MOHAWK: Drawing a single movie frame no longer updates all the movies

Also fixes drawing the last frame of a movie
This commit is contained in:
Bastien Bouclet 2016-02-27 16:11:30 +01:00
parent 3552a185f1
commit 0623a0aa41
2 changed files with 72 additions and 65 deletions

View File

@ -317,69 +317,8 @@ bool VideoManager::updateMovies() {
// Check if we need to draw a frame
if (video->needsUpdate()) {
const Graphics::Surface *frame = video->decodeNextFrame();
Graphics::Surface *convertedFrame = 0;
if (frame && (*it)->isEnabled()) {
Graphics::PixelFormat pixelFormat = _vm->_system->getScreenFormat();
if (frame->format != pixelFormat) {
// We don't support downconverting to 8bpp without having
// support in the codec. Set _enableDither if shows up.
if (pixelFormat.bytesPerPixel == 1) {
warning("Cannot convert high color video frame to 8bpp");
(*it)->close();
it = _videos.erase(it);
continue;
}
// Convert to the current screen format
convertedFrame = frame->convertTo(pixelFormat, video->getPalette());
frame = convertedFrame;
} else if (pixelFormat.bytesPerPixel == 1 && video->hasDirtyPalette()) {
// Set the palette when running in 8bpp mode only
// Don't do this for Myst, which has its own per-stack handling
if (_vm->getGameType() != GType_MYST)
_vm->_system->getPaletteManager()->setPalette(video->getPalette(), 0, 256);
}
// Clip the video to make sure it stays on the screen (Myst does this a few times)
Common::Rect targetRect = Common::Rect(video->getWidth(), video->getHeight());
targetRect.translate((*it)->getX(), (*it)->getY());
Common::Rect frameRect = Common::Rect(video->getWidth(), video->getHeight());
if (targetRect.left < 0) {
frameRect.left -= targetRect.left;
targetRect.left = 0;
}
if (targetRect.top < 0) {
frameRect.top -= targetRect.top;
targetRect.top = 0;
}
if (targetRect.right > _vm->_system->getWidth()) {
frameRect.right -= targetRect.right - _vm->_system->getWidth();
targetRect.right = _vm->_system->getWidth();
}
if (targetRect.bottom > _vm->_system->getHeight()) {
frameRect.bottom -= targetRect.bottom - _vm->_system->getHeight();
targetRect.bottom = _vm->_system->getHeight();
}
_vm->_system->copyRectToScreen(frame->getBasePtr(frameRect.left, frameRect.top), frame->pitch,
targetRect.left, targetRect.top, targetRect.width(), targetRect.height());
// We've drawn something to the screen, make sure we update it
if (drawNextFrame(*it)) {
updateScreen = true;
// Delete 8bpp conversion surface
if (convertedFrame) {
convertedFrame->free();
delete convertedFrame;
}
}
}
@ -394,6 +333,74 @@ bool VideoManager::updateMovies() {
return updateScreen;
}
bool VideoManager::drawNextFrame(VideoEntryPtr videoEntry) {
Video::VideoDecoder *video = videoEntry->_video;
const Graphics::Surface *frame = video->decodeNextFrame();
if (!frame || !videoEntry->isEnabled()) {
return false;
}
Graphics::Surface *convertedFrame = 0;
Graphics::PixelFormat pixelFormat = _vm->_system->getScreenFormat();
if (frame->format != pixelFormat) {
// We don't support downconverting to 8bpp without having
// support in the codec. Set _enableDither if shows up.
if (pixelFormat.bytesPerPixel == 1) {
warning("Cannot convert high color video frame to 8bpp");
return false;
}
// Convert to the current screen format
convertedFrame = frame->convertTo(pixelFormat, video->getPalette());
frame = convertedFrame;
} else if (pixelFormat.bytesPerPixel == 1 && video->hasDirtyPalette()) {
// Set the palette when running in 8bpp mode only
// Don't do this for Myst, which has its own per-stack handling
if (_vm->getGameType() != GType_MYST)
_vm->_system->getPaletteManager()->setPalette(video->getPalette(), 0, 256);
}
// Clip the video to make sure it stays on the screen (Myst does this a few times)
Common::Rect targetRect = Common::Rect(video->getWidth(), video->getHeight());
targetRect.translate(videoEntry->getX(), videoEntry->getY());
Common::Rect frameRect = Common::Rect(video->getWidth(), video->getHeight());
if (targetRect.left < 0) {
frameRect.left -= targetRect.left;
targetRect.left = 0;
}
if (targetRect.top < 0) {
frameRect.top -= targetRect.top;
targetRect.top = 0;
}
if (targetRect.right > _vm->_system->getWidth()) {
frameRect.right -= targetRect.right - _vm->_system->getWidth();
targetRect.right = _vm->_system->getWidth();
}
if (targetRect.bottom > _vm->_system->getHeight()) {
frameRect.bottom -= targetRect.bottom - _vm->_system->getHeight();
targetRect.bottom = _vm->_system->getHeight();
}
_vm->_system->copyRectToScreen(frame->getBasePtr(frameRect.left, frameRect.top), frame->pitch,
targetRect.left, targetRect.top, targetRect.width(), targetRect.height());
// Delete 8bpp conversion surface
if (convertedFrame) {
convertedFrame->free();
delete convertedFrame;
}
// We've drawn something to the screen, make sure we update it
return true;
}
void VideoManager::activateMLST(uint16 mlstId, uint16 card) {
Common::SeekableReadStream *mlstStream = _vm->getResource(ID_MLST, card);
uint16 recordCount = mlstStream->readUint16BE();
@ -582,11 +589,9 @@ bool VideoManager::isVideoPlaying() {
}
void VideoManager::drawVideoFrame(VideoHandle handle, const Audio::Timestamp &time) {
// FIXME: This should be done separately from the "playing"
// videos eventually.
assert(handle);
handle->seek(time);
updateMovies();
drawNextFrame(handle._ptr);
handle->stop();
}

View File

@ -350,6 +350,8 @@ private:
VideoList::iterator findEntry(VideoEntryPtr ptr);
void removeEntry(VideoEntryPtr ptr);
bool drawNextFrame(VideoEntryPtr videoEntry);
// Dithering control
bool _enableDither;
void checkEnableDither(VideoEntryPtr &entry);