From 06cc30cf6c02fafc7f6eedeba63b7d8e2f48f944 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Fri, 19 Jul 2013 21:22:36 +0200 Subject: [PATCH] SCI: Add FIXME --- engines/sci/sound/midiparser_sci.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/engines/sci/sound/midiparser_sci.cpp b/engines/sci/sound/midiparser_sci.cpp index 6a78f494c7a..9653d9ccffd 100644 --- a/engines/sci/sound/midiparser_sci.cpp +++ b/engines/sci/sound/midiparser_sci.cpp @@ -491,6 +491,10 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) { // though, so ignoring these signals in SCI0 games will result // in glitches (e.g. the intro of LB1 Amiga gets stuck - bug // #3297883). Refer to MusicEntry::setSignal() in sound/music.cpp. + // FIXME: SSCI doesn't start playing at the very beginning + // of the stream, but at a fixed location a few commands later. + // That is probably why this signal isn't triggered + // immediately there. if (_soundVersion <= SCI_VERSION_0_LATE || _position._playTick || info.delta) { _signalSet = true;