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SHERLOCK: Further cleanup for SaveManager
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@ -38,7 +38,8 @@ const int ENV_POINTS[6][3] = {
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{ 241, 280, 261 } // Quit
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};
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const char *const SAVEGAME_STR = "SHLK";
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static const char *const EMPTY_SAVEGAME_SLOT = "-EMPTY-";
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static const char *const SAVEGAME_STR = "SHLK";
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#define SAVEGAME_STR_SIZE 4
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#define ONSCREEN_FILES_COUNT 5
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@ -112,7 +113,7 @@ void SaveManager::createSavegameList() {
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_savegames.clear();
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for (int idx = 0; idx < MAX_SAVEGAME_SLOTS; ++idx)
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_savegames.push_back("-EMPTY-");
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_savegames.push_back(EMPTY_SAVEGAME_SLOT);
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SaveStateList saveList = getSavegameList(_target);
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for (uint idx = 0; idx < saveList.size(); ++idx) {
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@ -401,7 +402,7 @@ bool SaveManager::promptForFilename(int slot) {
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screen.buttonPrint(Common::Point(ENV_POINTS[5][2], CONTROLS_Y), COMMAND_NULL, true, "Quit");
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Common::String saveName = _savegames[slot];
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if (saveName.equalsIgnoreCase("-EMPTY-")) {
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if (saveName.equalsIgnoreCase(EMPTY_SAVEGAME_SLOT)) {
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// It's an empty slot, so start off with an empty save name
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saveName = "";
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@ -445,17 +446,15 @@ bool SaveManager::promptForFilename(int slot) {
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xp -= screen.charWidth(saveName.lastChar());
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screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_FOREGROUND);
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saveName.deleteLastChar();
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}
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if (keyState.keycode == Common::KEYCODE_RETURN)
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} else if (keyState.keycode == Common::KEYCODE_RETURN && saveName.compareToIgnoreCase(EMPTY_SAVEGAME_SLOT)) {
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done = 1;
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if (keyState.keycode == Common::KEYCODE_ESCAPE) {
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} else if (keyState.keycode == Common::KEYCODE_ESCAPE) {
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screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_BACKGROUND);
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done = -1;
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}
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if (keyState.ascii >= ' ' && keyState.ascii <= 'z' && saveName.size() < 50
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} else if (keyState.ascii >= ' ' && keyState.ascii <= 'z' && saveName.size() < 50
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&& (xp + screen.charWidth(keyState.ascii)) < 308) {
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char c = (char)keyState.ascii;
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