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CHEWY: Remove superfluous save slot related code
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parent
810c528453
commit
060eb2627b
@ -158,7 +158,6 @@ enum SetupScreenMode {
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#define CH_SPZ_FILE "misc/ch_spez.taf"
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#define OPTION_TAF "MISC/OPTION.TAF"
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#define SAVEDIR "save/savegame."
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#define DETAILTEST "room/test.rdi"
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#define GBOOK "BACK/GBOOK.TGP"
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@ -68,7 +68,7 @@ int16 Files::execute(bool isInGame) {
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_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], 0, 0);
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_G(out)->setPointer(_G(screen0));
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_G(room)->set_ak_pal(&_G(room_blk));
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char *fnames = _G(iog)->io_init(&_G(ioptr));
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char *fnames = _G(iog)->io_init();
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fnames += 1;
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_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 0, 0);
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@ -258,11 +258,16 @@ int16 Files::execute(bool isInGame) {
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case Common::KEYCODE_RETURN + ALT:
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enter:
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if (mode[LOAD]) {
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tmp = fnames + ((text_off + active_slot) * 40);
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if (tmp[0]) {
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_G(currentSong) = -1;
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_G(iog)->load(text_off + active_slot, _G(ioptr).save_path);
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key = Common::KEYCODE_ESCAPE;
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const int16 slotNum = text_off + active_slot;
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SaveStateList saveList = g_engine->listSaves();
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for (uint j = 0; j < saveList.size(); ++j) {
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if (saveList[j].getSaveSlot() == slotNum) {
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_G(currentSong) = -1;
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_G(cur)->hide_cur();
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g_engine->loadGameState(slotNum);
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key = Common::KEYCODE_ESCAPE;
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break;
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}
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}
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} else if (mode[SAVE]) {
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_G(out)->back2screen(_G(workpage));
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@ -272,8 +277,7 @@ enter:
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255, 42, 14, 0, "%36s36", tmp);
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_G(out)->setPointer(_G(workptr));
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if (key != Common::KEYCODE_ESCAPE) {
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_G(iog)->save_entry(text_off + active_slot,
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_G(ioptr).save_path);
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_G(iog)->save_entry(text_off + active_slot);
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}
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key = Common::KEYCODE_ESCAPE;
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}
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@ -217,7 +217,6 @@ public:
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MouseInfo _minfo;
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CurBlk _curblk;
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CurAni _curani;
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IogInit _ioptr;
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RaumBlk _room_blk;
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Flags _flags = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0 };
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@ -63,10 +63,7 @@ void standard_init() {
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_G(cur) = new Cursor(&_G(curblk));
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_G(cur)->set_cur_ani(&_G(curani));
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_G(iog) = new IOGame(_G(out), _G(in), _G(cur));
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strcpy(_G(ioptr).id, "CHE");
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strcpy(_G(ioptr).save_path, SAVEDIR);
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_G(ioptr).delay = 8;
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_G(iog) = new IOGame();
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alloc_buffers();
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_G(pal)[765] = 63;
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_G(pal)[766] = 63;
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@ -27,14 +27,7 @@
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namespace Chewy {
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IOGame::IOGame(McgaGraphics *out, InputMgr *in, Cursor *cur) {
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_out = out;
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_in = in;
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_cur = cur;
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}
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char *IOGame::io_init(IogInit *iostruc) {
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_io = iostruc;
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char *IOGame::io_init() {
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for (int16 i = 0; i < 20; i++)
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_fileFind[i][0] = 0;
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get_savegame_files();
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@ -42,20 +35,11 @@ char *IOGame::io_init(IogInit *iostruc) {
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return &_fileFind[0][0];
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}
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void IOGame::save_entry(int16 slotNum, char *fname) {
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void IOGame::save_entry(int16 slotNum) {
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Common::String desc(&_fileFind[slotNum][1]);
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g_engine->saveGameState(slotNum, desc);
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}
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void IOGame::load(int16 slotNum, char *fname) {
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get_savegame_files();
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_cur->hide_cur();
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if (_fileFind[slotNum][0] == 1) {
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(void)g_engine->loadGameState(slotNum);
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}
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}
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int16 IOGame::get_savegame_files() {
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SaveStateList saveList = g_engine->listSaves();
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int ret = 0;
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@ -29,30 +29,20 @@
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namespace Chewy {
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#define IOG_END 1
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#define IOG_LOAD 2
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#define IOG_SAVE 3
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#define IOG_BACK 4
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#define USER_NAME 36
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#define DOPPEL_KLICK 0.5
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class IOGame {
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private:
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Cursor *_cur;
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IogInit *_io;
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InputMgr *_in;
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McgaGraphics *_out;
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char _fileFind[20][USER_NAME + 4];
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private:
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int16 get_savegame_files();
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public:
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IOGame(McgaGraphics *out, InputMgr *in, Cursor *cur);
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IOGame() {}
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char *io_init(IogInit *iostruc);
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void load(int16 nr, char *fname);
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void save_entry(int16 nr, char *fname);
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char *io_init();
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void save_entry(int16 nr);
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};
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} // namespace Chewy
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@ -83,21 +83,6 @@ struct musik_info {
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char *cur_pattern = nullptr;
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};
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struct IogInit {
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char id[4] = { 0 };
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char save_path[30] = { 0 };
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int16 popx = 0;
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int16 popy = 0;
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const byte *m_col = nullptr;
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uint8 f1 = 0;
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uint8 f2 = 0;
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uint8 f3 = 0;
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uint8 f4 = 0;
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uint8 key_nr = 0;
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int16 delay = 0;
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};
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struct GedPoolHeader {
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char _id[4] = { 0 };
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int16 _nr = 0;
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