint dstDelta = (dstPitch - w * dstFmt.bytesPerPixel);
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// TODO: optimized cases for dstDelta of 0
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uint8 r, g, b, a;
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if (dstFmt.bytesPerPixel == 2) {
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uint16 color;
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 2, dst += 2) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x, src += 2, dst += 2) {
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color = *(const uint16 *)src;
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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@ -78,8 +79,8 @@ bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
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col++;
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#endif
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if (srcFmt.bytesPerPixel == 2) {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 2, dst += 3) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x, src += 2, dst += 3) {
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color = *(const uint16 *)src;
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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@ -89,8 +90,8 @@ bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
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dst += dstDelta;
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}
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} else {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 3, dst += 3) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x, src += 3, dst += 3) {
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memcpy(col, src, 3);
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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@ -103,8 +104,8 @@ bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
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} else if (dstFmt.bytesPerPixel == 4) {
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uint32 color;
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if (srcFmt.bytesPerPixel == 2) {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 2, dst += 4) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x, src += 2, dst += 4) {
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color = *(const uint16 *)src;
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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@ -118,8 +119,8 @@ bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
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#ifdef SCUMM_BIG_ENDIAN
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col++;
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#endif
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 2, dst += 4) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x, src += 2, dst += 4) {
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memcpy(col, src, 3);
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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@ -129,8 +130,8 @@ bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
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dst += dstDelta;
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}
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} else {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 4, dst += 4) {
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for (uint y = 0; y < h; ++y) {
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for (uint x = 0; x < w; ++x, src += 4, dst += 4) {
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color = *(const uint32 *)src;
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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@ -66,8 +66,10 @@ inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
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* destination format have the same bytedepth.
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*
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*/
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bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
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int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt);
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bool crossBlit(byte *dst, const byte *src,
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const uint dstPitch, const uint srcPitch,
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const uint w, const uint h,
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const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt);
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} // End of namespace Graphics
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