DOCS: adds FAQ questions

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cadihowley 2021-09-07 14:26:50 +12:00 committed by Eugene Sandulenko
parent 6c3b69f633
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@ -141,6 +141,10 @@ You need to specify the correct :ref:`language <lang>` in the game-specific sett
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First, check the `Compatibility page <https://www.scummvm.org/compatibility/>`_ on the ScummVM website to see if the game has any known issues. If not, and the crash can be reproduced, report the crash as a bug. See :doc:`report_bugs`.
2.2.5. I downloaded the Broken Sword packs from your website but the game won't run.
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These are not full games, they are re-encoded cutscene (video) packs. To run the games you still need the original disks. See the `Broken Sword wiki page <https://wiki.scummvm.org/index.php/Broken_Sword_1#Cutscenes>`_.
2.3 Audio
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@ -190,3 +194,18 @@ Yes. Using the **OpenGL** graphics mode or the **SDL Surface** graphics mode wit
2.4.3. The game colors are messed up, how do I fix them?
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Ensure the correct game platform has been detected. For example, with Amiga game files, check that the :ref:`platform <platform>` is set to Amiga.
3. Features
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3.1. When will you add support for ZIP archives?
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We won't. There are two main reasons: firstly, we believe that it would ease illegal distribution of games, and secondly, we already support compression of sound and speech to reduce file sizes.
3.2. Will ScummVM support other games in the future?
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That depends on a few factors. Firstly, it has to fit within the scope of ScummVM. Secondly, there has to be a developer who is interested and willing to carry out the work.
ScummVM developers are all volunteers who work on ScummVM in their spare time, solely for fun, and not for profit. Reverse engineering a completely new game without the source code is a long and difficult process. Even with source it can be tedious and time consuming.
Unless you work for a company interested in providing us with source code for one of their classic titles, or want to do the work yourself, please do not ask us to add support for a new game.